Eve of the Apocalypse: Twilight
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Exodus II - Seeking thoughts
http://eota.emufarmers.com/forums/viewtopic.php?f=60&t=1758
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Author:  Kalrithus [ August 23rd, 2010, 9:14 am ]
Post subject:  Re: Exodus II - Seeking thoughts

someone is bound to ask it sooner or later... any updates? :evil:

Author:  DarnYak [ August 23rd, 2010, 9:36 am ]
Post subject:  Re: Exodus II - Seeking thoughts

Working on planning everything out still. Writing a design document first so that there's a distinct endpoint I'm attempting to reach, and its not ever expanding like twilight. Few more days of poking at it and it should be ready to move into actual map making.

DarnYak

Author:  Kalrithus [ August 23rd, 2010, 10:17 am ]
Post subject:  Re: Exodus II - Seeking thoughts

Sounds good! Thanks for the update :twisted:

Author:  Sparda963 [ August 23rd, 2010, 10:37 am ]
Post subject:  Re: Exodus II - Seeking thoughts

I still think we should do a few more maps and see what not to do when making a map. IE 1,000,000 zerglings. 2 words "tall zergling".

Author:  Kalrithus [ August 23rd, 2010, 2:20 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

blast it Sparda, you got me curious and then I went and played 1 mil zerglings, terrible terrible map. Tall zerglings and flying zerglings = massive fail

Author:  Luftwaffles [ August 23rd, 2010, 3:25 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Just play Storm of the Imperial Sanctum or w/e, it's a great lesson in what not to do in SC2 mapmaking.

Author:  jamn455 [ August 23rd, 2010, 3:41 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Don't talk shit, those tall zerglings can attack air units.

Author:  Sparda963 [ August 23rd, 2010, 5:06 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

yes, but the image, its just, ugh, painful, and completely unrecognizable

Author:  Kalrithus [ August 23rd, 2010, 5:09 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

they look like moving pillars of flesh and blood, and when they die to acid its just amazing

Author:  Kalrithus [ September 13th, 2010, 2:09 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

bump, anymore updates?

Author:  Dekar [ September 13th, 2010, 3:27 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Yak said he is too busy with other things. :(

Especially a small, furry thing.

edit: Syncro posting with Yak, hell yeah!

Author:  DarnYak [ September 13th, 2010, 3:27 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Nope, various things screwing up my plans to work on it. Including a random desire to play dwarf fortress (which has more or less gone away at this point) and finding a baby squirrel I've been learning how to take care of.

DarnYak

Author:  Dekar [ September 13th, 2010, 3:28 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

I still demand pictures! :D

Author:  Kalrithus [ September 13th, 2010, 7:59 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

That is still an update yak! Good luck with the squirrel, though I distinctly remember my grandpa shooting several dozen one summer to make squirrel gravy. Yum

Author:  Discombobulator [ September 20th, 2010, 9:57 am ]
Post subject:  Re: Exodus II - Seeking thoughts

DarnYak wrote:
Nope, various things screwing up my plans to work on it. Including a random desire to play dwarf fortress (which has more or less gone away at this point) and finding a baby squirrel I've been learning how to take care of.

DarnYak


It's good to be prepared.

Author:  Kalrithus [ November 3rd, 2010, 1:10 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

(many days later) Any more updates or is real life still kicking you in the shins like a vengeful midget

Author:  DarnYak [ November 3rd, 2010, 1:42 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Kalrithus wrote:
(many days later) Any more updates or is real life still kicking you in the shins like a vengeful midget

Yup. Fucking law school.

DarnYak

Author:  mianmian [ December 17th, 2010, 8:37 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

So, how does this fair?

Author:  DarnYak [ December 21st, 2010, 2:29 am ]
Post subject:  Re: Exodus II - Seeking thoughts

School ended Thursday, currently still trying to get basic stuff working.

Update: This editor is the worst fucking peice of shit ever. I'm trying to do something simple. In WC3 it took a whole 3 seconds to do it. In this editor, it won't fucking work. Its doable, I know its doable, but its not at all obvious how the fuck to do it. Oh, what am I trying to do you ask? Just make a copy of a unit that's a different fucking name with a slightly larger model. I can make a new unit, ok. But then it doesn't associate it with the actor/model. Where do I add that association? FUCK IF I KNOW.

I understand someone with experience with this editor could probably do it in 3 seconds, but that's not the problem. The problem is the entire design is unnecessairly complex and completely unintuitive. And there is no reason for it to be so.

DarnYak

Author:  Dekar [ December 21st, 2010, 5:57 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

You should try creating a new working missile weapon. :lol:

Author:  Mills [ December 21st, 2010, 8:50 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

I'm sad by the lack of progress.

Easy solution - Use the HoN editor.

Author:  DarnYak [ December 23rd, 2010, 2:40 am ]
Post subject:  Re: Exodus II - Seeking thoughts

Mills wrote:
Easy solution - Use the HoN editor.

Doesn't seem a very suitable way to make a remake of Exodus.

DarnYak

Author:  Dekar [ December 23rd, 2010, 1:11 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Use the Unreal Development Kit?

Author:  Eltonbrand [ August 7th, 2011, 11:50 pm ]
Post subject:  Re: Exodus II - Seeking thoughts

Dekar wrote:
Use the Unreal Development Kit?


Probably easier. I literally stopped playing SC2 cause my main interest was mapping, and the editor pissed me off far too much.

Also, bump. Any news?

Author:  Kalrithus [ February 12th, 2013, 10:27 am ]
Post subject:  Re: Exodus II - Seeking thoughts

So I decided to muck about on the editor again, did the terrain conversion for exodus again, and applied some very mediocre tweaks to it and got this. After expanding the map a bit it starts to resemble the scale war3 uses(although it would actually need to be expanded a lot more). I've also found that you can use the height tool combined with the pathing tool to essentially create your own pseudo cliff levels which work even if they are rather obnoxious.

Attachments:
Exodus Terrain WIP.SC2Map [125.17 KiB]
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