I forgot to post this awhile ago, it may or may not bother you.
As Inf when you Blitz there's like a 3-4 second transition time or w/e. During that time you can still attack units and not get penalized by Blitz breaking (for instance, I can AoO someone, watch Inf hack away at them then invis chase them).
I'm not really sure if this is a problem or if you can fix it since it's WW based. If it is neither, then just ignore the post.
[No Bug] Semi-Inf bug
- Luftwaffles
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Luftwaffles - Location: Canada
[No Bug] Semi-Inf bug
- Luftwaffles
- GeneralFunk
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Re: Semi-Inf bug
Yes, this is a Warcraft III issue itself, this applies to any Windwalk in their transition to invisibility sequence. Windwalk isn't set to kick off until invisibility flag is set. <_<
There's two ways to deal with it:
First: Start a timer that is the length between casting windwalk and time to invisibility flag applies; during that time, remove windwalk status if normal windwalk killing events happens. (Given Yak's fear of on attack triggers, this one is unlikely)
Second: Apply an undispellable fear status onto the windwalker that has the same duration as the transition period.
There's two ways to deal with it:
First: Start a timer that is the length between casting windwalk and time to invisibility flag applies; during that time, remove windwalk status if normal windwalk killing events happens. (Given Yak's fear of on attack triggers, this one is unlikely)
Second: Apply an undispellable fear status onto the windwalker that has the same duration as the transition period.
Last edited by GeneralFunk on June 16th, 2009, 12:59 am, edited 1 time in total.
- DarkNemesis
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Re: Semi-Inf bug
This sentance alone nullifies the concern.not get penalized by Blitz breaking (for instance, I can AoO someone, watch Inf hack away at them then invis chase them).
Reaper: If you seriously think America is the best country ever you are brainwashed. Fact.
DarkNemesis: Reaper, you're an idiot.
DarkNemesis: Reaper, you're an idiot.
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