1.12b bugs

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Leek
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1.12b bugs

#1 Post by Leek »

[FIXED] Release bug: Tyrants Air attack (the attack that hits air) is about 5x faster then his normal attack, its faster then swashs attack.

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Dekar
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Re: 1.12b Test1 bugs

#2 Post by Dekar »

release bug ( should we make another thread for them? ):
[NO BUG] eidolons entangle after some time skill cannot be dispelled ( tried with DS ward ).
[FIXED] tree stumps can be created outside of the playable map area aka in the black border where you cant move into.
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Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
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Re: 1.12b bugs

#3 Post by DarnYak »

Stupid tyrant bug is enough to require a early bugfix version. Lets see what else crops up in the next few days, + balance stuff.

Entangling seed is physical once planted. Technically a summon, but that's too hard to deal with. (I'm running out of buffs to use).

DarnYak

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Re: 1.12b bugs

#4 Post by Dekar »

Is Firestorm not dealing damage a bug large enough for a quick new version?


[FIXED] Firestorm deals no damage. Neither to units nor to towers. :D
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: 1.12b bugs

#5 Post by CryptLord1234 »

[FIXED]Here's a little one: When casting Putrid Eidolon's Spore Cloud on a building, it will not cast directly on the building, but rather on the closest empty ground.

(Yes, that was dumb. It was also a very laggy match with a misclick by myself.)
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Re: 1.12b bugs

#6 Post by Dekar »

Eidolon bugs:

Permanent Wilting effect animation once.

I had 5 stumps instead of 4, then casting a new one killed an old one.

[FIXED] His shield grants increased hp regeneration even after it is depleted I think, I had 6 additional regen long after the last time I casted lvl 1 shield and gained 10 additional regen after I tried out lvl 2 shield. Im pretty sure the shield wasn't active anymore and it should have healed more than that according to the tooltip, but it seems roughly equal to the base regen.


Also I crashed on Kedge.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: 1.12b bugs

#7 Post by DarnYak »

I'll release 1.12c in a few days. Mostly bug fixes, but I'll mess with balance as needed.
Permanent Wilting effect animation once.
Only animation or damage too?
Also I crashed on Kedge.
Need to post crash logs then.

DarnYak

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Re: 1.12b bugs

#8 Post by Dekar »

I didnt noticed it dealing damage, but there weren't enemys inside very often. And the crash killed the replay.

Just a 0xC0000005 error.
Attachments
2009-01-25 20.39.45 Crash.txt
(10.83 KiB) Downloaded 232 times
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: 1.12b bugs

#9 Post by DarkNemesis »

[FIXED] Tyrants shatter armor reduction could be more than it claims. It told me -17 and I looked and it was -25 on Bane. No deathblow or any other debuff.

Also, visuals for Ice Shield seemed to have disappeared, like Encouragement-type bug. Strange, because that's when I was fighting Bane. :? :?:

Note to DarnYak: I'm not entirely sure what the hell is going on here. One game his visual Ice Shield was showing, in another, not. Also, the same is true with the armor reduction. It was applying the proper amount one game, then adding even more the next. Maybe just do a preliminary check before releasing 1.12c, could be my computer, Vista is beyond stupid sometimes. Can't wait for Windows 7!

In any event, -25 armor against harpy plus over 200 melee dmg is basically and four-shot pub smash. :lol:
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Re: 1.12b bugs

#10 Post by DarkNemesis »

[FIXED] DarnYak, it seems Encouragement is having issues again. I noticed this a few days ago but ignored it thinking maybe it was the computer or something. I guess not.
It graphic shows up and everything, but it isn't applying the correct level advancemt like it should. For example, I had just put a point into a level three Encouragement and then used it, however, the icon under the hero stats only showed it being lvl 1. This happened with a lvl 2 Encourage as well, but again, I thought it might be the computer. Because of this, I had no way of knowing if the proper heal, attack speed, and movement speed were being applied. Please help, as Bane is one of my favorite heroes.

Thanks, and sorry you have to deal with Bane, again.
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PLUH
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Re: 1.12b bugs

#11 Post by PLUH »

Is the Tactician's ultimate supposed to buff creep/fel orc/undead when playing random race mode?

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Re: 1.12b bugs

#12 Post by DarnYak »

PLUH wrote:Is the Tactician's ultimate supposed to buff creep/fel orc/undead when playing random race mode?
No, she's a bad choice if you aren't on elf. I intend to fix it in a later version, but its a bit much to fix it this version.

Sorry.

DarnYak

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