Model: Chaos Kodo Beast with rider throwing axes (= as it is)
Race: Fel Orcs
Theme: Chaos, Disruption, Support
Innate: Fel Drums
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Keeps beating the drums faster and faster, to grant increasing boni to move and attackspeed to his allies.
At the same time the fel nature of the drums disturbes enemy units and randomly causes fear, stun and slow.
Increases MS by 1% and AS by 3% for every second since the skill was turned on, up to 10%/30% after 10 seconds.
Picks 3 random targets and debuffs it each second. Heroes have a high chance to resist these propably 80-90%.
Drains 2% max mana per second.
Talent: Presto - Increased speed gain and number of alignments.
Skill 1:Cascading Throw / Pinpoint:
Hero Target
Throws axes at the target. Every skill level adds one throw. Each throw deals damage based on AGI and has a chance to cause a special effect. The chance to cause an effect increases with each subsequent level.
Code: Select all
Throw/Effect: Chance with skill lvl:
1 : Snare/Slow 30/40/50/60/70/80
2 : AS reduction -/25/35/45/55/65
3 : Mana lose -/-/50/60/70/80
4 : Stats reduce -/-/-/40/50/60
5 : Extra Damage -/-/-/-/30/40
6 : Stun -/-/-/-/-/25
Talent: Increase chance to cause special effect by 5%, 2 levels
Effects could always trigger when target is stunned, throws are aborted if target moves out of range.
Skill 2: Leap of Fault
Point target 350-700 range away from the hero
The kodo startes to run towards the point and pushes all units in the path away with very little damage, then 200 units before the target point it jumps towards the target. When it lands, all units get thrown away like geyser and take damage based on STR, maybe dizzy debuff.
Skill 3: Kodo Ballet
Summons 5 little fel kodos which jump in an erratic pattern around the hero, dealing AoE damage on every jump. Lasts x seconds.
Ultimate: Gluttony
AoE Target
The kodo moves fast from enemy unit to enemy unit in the AoE without movement restrictions, similiar to Martyrs streak, but eats each unit as it is passing by. When it finds no more units in the target area, it moves between the AoE center and the casting location, facing the center, and releases a large poison cloud with the spell puke animation. The cloud has size and/or damage based on the units devoured and STR.
Cloud could damage buildings due to strong digestive stuff. Could also grant a bit of healing or increasing regeneration for each unit eaten.
The skill could be limited by either unit hp eaten with str cap or by making it a small AoE.
Talent: Additional cloud size increase per unit eaten