A dwarf made a legendary crossbow. I really need to make a marksdwarf team. Too bad its made out of wood (marksdwarves are stupid when they run out of ammo so they basically run around clubbing things with a completely ineffective wooden hammer).
I've noticed saving/loading the game goes much, much faster after the big item cleanup. So that's a plus.
The current mayor is rapidly using up all our leather supply with repeated mandates of making quivers. Making new leather is an iffy proposition due to the skins often reviving in the middle of the process.
I'm not sure if I should add more "above ground" farm space or not. There's only a "small" farm currently, but with the quality of farmers we have it already produces quite a bit of plants. The main location would be one of the original rooms which requires opening the fort to the surface temporarily then building a roof overhead - which could be a disaster if something scary and flying shows up.
I'm somewhat considering a plan to try and mass trap the zombies around the map (at least the ones that aren't trap immune). This would require a ton of traps to be made but it might be feasible.
A new forgotten beast showed up not long ago - it already got zombified. I think the first cavern layer is more dangerous then the surface at this point.
I've opened up fishing to the surface river. I don't know if this will be a disaster but the area is heavily trapped and it's easy enough to shut down.
Shortling dug out a tile under himself and stunned himself. Dumbass.
The fortress attracted no migrants this season. Good there's almost no chance of them getting inside. Which is something I need to fix somehow.
A raw fish has been caught. Well, a mussel (clam). Either way, new food type, the dwarves rejoice!
Here's the starting progress on the surface castle/tower/thing. It's actually starting with a basement for storing food or beer. For some reason the colors are mismatched in the screenshot, but in game they're all dark stone.
Construction1.jpg [ 197.74 KiB | Viewed 14012 times ]
An ambush! Curse them! And the dwarven caravan has arrived. I'm not sure if I should try to let it in or not... I guess I can open up my heavily trapped entrance for a bit. Unforutnately, I'm not sure I remember which one that is...time to flip random switches! And I found it. Annnnnnnnnnd the dwarves are streaming outside to pick up junk. And now a human diplomat arrived too. A dwarf guard died to zombies, but the 2 merchants and the human all made it inside, using the goblin ambush as zombie food/cover. Time to move all sorts of crap to the trade depot.
A weaver somehow got outside, despite many efforts to prevent that happening. Losing him would not be great, as he has an insane amount of family in the fort. Parents, grandparents, wife, children, aunts, uncles, nieces, nephews, cousins. WAS THE SOCK REALLY THAT IMPRTANT TO YOU?! I've gone all around the outside trying to forbid the entire area but I apparently cant find whatever it is they're after. And he's dead. The goblins killed the zombies torturing him then put him out of his misery. He was right at the damn entrance near a ton of traps, and instead charged against he zombies with his bear hands.
My stocks menu claims I have around 2400 marble stone mined out now. That seems a bit high to me, but I have no reason to doubt its accuracy, and is more then I should need. So I'm considering marble mining complete for now, and will be upgrading to the new version soon.
Apparently the clams after being processed still have zombie issues. They get separated into meat and shells - the meat is fine, but the shells come to life and attack stuff.