A hero whose skills are affected by the type of terrain he stands on ex. If you stand on grass while casting a spell you gain x mana if you stand on blight x extra dmg is applied
I think a hero like this would encourage the player to be more mobile instead of standing in 1 place spamming abilities.
base concept for a hero
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Re: base concept for a hero
I, on the other hand, think that's a terrible idea.
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Re: base concept for a hero
Eh. I could see him potentially being overpowered or underpowered, depending on the situation. For instance, if the Undead are around, there's some blight, but all of it is around their bases. Otherwise, there is no blight whatsoever.
Also, given the number of tiles in EotA, it would be somewhat difficult to make 'em all do something separate.
Also, given the number of tiles in EotA, it would be somewhat difficult to make 'em all do something separate.
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.
Re: base concept for a hero
This is actually a planned spell concept for the treant. It will be replacing his dispel, eventually.
DarnYak
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- Dekar
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Re: base concept for a hero
Geomancer ftw!
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
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WereWabbit
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