Warcraft 4 and EotA - Will you make us happy?

A place to talk about general WC3 and EotA related stuff.
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Dekar
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Warcraft 4 and EotA - Will you make us happy?

#1 Post by Dekar »

If Blizzard releases WC4, would you have the motivation to make us a new EotA?

And would the possibility of a conversation ( with a tool or some few actions ) from WC3 to WC4 be an alternative?
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Re: Warcraft 4 and EotA - Will you make us happy?

#2 Post by DarnYak »

Dekar wrote:If Blizzard releases WC4, would you have the motivation to make us a new EotA?

And would the possibility of a conversation ( with a tool or some few actions ) from WC3 to WC4 be an alternative?
That largely depends on what else I'm doing at the time. I'd also consider doing it for other games with a decent editor (considered NWN2 for a time but I dont think it fits well at all)

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#3 Post by ashwa »

you should have your own game developement team making games in the eota universe

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#4 Post by Tehw00tz »

If Yak had like a million dollars, he could have developers making EotA games, but people probally wouldn't go through the frustration w/o getting shinies.
And if they did have a wc3 to wc4 map converter, it could fail due to EotA's fragileness. But if not that'd be great.
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#5 Post by Hammel »

Wootz, we are talking about a completely new map, not about a transition... or did I get something wrong about your post?

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Re: Warcraft 4 and EotA - Will you make us happy?

#6 Post by Tehw00tz »

Dekar wrote:And would the possibility of a conversation ( with a tool or some few actions ) from WC3 to WC4 be an alternative?
I was talking about dat
And I think he meant "conversion".
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#7 Post by Hammel »

"a new EotA" doesnt sound like "conversion" at all...

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#8 Post by DarnYak »

To clear things up:

Even if a converter existed, and worked, I'd rather rebuild the map from scratch then use the existing codebase. A converter is extremely unlikely anyway, as odds are blizz would go with lua rather then jass 2.0, seeing how well lua has worked with WoW.

A remake of twilight would be fairly likely. A remake of exodus would also be extremely likely. New maps set in the same world are also a possibility.

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#9 Post by Tehw00tz »

Hammel wrote:"a new EotA" doesnt sound like "conversion" at all...
Did you even read Dekar's post?
And would the possibility of a conversion ( with a tool or some few actions ) from WC3 to WC4 be an alternative?
He means to convert the WC3 EotA to be a WC4 EotA He asked for a new map but also the possiblity of conversion? k?
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#10 Post by Hammel »

[quote=Tehwootz]Did you even read Dekar's post? [/quote]

No, I didn't :-(.

Or maybe I did but I decided to forget it because a converter is very unlikely to be created... I mean, is there a converter for WC2 to WC3 maps? I guess you get what I mean... although this isnt the best example...

Still we dont have any clue what WC4 will be like when Blizz ever releases it... and chances are it wont be like the WC3 we know (I imagine a step like "Take SC and add heroes, then you get WC3"... also no good example because there are some more differences, but w/e)...

Well, w/e, Yak made his point, there might be new EotA-maps for WC4, and that's more than we can expect...

Ohh, and by the way, EotA is too fragile and over-coded to be converted, so even if there would be a converter...

(and no, I dont want to discuss it anymore)

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#11 Post by AedharinSadai »

SC2 is more likely to appear first, rumors say that it will be announced soon and released 2008 (which I don't believe because when they announce it 2007 it will be realeased ~2010)

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#12 Post by Pheonick »

AedharinSadai wrote:SC2 is more likely to appear first, rumors say that it will be announced soon and released 2008 (which I don't believe because when they announce it 2007 it will be realeased ~2010)
2010?
You're really optimistic for the SC series.
I'm hoping when I'm reincarnated next century as some kind of reptile that I:
1. Won't be endangered and
2. See someone reading Starcraft Ghost and Stracaft 2 to be released next month!
3. Am not hallucinating.
I've been told that, with major surgery, I can become a preeetty good combination doorstep and draft excluder.

I feel...zomg.

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#13 Post by perambulation »

AedharinSadai wrote:SC2 is more likely to appear first, rumors say that it will be announced soon and released 2008 (which I don't believe because when they announce it 2007 it will be realeased ~2010)
It's more likely to not come at all, seeing as the original Blizzard Starcraft team have all left.

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#14 Post by xmusicfreakx »

Before you guys talk about whether Yak will make EotA for WC4, consider the fact that if Blizzard releases WC4 ever, it will be in like 5000 years. So I wouldn't even be thinking about it yet. ;]

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#15 Post by DarnYak »

Since i'm sure this question will come up again, I'll answer it here:

Yes, I plan to be making SOMETHING for SC2. It wont' be called EotA, and it wont be some sort of furturistic remake of it. I'm not even planning much at this point since I don't know enough about the game.

The only exception is that if SC2 still uses JASS, I'd seriously consider not bothering with it.

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#16 Post by Dekar »

I guess they use LUA.

WoW used it, other games use it, its free, it seems to be a very good language.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#17 Post by mianmian »

Ya I don't think there going to use JASS.

btw, Map Editor is returning for sure :D

ummm also, from what I've gathered no hero units ala war3, however there are super units ( ala SupCom) really really strong/huge/unique units, there can only be 1 of em in play at a time,

The only example so far is the Protoss Mothership, it makes Black Holes, has a ability that stops all missles (gg Nuiclear Launch Detected?) and a Independance Day style laser beam, wich it can fire as it moves :P

Tiered maps are back :D but since its in 3d some units dont need Ramps, they can just climb up a cliff O.o
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#18 Post by BLUEPOWERVAN »

you know, there were hero units in sc1 =p

I mean they didnt level, but still!

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#19 Post by mianmian »

Yes there were Hero units, but they didnt level, wich was what I was geting at.

However I don't see Heroes in SC because it would be too hard to balance anyone who plays ladder knows this:
-DH,Arch,FS/BM,DK are mostly the only 1st hero choises
-MK, Paladin,Lich,DL,TC,KotG are good 2nd/3rd hero choices but poor 1st
-Cryptlord is almost never used, same with Warden

This isnt counting neutral heroes where Firelord and Beastmaster are the tops and no one uses Alchemist, Pit Lord.

Anywho, maybe they'll put in a hero systeme in the editor for Dota fans, because Dota is huge its basicly whats keeping wc3 alive, and Blizz seems to support it, as much as blizz supports anything.
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#20 Post by DarnYak »

My bet is heroes will return, but only for the campaign. Adding them in isn't exactly difficult, and it'll help custom maps out.

As for them not using JASS, I really hope not. However, they claim to have started development immediatly following release of TFT, which makes it more likely that the engine is built on top of WC3, or reusing parts of WC3. I REALLY hope not, but its not impossible.

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#21 Post by mianmian »

Ya they started as soon as TFT hit shelves... so its possible, but wow was in developpement before War:RoC was even out (on shelves) so... you never know
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#22 Post by mianmian »

The game will come with a map editor called "scumedit". Users can program it using a trigger language or the C language
For SC 2 :D looks like its not JASS
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#23 Post by Dekar »

Woah.
C as scripting language for SC2. :shock:

Where did they state that?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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#24 Post by DarnYak »

Dekar wrote:Woah.
C as scripting language for SC2. :shock:

Where did they state that?
I'm not sure if they literally mean C, or just C like. Either way, i'm less then pleased, going with an inhouse language rather then lua or such makes it basicly Jass 2.0, which I have a really bad feeling wont be a real improvement.

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#25 Post by mianmian »

So no mapping for SC2? Since I know you hate JASS, I guess well have to wait to see :P
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