Phase Shift: [Target Hero][Innate]
Phases a hero and places spawns a dummy unit above that hero then changes Time Clerics selection to the dummy unit. The phased hero will move to where ever the dummy unit is.
Chrono Surge: [Channeling Target Hero]
While channeling, hero under Chrono Surge will take +[x - (Y * current channel duration)]% damage. When Chrono Surge stops or finishes channeling, target hero will take [(x + (y * int)) * current channel duration] damage. Chrono Surge costs X mana per second, if mana runs out, Chrono Surge stops channeling. End of channeling damage instance will not apply with the extra damage.
Bonus damage and damage are increased every level.
Blades of Time: [Passive + Cast][Target Location Linear]
Echo Slash: (Passive)
Adds a short ranged bounced to Time Cleric's attack.
Phase Slash:
Phase Slash phases all units in a line, after phase effect is over units will take [x + (y * agi)] damage.
Phase Slash damage increases every level.
Phase Slash range increases every level.
Echo Slash adds a bounce for the levels 1, 3, 5.
Echo Slash's bounce increases by a very little amount every level.
Ebb: [Target Location AoE]
Units and Heroes in Ebb will suffer move speed and attack speed decrease. Units and Heroes in more than one Ebb will take X damage per second for each extra Ebb they're within. Ebb lasts [x + (y * int)] seconds
Ebb's radius, slow, duration, and damage increase every level.
Life Rush: [Target Hero]
Slightly increases attack speed or target hero and heals target hero for [x + (y * int)] health and heals x health over y seconds.
Healing and attack speed increase every level.
<Ultimate>
I can't think of something, at the moment, Temporal Sphere for the most part is a throw in/filler ultimate. So if someone has a good idea for an ultimate, or can help me think of one. >_>
All units and heroes in Temporal Sphere cannot leave bounds of Temporal Sphere. The longer Temporal Sphere is channeled the wider the radius of effect will be created upon stopping cast or finishing cast. Increasing levels will decrease cooldown time and radius over time. Channels for x duration and lasts y duration. Time Cleric is an exeption to the ultimate's effect, Time Cleric may pass in and out.
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As standard all abilities cost more mana every level.
Talents:
Time Over Time:
Increases the duration of Phase Rift.
Span:
Increases the range of Chrono Surge.
Flux Discharge:
When Life Rush is dispelled, dispelling hero will receive x% of healing lost as damage.
Reverberation:
Decreases bonus damage loss over time for Chrono Surge.
Disempowerment:
Ebb dispels target buffs/summons on cast.
Increases damage to summons per level.
When Time Cleric is inside Temporal Sphere, Time Cleric may warp to any other point in Temporal Sphere via "right click."
Units/Heroes inside Temporal Sphere will have bonus evocation damage.
Notes:
This is a very rough draft, or rather, throwing ideas out there. I figured I'd start this, since I remember, at least at one point, Yak was saying he wanted to redo Time Cleric soon enough.
The idea of this, of course, is to keep most of the moves.
Phase Rift, is pretty much an improved version of Phase, it allows you to move the target hero where you want to. Which you can use to pull an enemy to a compromising location. Or use it to pull your ally out of something, or use it to give an ally a safe advance.
Chrono Surge is of course essentially combining echo and degeneration as one skill and having both be as a single conventional move, making the move both function as a hero target and hero targeting support in a go, which would seem unbalanced, but the echo effect weakens through the course of it, and stats can vary, it could be not all that harsh.
Blades of Time is a way to make her an effect melee hero, by increasing her attack, her bounce will of course be better, increasing agility will increase the phase slash's damage and make her attack better, connect the dots.
Life Rush is pretty much just Rapid Healing, but with the name changed to fit the attack speed bonus.
Ebb is the same except for the fact it can do damage by stacking Ebbs in the same location. The damage may or may not not have int modifier, but for the most part getting int will increase the duration the damage will do and even allow you to stack more with enough duration gained. With talent replaces the dispel that was dropped.
Temporal Sphere is pretty much just a control tool like Ice Wall.
The kind of builds you could do...
You could go for AoE support kite kind of build by going Ebb and Blades of Time.
You could go for hero oriented, which would be Life Rush and Chrono Surge. Keeping yourself and heroes health up, while targetting other heroes. Since int boosts both healing and damage it's a good combination.
There's also Blades of Time and Life Rush, which would make you more of an up front fighter type build. Blades of Time would offer the bounce for attack making her attack feasible or rather good, Life Rush would not only help keep her health up, but boost her attack even more.
Ebb and Chrono Surge would be a caster build. Since both are int they work well together. Damage army and damage heroes.
Chrono Surge and Blades of Time isn't such a hot one due to the differences in stat desires. However, Phase Blade's phasing effect could be used for Time Cleric to get better positioning for Chrono Surge.
And a more spread of a build, Ebb, Life Rush and Chrono Surge or Blades of Time, Life Rush, and Ebb.