The hypothetical enemy team therefore must lack pushing, sieging and AoE skills, and (upon further reflection) probably sucks at hero killing too.
The hypothetical enemy I'm talking about here is one that does not go heavy siege (not uncommon in pubs). Also, the big point I'm trying to make here is that towering mid is boring, game-delaying and doesn't need to be there; there's no
need to be able to build towers outside your base (it's an "expensive" luxury if you're not AoE) and because I feel that there are other more creative and useful strategies to employ- like making a gen fortress, which would a lot more pretty/fun, towers should be unallowed from building outside people's bases.
We seem to have really fallen off topic, as now we're busy uselessly debating whether or not this zzz tower strat is invincible. No it is not; it is not guaranteed to win you a game nor did I ever claim it would. It is not "my" strat either, so I would appreciate a little more neutral pronoun use since my argument is that towers don't need to be in the game, not that "I can build this mountain fortress and pwn you all my strat is dope unbeatable".
I've stated before and Jamn's done it again, that this is mostly a frustrating, boring, easy-to-use abuse (imo.) when playing as an AoE hero on Stormwail. Of course, towering mid has a lot of conditionals (surprise, at least 10 crystal, at least one other competent person; who is preferably AoE) that I think ultimately make it far less effective if you're playing against people in an IH. Some people here who have not become disillusioned by their egos (of which I'm guilty of) *cough Dekar cough* have actually hinted at reasonable strategies that would probably work fine against these towers.
However in general, the reason why I posted towering mid up here was not to tout some new, undefeatable strategy that I needed to tell everyone about- which, if you read this second page would certainly sound like what I did. I feel that mid towers are unreasonably easy to build, are a great way to hold 2 obs for a fair bit of time if the other team cannot coordinate fast enough/does not have enough siege, is terribly confusing and completely unnecessary in public games and does not add more "depth" to the game's strategy.
If you really feel in support of towers being able to exist, that you should be able to build them in the middle and that they are in fact a great investment that keep EotA deep in strategy then please discuss. I am of the opinion that it is not, that they should be limited to one's base (like obs you can only build them in a base, so you choose the placement but you can't go put them in mid) and that Yak should look to more interesting ways of ob defense, like special additions to attack gens or "tower gens" or some shit, Perhaps had a good idea with Obelisk's being "upgradable". Perhaps even encourage the use of Arcane Gens.
*edit: That is great Reaper, winning is lovely. Keep in mind that generally when you play with Elreth, you are bound to generally win more then you lose.
Ion.