SC2 Beta

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Dekar
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Re: SC2 Beta

#51 Post by Dekar »

Yeah I managed to add some europeans. :(

I rushed with roaches ( ZvsT ) the guy who invited me and who has over 200 games and managed to win. :D

I experienced and read that most games in lower skill levels end pretty quickly with the first battle deciding the winner. Feels a bit strange, especially if you have a WC3 melee background.
Zerg can cover the map with burrowed creep tumors, giving them free vision until destroyed.
It also has some annoying micro sinks like queens and chrono boost. Especially queens.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#52 Post by jamn455 »

I got an account as well, jamn.Jamn.
Line 'em up.
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Re: SC2 Beta

#53 Post by mianmian »

No Cross-Realm support and apparently there isn't going to be any in Live ether. Blizz are tards for that IMO.
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Dekar
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Re: SC2 Beta

#54 Post by Dekar »

No cross realm SC2 playing in the final version? x_X
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#55 Post by Kalrithus »

They said it is something they plan to work towards in the future but they don't believe it to be an immediate concern.

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Re: SC2 Beta

#56 Post by Tehw00tz »

You can't choose your realm?
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Re: SC2 Beta

#57 Post by Kalrithus »

From what I understand your b-net account is set to a certain location on creation and that is the realm you play on in SC2

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Re: SC2 Beta

#58 Post by Dekar »

They better add it before the final release.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Dekar
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Re: SC2 Beta

#59 Post by Dekar »

Gold League with 7 wins, 2 loses and 1 disc.
Go me!
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#60 Post by mianmian »

It won't be out for release Dekar. I don't even know if they've confirmed for after release.

I know that region is tied to the Launcher, so if you get a US BNet account (us.battle.net) you can force a SC2 CD key onto it and then DL the client from your account to get onto the NA server.
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Dekar
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Re: SC2 Beta

#61 Post by Dekar »

Thats what im going to do if I ever get a second key.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#62 Post by DarnYak »

Dekar wrote:Thats what im going to do if I ever get a second key.
If you get two keys before I get one i'm going to eternally hate you

DarnYak

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Re: SC2 Beta

#63 Post by mianmian »

DarnYak wrote:
Dekar wrote:Thats what im going to do if I ever get a second key.
If you get two keys before I get one i'm going to eternally hate you

DarnYak
My friend has had 4 keys.
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Re: SC2 Beta

#64 Post by Tehw00tz »

MY friend has had 5 keys
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Re: SC2 Beta

#65 Post by Discombobulator »

I'm this forum's MVP.

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Re: SC2 Beta

#66 Post by DarnYak »

Well you all suck.

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Dekar
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Re: SC2 Beta

#67 Post by Dekar »

You should just mail Blizz and tell them you made EotA, the one map from the hall of fame and you would like to make quality SC2 maps and therefore you require access to the beta. :o
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#68 Post by Luftwaffles »

No realm support would be absolutely retarded.
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Dekar
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Re: SC2 Beta

#69 Post by Dekar »

Yak, give us the Witching Hour map unprotected so we can port it to SC2! :mrgreen:
Or just to make it compatible with the latest patch to take a last look at it.
Or just to give me a way to get the map without asking around.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#70 Post by GeneralFunk »

Dekar wrote:Yak, give us the Witching Hour map unprotected so we can port it to SC2! :mrgreen:
Or just to make it compatible with the 1.24+ to take a last look at it.
Or just to give me a way to get the map without asking around.
Image

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Re: SC2 Beta

#71 Post by DarnYak »

Sure why not, I think this is the right file

The errors are probably all the hashtable crap that I had to do for EotA. I'm not sure how hard converting it would be.

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Attachments
Witching Hour 1_0 Unlocked.w3x
(970.94 KiB) Downloaded 398 times

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Dekar
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Re: SC2 Beta

#72 Post by Dekar »

Awesome!

edit: It uses several handle functions which got banned and not replaced by Blizz.
or ...

lol you cast regions to units and back D:
thats impossible to fix

editeditedit: used a version switcher to go back to 1.20e and im playing witching hour right now!

final edit: I would really like to see a map like this in SC2.
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#73 Post by DarnYak »

Dekar wrote:lol you cast regions to units and back D:
thats impossible to fix
Its fixable, just make an array of regions and store the index of the region instead.

DarnYak

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Re: SC2 Beta

#74 Post by Dekar »

Fine. Here is a partly fixed version.

Works:
-It loads.
-You can move around with the start hack I added ( removes black screen ).
-Patrols.
-Building fadeout.

Doesnt work:
-Unit interactions like getting attacked for killing someone.
-Checking corpse infos.
-Screen stays black without start hack. A trigger may get stuck somewhere.

Code: Select all

function GetUnitById takes string major, string s returns unit
    return LoadUnitHandle(hash, StringHash(major), StringHash(s))
endfunction


function GetItemById takes string major, string s returns item
    return LoadItemHandle(hash, StringHash(major), StringHash(s))
endfunction
I never changed any other trigger to store a handle inside there, so the item scry and blood stuff should be broken because of it.
Attachments
Witching Hour 1_0 Unlocked fix1.w3x
(970.83 KiB) Downloaded 402 times
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

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Re: SC2 Beta

#75 Post by DarnYak »

Dekar wrote:I never changed any other trigger to store a handle inside there, so the item scry and blood stuff should be broken because of it.
Not that it was ever used.

DarnYak

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