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Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 9:14 am
by Kalrithus
someone is bound to ask it sooner or later... any updates? :evil:

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 9:36 am
by DarnYak
Working on planning everything out still. Writing a design document first so that there's a distinct endpoint I'm attempting to reach, and its not ever expanding like twilight. Few more days of poking at it and it should be ready to move into actual map making.

DarnYak

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 10:17 am
by Kalrithus
Sounds good! Thanks for the update :twisted:

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 10:37 am
by Sparda963
I still think we should do a few more maps and see what not to do when making a map. IE 1,000,000 zerglings. 2 words "tall zergling".

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 2:20 pm
by Kalrithus
blast it Sparda, you got me curious and then I went and played 1 mil zerglings, terrible terrible map. Tall zerglings and flying zerglings = massive fail

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 3:25 pm
by Luftwaffles
Just play Storm of the Imperial Sanctum or w/e, it's a great lesson in what not to do in SC2 mapmaking.

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 3:41 pm
by jamn455
Don't talk shit, those tall zerglings can attack air units.

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 5:06 pm
by Sparda963
yes, but the image, its just, ugh, painful, and completely unrecognizable

Re: Exodus II - Seeking thoughts

Posted: August 23rd, 2010, 5:09 pm
by Kalrithus
they look like moving pillars of flesh and blood, and when they die to acid its just amazing

Re: Exodus II - Seeking thoughts

Posted: September 13th, 2010, 2:09 pm
by Kalrithus
bump, anymore updates?

Re: Exodus II - Seeking thoughts

Posted: September 13th, 2010, 3:27 pm
by Dekar
Yak said he is too busy with other things. :(

Especially a small, furry thing.

edit: Syncro posting with Yak, hell yeah!

Re: Exodus II - Seeking thoughts

Posted: September 13th, 2010, 3:27 pm
by DarnYak
Nope, various things screwing up my plans to work on it. Including a random desire to play dwarf fortress (which has more or less gone away at this point) and finding a baby squirrel I've been learning how to take care of.

DarnYak

Re: Exodus II - Seeking thoughts

Posted: September 13th, 2010, 3:28 pm
by Dekar
I still demand pictures! :D

Re: Exodus II - Seeking thoughts

Posted: September 13th, 2010, 7:59 pm
by Kalrithus
That is still an update yak! Good luck with the squirrel, though I distinctly remember my grandpa shooting several dozen one summer to make squirrel gravy. Yum

Re: Exodus II - Seeking thoughts

Posted: September 20th, 2010, 9:57 am
by Discombobulator
DarnYak wrote:Nope, various things screwing up my plans to work on it. Including a random desire to play dwarf fortress (which has more or less gone away at this point) and finding a baby squirrel I've been learning how to take care of.

DarnYak
It's good to be prepared.

Re: Exodus II - Seeking thoughts

Posted: November 3rd, 2010, 1:10 pm
by Kalrithus
(many days later) Any more updates or is real life still kicking you in the shins like a vengeful midget

Re: Exodus II - Seeking thoughts

Posted: November 3rd, 2010, 1:42 pm
by DarnYak
Kalrithus wrote:(many days later) Any more updates or is real life still kicking you in the shins like a vengeful midget
Yup. Fucking law school.

DarnYak

Re: Exodus II - Seeking thoughts

Posted: December 17th, 2010, 8:37 pm
by mianmian
So, how does this fair?

Re: Exodus II - Seeking thoughts

Posted: December 21st, 2010, 2:29 am
by DarnYak
School ended Thursday, currently still trying to get basic stuff working.

Update: This editor is the worst fucking peice of shit ever. I'm trying to do something simple. In WC3 it took a whole 3 seconds to do it. In this editor, it won't fucking work. Its doable, I know its doable, but its not at all obvious how the fuck to do it. Oh, what am I trying to do you ask? Just make a copy of a unit that's a different fucking name with a slightly larger model. I can make a new unit, ok. But then it doesn't associate it with the actor/model. Where do I add that association? FUCK IF I KNOW.

I understand someone with experience with this editor could probably do it in 3 seconds, but that's not the problem. The problem is the entire design is unnecessairly complex and completely unintuitive. And there is no reason for it to be so.

DarnYak

Re: Exodus II - Seeking thoughts

Posted: December 21st, 2010, 5:57 pm
by Dekar
You should try creating a new working missile weapon. :lol:

Re: Exodus II - Seeking thoughts

Posted: December 21st, 2010, 8:50 pm
by Mills
I'm sad by the lack of progress.

Easy solution - Use the HoN editor.

Re: Exodus II - Seeking thoughts

Posted: December 23rd, 2010, 2:40 am
by DarnYak
Mills wrote:Easy solution - Use the HoN editor.
Doesn't seem a very suitable way to make a remake of Exodus.

DarnYak

Re: Exodus II - Seeking thoughts

Posted: December 23rd, 2010, 1:11 pm
by Dekar
Use the Unreal Development Kit?

Re: Exodus II - Seeking thoughts

Posted: August 7th, 2011, 11:50 pm
by Eltonbrand
Dekar wrote:Use the Unreal Development Kit?
Probably easier. I literally stopped playing SC2 cause my main interest was mapping, and the editor pissed me off far too much.

Also, bump. Any news?

Re: Exodus II - Seeking thoughts

Posted: February 12th, 2013, 10:27 am
by Kalrithus
So I decided to muck about on the editor again, did the terrain conversion for exodus again, and applied some very mediocre tweaks to it and got this. After expanding the map a bit it starts to resemble the scale war3 uses(although it would actually need to be expanded a lot more). I've also found that you can use the height tool combined with the pathing tool to essentially create your own pseudo cliff levels which work even if they are rather obnoxious.