Regarding Hero Ideas
Regarding Hero Ideas
It's worth noting that while neutral hero suggestions are uncommon, they also carry a lot less strict requirements then a race/player hero, in addition to only requiring 5 skills instead of 6. Further, base spells are far more welcome (and in fact desirable), and complex spells are actualy frowned upon.
The obvious downside is neutral heroes aren't ever player heroes. For now.
DarnYak
The obvious downside is neutral heroes aren't ever player heroes. For now.
DarnYak
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Re: Regarding Hero Ideas
Care to explain why?DarnYak wrote:complex spells are actualy frowned upon
Woot!DarnYak wrote:neutral heroes aren't ever player heroes. For now.
Re: Regarding Hero Ideas
They take more time to impliment, are extremely difficult for the ai to use well, and aren't acutaly used by players so the effort isn't appriciated.StealthOfKing wrote:Care to explain why?DarnYak wrote:complex spells are actualy frowned upon
Takes 5s to add storm bolt to a hero. Takes potentialy hours to add a single custom skill (mostly due to testing combined with eota running painfully slow due to its bloated size)
DarnYak
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- thedragiin
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Re: Regarding Hero Ideas
Are heroes and their spells allowed to incorporate World Editor Unlimited triggers and models?
Can heroes have any attachments on them?
Can heroes have any attachments on them?
A Dragon Hero? Hmmmmm?
- Cokemonkey11
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Re: Regarding Hero Ideas
Sorry to bump a sticky topic.. but perhaps I found an idea on how to help newbies?
Make a game mode option that allows the selection of the neutral heroes so newbies can play a simple yet balanced hero while learning the eota gameplay without being forced to spend 10 minutes figuring out how to use their hero.
Make a game mode option that allows the selection of the neutral heroes so newbies can play a simple yet balanced hero while learning the eota gameplay without being forced to spend 10 minutes figuring out how to use their hero.
I miss EotA
- Discombobulator
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