EotA: Twilight 1.14c9 Released

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DarnYak
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EotA: Twilight 1.14c9 Released

#1 Post by DarnYak »

Version 1.14c changes

DarnYak
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Dekar
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Re: EotA: Twilight 1.14c9 Released

#2 Post by Dekar »

Did anyone else had the feeling their items upgraded on their own?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

watermelon
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Re: EotA: Twilight 1.14c9 Released

#3 Post by watermelon »

Riptide won't summon remaining zombies if the spell is cancelled prematurely (like manually or by interrupts) or if Reek runs out of time to click.
New UD combo #1 doesn't work: no fireball was launched and the damage remained the same, but the new UD combo #2 seems to work. Hard to tell if the increase in orbs scaled with ability level though.
RK's hero tooltip still mentions Sigil of Stunning.
Reveal's hotkey (X) at Goblin Laboratory doesn't work.

EDIT: Attached a replay with AI in Kedge. Probably one of the most imbalanced game I've had with the AI.
There's also a bug with Tree trying hard to eat trees that aren't in in his grasp.

EDIT 2: Mass Healing doesn't remove injuries on initial cast.
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Cokemonkey11
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Re: EotA: Twilight 1.14c9 Released

#4 Post by Cokemonkey11 »

I think this should be unstickied, right?
Image
I miss EotA :(

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DarnYak
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Re: EotA: Twilight 1.14c9 Released

#5 Post by DarnYak »

This is technically the last official non-test release, so no not yet.

DarnYak

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