Toady never made catapults work in 3d so that wouldn't really work. They'd all have to be at ground level since they just shoot straight, and there's enough trees and shit in the way it just doesn't work.Dekar wrote:Add catapults on the tower.
The first thing I'm noticing is that somethings are a goddamned mess. The clothing and food industries are pretty well organized, but I can't figure out where I even have the mason's shops, and there's a random leatherworkers shop in the middle of nowhere, and there's like 10 different craftdwarf shops scattered throughout the fort (to get rid of stone i'm sure, but still a mess). Since I want to make the tower out of stone blocks (plus that makes moving them to the surface for construction MUCH easier), I apparently need to start with a more dedicated masonry setup. I'm also making a leatherworking area while I'm at it, it's not like there's that much leather in the fort anyway.
Unfortunately, my miners apparently don't want to mine. I don't know what they're doing instead, there's not enough going on in this fort to have so few idle dwarves. Eating, drinking, drinking, drinking, detailing floors, no job, dig. Cool, one out of 6 is on duty now.
Uggh, I forgot how slow this fort runs. I think one of my last plans was to use a hack/tool to get rid of all the zombies on the map just to freaking speed things up, which I may have to do now. It's not like there won't be 300 more zombies after 20 minutes of play anyway.
After a bit of research, it looks like zombie cleaning is doable. Basically I just slay every zombie on the map, designate them as dumpable, then teleport all the dump marked items to be destroyed. Only problem is the slay command requires upgrading to the newest version, which I don't want to quite yet. So I'm going to just dump everything on the surface for now to see how much that helps.
12424 items destroyed. A ton of useless shit in there, but much much more worthless crap. It looks like the majority of it is goblin trophies. It only barely improved the frame rate though. Uggh.
For no explicable reason dwarves are going into the river near the waterfall with a ton of zombies at the bottom of it. A shoe. Why the hell are you dwarves risking your lives for a shoe, we can make a million more if you guys want. Oh you're trying to dump it. Yea that's even smarter. And now you pissed off the zombies. Ok apparently they're magicians or something because there aren't any items in the river yet they keep pulling them out of nowhere. My only guess is there was a known water pushing bug that caused items to disappear but apparently the dwarves can still access them and