Pathing, Polymorph

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Lanthis
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Pathing, Polymorph

#1 Post by Lanthis »

I don't know if anyone is noticed what a clusterfuck it is trying to walk past any polymorphed units, but heroes always seem to get stuck on them. Is this a bug, intentional, unfixable?
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Re: Pathing, Polymorph

#2 Post by AlienFromBeyond »

It's because of how Warcraft III reacts to super slow units in your way. Pretty much can't fix it except by removing polymorph or making it not slow enemies.

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Re: Pathing, Polymorph

#3 Post by Discombobulator »

Why not replace polymorph with a stun of the same duration?
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Re: Pathing, Polymorph

#4 Post by Dekar »

battle.net wrote:# You can only use Polymorph on Creeps level 5 and below.
# Polymorph can be dispelled!
# Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
# Polymorph will not work on Summoned units.
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Re: Pathing, Polymorph

#5 Post by Lanthis »

I've never noticed it on the Swashbuckler's ult, just on like priests and things polymorphing creeps. Is there any difference?
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Re: Pathing, Polymorph

#6 Post by Reaper »

Swashy's ult sends them off their waypoint, and they don't move as slowly

I think the collision may be smaller
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Re: Pathing, Polymorph

#7 Post by Discombobulator »

Dekar wrote:
battle.net wrote:# You can only use Polymorph on Creeps level 5 and below.
# Polymorph can be dispelled!
# Polymorph changes a unit's normal armor type to "Medium" armor type while they are in the form of a sheep.
# Polymorph will not work on Summoned units.
#1 and #4 can be duplicated, #2 and #3 don't matter.
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Re: Pathing, Polymorph

#8 Post by Dekar »

The dispel part gives dispel heroes more to do, adds another counter to massing them and may play a role when unit upgrades are reintroduced and/or when the dispels get remade.
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Re: Pathing, Polymorph

#9 Post by DarnYak »

There's a few options..honstly i should probably just code in special triggers to force sheeped units to hold position, but i was planning on replacing the spells.

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