Time Cleric Rehash

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Perhaps
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Time Cleric Rehash

#1 Post by Perhaps »

Abilities:
Phase Shift: [Target Hero][Innate]
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Phases a hero and places spawns a dummy unit above that hero then changes Time Clerics selection to the dummy unit. The phased hero will move to where ever the dummy unit is.


Chrono Surge: [Channeling Target Hero]
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While channeling, hero under Chrono Surge will take +[x - (Y * current channel duration)]% damage. When Chrono Surge stops or finishes channeling, target hero will take [(x + (y * int)) * current channel duration] damage. Chrono Surge costs X mana per second, if mana runs out, Chrono Surge stops channeling. End of channeling damage instance will not apply with the extra damage.

Bonus damage and damage are increased every level.


Blades of Time: [Passive + Cast][Target Location Linear]
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Echo Slash: (Passive)
Adds a short ranged bounced to Time Cleric's attack.

Phase Slash:
Phase Slash phases all units in a line, after phase effect is over units will take [x + (y * agi)] damage.

Phase Slash damage increases every level.
Phase Slash range increases every level.
Echo Slash adds a bounce for the levels 1, 3, 5.
Echo Slash's bounce increases by a very little amount every level.


Ebb: [Target Location AoE]
Units and Heroes in Ebb will suffer move speed and attack speed decrease. Units and Heroes in more than one Ebb will take X damage per second for each extra Ebb they're within. Ebb lasts [x + (y * int)] seconds

Ebb's radius, slow, duration, and damage increase every level.


Life Rush: [Target Hero]
Slightly increases attack speed or target hero and heals target hero for [x + (y * int)] health and heals x health over y seconds.

Healing and attack speed increase every level.


<Ultimate>
I can't think of something, at the moment, Temporal Sphere for the most part is a throw in/filler ultimate. So if someone has a good idea for an ultimate, or can help me think of one. >_>

Temporal Sphere: [Self Centered Channeling AoE][Ultimate]
All units and heroes in Temporal Sphere cannot leave bounds of Temporal Sphere. The longer Temporal Sphere is channeled the wider the radius of effect will be created upon stopping cast or finishing cast. Increasing levels will decrease cooldown time and radius over time. Channels for x duration and lasts y duration. Time Cleric is an exeption to the ultimate's effect, Time Cleric may pass in and out.


--
As standard all abilities cost more mana every level.

Talents:
Time Over Time:
Increases the duration of Phase Rift.

Span:
Increases the range of Chrono Surge.

Flux Discharge:
When Life Rush is dispelled, dispelling hero will receive x% of healing lost as damage.

Reverberation:
Decreases bonus damage loss over time for Chrono Surge.

Disempowerment:
Ebb dispels target buffs/summons on cast.
Increases damage to summons per level.

Temporal Dominion
When Time Cleric is inside Temporal Sphere, Time Cleric may warp to any other point in Temporal Sphere via "right click."


Temporal Sentience
Units/Heroes inside Temporal Sphere will have bonus evocation damage.


Notes:
This is a very rough draft, or rather, throwing ideas out there. I figured I'd start this, since I remember, at least at one point, Yak was saying he wanted to redo Time Cleric soon enough.

The idea of this, of course, is to keep most of the moves.

Phase Rift, is pretty much an improved version of Phase, it allows you to move the target hero where you want to. Which you can use to pull an enemy to a compromising location. Or use it to pull your ally out of something, or use it to give an ally a safe advance.

Chrono Surge is of course essentially combining echo and degeneration as one skill and having both be as a single conventional move, making the move both function as a hero target and hero targeting support in a go, which would seem unbalanced, but the echo effect weakens through the course of it, and stats can vary, it could be not all that harsh.

Blades of Time is a way to make her an effect melee hero, by increasing her attack, her bounce will of course be better, increasing agility will increase the phase slash's damage and make her attack better, connect the dots.

Life Rush is pretty much just Rapid Healing, but with the name changed to fit the attack speed bonus.

Ebb is the same except for the fact it can do damage by stacking Ebbs in the same location. The damage may or may not not have int modifier, but for the most part getting int will increase the duration the damage will do and even allow you to stack more with enough duration gained. With talent replaces the dispel that was dropped.

Temporal Sphere is pretty much just a control tool like Ice Wall.

The kind of builds you could do...
You could go for AoE support kite kind of build by going Ebb and Blades of Time.

You could go for hero oriented, which would be Life Rush and Chrono Surge. Keeping yourself and heroes health up, while targetting other heroes. Since int boosts both healing and damage it's a good combination.

There's also Blades of Time and Life Rush, which would make you more of an up front fighter type build. Blades of Time would offer the bounce for attack making her attack feasible or rather good, Life Rush would not only help keep her health up, but boost her attack even more.

Ebb and Chrono Surge would be a caster build. Since both are int they work well together. Damage army and damage heroes.

Chrono Surge and Blades of Time isn't such a hot one due to the differences in stat desires. However, Phase Blade's phasing effect could be used for Time Cleric to get better positioning for Chrono Surge.

And a more spread of a build, Ebb, Life Rush and Chrono Surge or Blades of Time, Life Rush, and Ebb.

Temporal Sphere pretty much works out with any. Holding in a proximity for a clean Chrono Surge, Keeping a large force contained in highly stacked ebb area, using for kiting, using for escape, essentially a utility ultimate.
Last edited by Perhaps on March 11th, 2009, 3:02 am, edited 9 times in total.
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Re: Time Cleric Rehash

#2 Post by Dekar »

Definitly not bad when you ignore the text errors.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
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Re: Time Cleric Rehash

#3 Post by Perhaps »

Not surprising, that I was drunk writing it. But yeah, I forgot to change out "Sever Frequency," which was the temp name I had for it before I thought of "Chrono Surge." But I cleaned it up now. And I'll add more notes.
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Re: Time Cleric Rehash

#4 Post by DarkNemesis »

Ebb: [Target Location AoE]
Units and Heroes in Ebb will suffer move speed and attack speed decrease. Units and Heroes in more than one Ebb will take X damage per second for each extra Ebb they're within. Ebb lasts [x + (y * int)] seconds
Now that's more like it! :D
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Re: Time Cleric Rehash

#5 Post by Perhaps »

DarkNemesis wrote:
Ebb: [Target Location AoE]
Units and Heroes in Ebb will suffer move speed and attack speed decrease. Units and Heroes in more than one Ebb will take X damage per second for each extra Ebb they're within. Ebb lasts [x + (y * int)] seconds
Now that's more like it! :D
And not Blades of Time? Blades of Time offers an AoE and a multi target attack.
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Re: Time Cleric Rehash

#6 Post by Reaper »

I have to say this sounds better than the current tc

although, did I miss something or did you take out her dispell?

that was pretty nice
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Re: Time Cleric Rehash

#7 Post by Perhaps »

I thought the dispel was annoying as hell, the ability you get from it covers over an ability. Anyways, you can make Ebb's on-cast an dispel via getting a talent, in concept.
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Re: Time Cleric Rehash

#8 Post by Reaper »

Oh I read that as ebb can be dispelled

thought it was some shitty drawback to the talent
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Re: Time Cleric Rehash

#9 Post by DarkNemesis »

Reaper wrote:Oh I read that as ebb can be dispelled

thought it was some shitty drawback to the talent
So wait, can the current one be dispelled? I can't remember worth my life. :(

In any event, Perhaps has my vote on the new TC concept. :wink:
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Re: Time Cleric Rehash

#10 Post by Perhaps »

Changed the description for "Disempowerment" talent.
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Re: Time Cleric Rehash

#11 Post by DarnYak »

Had an idea for TC ult, figured I may as well through it in here.

This is based on the whole alternate timelines concept. Ult spawns a copy (maybe more than one) copy of the TC. It has the same abilities, items, etc. TC does. It may take more (or less damage). It has a different model so it'll be easy to spot the difference.

Two key parts of this:
- First, it will be computer controlled. Not using the same hero ai, something more specific to TC (and hopefully less sucky). They'll be inclined to stick around heroes (one probably around you at a minimum), so they'll maximize her support abilies and be less stupid in general. The idea is that each one represents a different "timeline" choice the TC could have taken and ended up in a different situation as a result.

- Second, selecting any of the clones swaps the real TC's place with that clone, as well as health/mana. There may be cooldowns and restrictions on it, but i'm inclined against. Death of the real TC will probably auto swap her with a clone at random (or nearest).

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Re: Time Cleric Rehash

#12 Post by Perhaps »

It's work out pretty well with ebb's damage stack dynamic (assuming the abilities are implemented), you'd be able to target multiple (two heroes) with Chrono Surge at the same time while an allied does an AoE like holy strike for bonus damage, or start Chrono Surge with one then start the next Chrono Surge up so that when the first finishes it'll hit during the peak of the other's damage bonus. Lot's of pulling could be done with Phase Rift. I guess Life Rush would just mostly be good for a good chunk of heal save, or heal/buffing two at once. Two Echo Slashes could probably could cover enough area to momentarily disable a whole wave while doing damage after the disable ends, and of course you could chop up army pretty well with both of them hitting with echo slash.
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Re: Time Cleric Rehash

#13 Post by DarkNemesis »

Well as long as she gets a troop-killing AoE or something, shes like the only hero that can't melee units or use a spell.
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Re: Time Cleric Rehash

#14 Post by Furion »

i really like that improvements to her and i think she really could need them
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Re: Time Cleric Rehash

#15 Post by CryptLord1234 »

While I feel that the Time Cleric is AMAZING at what she's meant to do (support her allied heroes) I also feel that she would be much more fun to play with using these skills.
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Re: Time Cleric Rehash

#16 Post by Maedhros »

Bump for a good hero build.

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Re: Time Cleric Rehash

#17 Post by Cokemonkey11 »

agreed this is the first time i read it, very nice. The innate is sick.

ult idea: Temporal reversion:

Switch:
A: Temporal (Active aoe target): Saves the locations of all units in a large area
B: Reversion (active instant-cast): Teleports all units previously saved by temporal back to their saved positions.

Talent Idea: enemies become ethereal after reversion for a short time.
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I miss EotA :(

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Re: Time Cleric Rehash

#18 Post by DarnYak »

Planning to do a TC overhaul for d.

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Re: Time Cleric Rehash

#19 Post by Luftwaffles »

You say that for almost everything. BUT WHERE IS D
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Re: Time Cleric Rehash

#20 Post by DarnYak »

Delayed by blizz's fucking patch.

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