1.10 Bugs

Learn about and comment on the next version of EotA in development.
Post Reply
Message
Author
Hammel
Addict
Addict
Posts: 444
Joined: August 13th, 2006, 10:32 am
Location: The other side of the world... wait, the world is flat, right?

1.10 Bugs

#1 Post by Hammel »

Topic may be old, but the last game lagged to death at some point, dunno why though, so I thought I should post this.

http://rapidshare.de/files/29879344/Lag.w3g.html

-Ham

EDIT: Umm, rapidshare is german Oo...

Scroll Down --> FREE button, wait till timer is at 0, Enter letters/numbers and then hit download.

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

#2 Post by Dekar »

I was Scarab with Flowerboots and activated my ulti the second or third time on bottom lane to finish the outpost off.
As soon as i casted, it lagged permanently and in such extrem amounts like 1 frame / 15 sec for everyone so we had to leave.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

Hammel
Addict
Addict
Posts: 444
Joined: August 13th, 2006, 10:32 am
Location: The other side of the world... wait, the world is flat, right?

#3 Post by Hammel »

I can add it wasn't me lagging (I was host) because after the game my computer reacted at normal speed (no delay changing channels [animation] and stuff).

Pausing the game greatly helped although it took some time to activate it, when pause was on, everything was alright.

-Ham

User avatar
mianmian
Addict
Addict
Posts: 405
Joined: August 12th, 2006, 4:13 pm
Location: Up North

#4 Post by mianmian »

We played a couple games testerday of 1.10. In the 2nd game (3v5) we had a huge lag spike, no idea why.

I was scarab and had flower boots for a while :P
-= I am the Grand Hammer =-
-Lithium flower

User avatar
Tehw00tz
Corpse
Corpse
Posts: 1520
Joined: August 13th, 2006, 3:14 pm
Realm: Azeroth (U.S. East)
Battle.net name: ДɷϣRØLEɷӟP
Location: New Orleans, ДɷϣRØLEɷӟP, ДɷϣRØLEɷӟP

#5 Post by Tehw00tz »

Those were my boots mian. :cry:
It also lagged when I was Mass Hasted with the boots on too.
ДɷϣRØLEɷӟP

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

#6 Post by Dekar »

Soooo, Flower Boots + AoE Buffs = Lag ? :shock:
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

Hammel
Addict
Addict
Posts: 444
Joined: August 13th, 2006, 10:32 am
Location: The other side of the world... wait, the world is flat, right?

#7 Post by Hammel »

When the AoE-buffs need dummy casters, and the flowers are also created by dummy casters, is it possible that the dummies of the Buff don't die (Expiration Timer doesnt work or works on the flower-dummies)?

-Ham

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

#8 Post by Dekar »

Flowers dont die if you dont walk, they get removed by trigger if a new one is created i guess.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

CryptLord1234
Addict
Addict
Posts: 365
Joined: August 19th, 2006, 8:53 pm

#9 Post by CryptLord1234 »

Meh, I dunno if there's any real 1.10 bug list on the forum, so I guess I'll put it here...

None of the Tact's promoted units are effected by unit upgrades, and it's not mentioned in the change log that this problem's been fixed...
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.

Post Reply