Topic may be old, but the last game lagged to death at some point, dunno why though, so I thought I should post this.
http://rapidshare.de/files/29879344/Lag.w3g.html
-Ham
EDIT: Umm, rapidshare is german Oo...
Scroll Down --> FREE button, wait till timer is at 0, Enter letters/numbers and then hit download.
1.10 Bugs
- Dekar
- Jelly Doughnut
- Posts: 1433
- Joined: May 27th, 2006, 8:13 am
- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
I was Scarab with Flowerboots and activated my ulti the second or third time on bottom lane to finish the outpost off.
As soon as i casted, it lagged permanently and in such extrem amounts like 1 frame / 15 sec for everyone so we had to leave.
As soon as i casted, it lagged permanently and in such extrem amounts like 1 frame / 15 sec for everyone so we had to leave.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
- Dekar
- Jelly Doughnut
- Posts: 1433
- Joined: May 27th, 2006, 8:13 am
- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
Flowers dont die if you dont walk, they get removed by trigger if a new one is created i guess.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
-
- Addict
- Posts: 365
- Joined: August 19th, 2006, 8:53 pm
Meh, I dunno if there's any real 1.10 bug list on the forum, so I guess I'll put it here...
None of the Tact's promoted units are effected by unit upgrades, and it's not mentioned in the change log that this problem's been fixed...
None of the Tact's promoted units are effected by unit upgrades, and it's not mentioned in the change log that this problem's been fixed...
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.