Tyrant:
-Freezing units and pushing them away with Avalanche leaves the freeze special effect behind.
-The talent that lets crystalized mana restore mana is bugged. It restores far too much mana. I think I saw it restoring over 100% of the heal value instead of the 30% it should.
-Avalanche cannot be cast when banished.
1.12c Bugs
- Dekar
- Jelly Doughnut
- Posts: 1433
- Joined: May 27th, 2006, 8:13 am
- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
1.12c Bugs
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
DarnYak: i was afraid that was the answer
- Cirno
- Wanderer
- Posts: 2
- Joined: February 5th, 2009, 3:30 pm
- Realm: Azeroth (U.S. East)
- Battle.net name: Cirno
Re: 1.12c Bugs
Kedge's Landing
[FIXED] - When units from Red reach up to Blue's base, they get stuck before in range of the top-right base.
- See attached replay for proof (view last few minutes; at first I thought this was bug with Tactician's banner since units were staring at it but on subsequent plays this happened with other games without her)
[FIXED] - When units from Red reach up to Blue's base, they get stuck before in range of the top-right base.
- See attached replay for proof (view last few minutes; at first I thought this was bug with Tactician's banner since units were staring at it but on subsequent plays this happened with other games without her)
- Attachments
-
- eota2_bugged.w3g
- bug in kedge's landing
- (276.76 KiB) Downloaded 214 times