List of Bugs

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Sparda963
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Re: List of Bugs

#26 Post by Sparda963 »

was the tact on a team with human units, or were the units creeps/ud/orc? cant imagine it would make a different but it might as the behavior is somewhat different.
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Re: List of Bugs

#27 Post by Mandein »

On the side with Human (High Elven) Units. Random races was off. I was able to replicate it again. Talent was lvl 2 but I don't think that affected it. The archer's Exploding Arrows upgrade WAS upgraded which might have something to do with it since it makes an archer's attack slightly AoE.
Do the unit upgrades affect all of her promoted units?
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Re: List of Bugs

#28 Post by DarnYak »

Yea that's what it is, I forgot about that ancient bug.

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Re: List of Bugs

#29 Post by watermelon »

I still say that Aura of Fatality damages units that attack units affected by the buff. Is it based off Thorns Aura?
It probably would be easier for you if you based the aura on Slow Tornado Aura.

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Re: List of Bugs

#30 Post by watermelon »

AoO doesn't work on stunned units while the tooltip says it should.

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Re: List of Bugs

#31 Post by mianmian »

New Ancient of Wonders do not sell items.

Can get multiple shield items.
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Re: List of Bugs

#32 Post by watermelon »

There's an endgame bug with Neph using Execute on a hero before the main base gets destroyed. Both Neph and the hero do not get paused and the screen doesn't become black.
I've also noticed that AI heroes revive even when the game has already ended.

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Re: List of Bugs

#33 Post by watermelon »

Just a reminder that command tower for blue's reinforcement base on Stormwail doesn't work; spawns get sent to mid lane.
Behemoth's Riptide needs checking too.

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Re: List of Bugs

#34 Post by DarnYak »

I'm unaware of any bugs with riptide, please explain

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Re: List of Bugs

#35 Post by watermelon »

In the first version where you released Reek, I remembered that Riptide would have zombies show up randomly if you don't right-click fast enough or select something else. Now, the zombies just don't appear.

They also don't deal damage to halls but that's up to you if you want to increase their area.
Minor text error, -s doesn't state number of zombies that can be made.

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Re: List of Bugs

#36 Post by Apollyon »

In version 1.13e5 when playing the areomancess i am unable to access the talents menu after buying revitalize.

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Re: List of Bugs

#37 Post by watermelon »

Aero is still incompatible with talents if she's Soaring.
If you weren't Soaring, I don't know what the problem is since I can still access the talent menu after buying Revitalize.

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Re: List of Bugs

#38 Post by Crazyedd »

Just noticed something whilst playing as BP.

The '-s' command doesn't recognise Firestorm's damage increase when using evocation-boosting items.

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Re: List of Bugs

#39 Post by Nick.Scryer »

Tact's -s command does not show for Great Bow.
Minor Text error on Skirmisher Talent, should be "points of", but is "pointsof"

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Re: List of Bugs

#40 Post by watermelon »

Defiler's -s shows the wrong damage value for Trap Corpse (It's lower than it should be).

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Re: List of Bugs

#41 Post by Nick.Scryer »

Gloom Bug with Exploding Corpses and Dig Sites. The Corpses are considered an enemy unit.
I also noticed some odd behavior with Glacial Wall. I was getting frozen when I wasn't physically attacking opposing heroes.
[Check towards the end of replay]
Attachments
Gloom Test.w3g
(190.33 KiB) Downloaded 393 times

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Re: List of Bugs

#42 Post by watermelon »

Yeah Yak, you should exclude summons like that from being considered an enemy (Owl Scout in particular).
Glacial Wall just acts weirdly when the AI has it (the caster dummy probably spams that stun spell when it's controlled by the computer).

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