Regarding Buffs overriding each other

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DarnYak
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Regarding Buffs overriding each other

#1 Post by DarnYak »

Please stop posting about this. This is a 'feature' imposed by Blizzard. I can't do anything about it while retaining buffs. Sometimes i may change things around to improve the situation, but overall I can't do anything.

Note this does not apply to abnormal bugs caused by any buff conflicts. If overriding rebirth causes permanent reincarnation or something, i want to know about it.

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Discombobulator
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Re: Regarding Buffs overriding each other

#2 Post by Discombobulator »

Why not implement some of the stuff in a non-buff way? Dota has 90 heroes and just 1-2 buff conflicts. Don't tell us they did it with magic.
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Dekar
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Re: Regarding Buffs overriding each other

#3 Post by Dekar »

Cant you use tornado slow aura to create custom buffs?
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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: Regarding Buffs overriding each other

#4 Post by Cokemonkey11 »

yes you can, but the amount of time it would take yak to change the current setup is horrendous...
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Dekar
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Re: Regarding Buffs overriding each other

#5 Post by Dekar »

Thanks for your insight into Yaks work.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Discombobulator
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Re: Regarding Buffs overriding each other

#6 Post by Discombobulator »

Cokemonkey11 wrote:yes you can, but the amount of time it would take yak to change the current setup is horrendous...
Thanks for this insider insight.
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DarnYak
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Re: Regarding Buffs overriding each other

#7 Post by DarnYak »

Discombobulator wrote:Why not implement some of the stuff in a non-buff way? Dota has 90 heroes and just 1-2 buff conflicts. Don't tell us they did it with magic.
I don't recall seeing DotA use buffs much at all.
Cant you use tornado slow aura to create custom buffs?
Yes and no. Most buffs used rely on their assoscated effects (such as miss, attack speed, etc.) which aren't easily reproduced through triggers. Something like Deathblows can be switched over because its not tied to the actuall buff. On top of that i'll need to code in a full buff system on the side, which probably won't take too long but I'm already way behind.

And regarding Deathblows, i think it was originally intended to dispell health regen type effects, so the buff overriding was intended. However, its not currently clear enough either way, so its still sort of undecided.

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Re: Regarding Buffs overriding each other

#8 Post by Cokemonkey11 »

@Dekar and Discombobulator, thanks for being douche bags. All I'm trying to say is there's more important things to do to EotA before you completely change the way buffs work at the back end just so a couple oddities perform right.
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Re: Regarding Buffs overriding each other

#9 Post by Dark_Nemesis »

@Dekar and Discombobulator, thanks for being douche bags.
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Re: Regarding Buffs overriding each other

#10 Post by Dekar »

Well then maybe express your opinion clearer next time.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Discombobulator
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Re: Regarding Buffs overriding each other

#11 Post by Discombobulator »

DarnYak wrote:I don't recall seeing DotA use buffs much at all.

And regarding Deathblows, i think it was originally intended to dispell health regen type effects, so the buff overriding was intended. However, its not currently clear enough either way, so its still sort of undecided.

DarnYak
While there aren't nearly as many buffs per hero as in EotA, as I've said, there's over 90 heroes. (Here's where I tried to find a list of buffs in Dota, and failed).
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