We've been keeping you sparsely updated in the other thread about some mysterious “EotA 2” development. It's about time we lifted the curtain on that.
Our project, simply put, aims to reproduce Warcraft III's modding scene on a modern engine. This includes all the features that Warcraft III deserved, like:
•Customizable chat channels, enhanced friend lists, clans, etc.
•A full-featured game library, including search by name, genre, description, player count, and ping.
•Introductory displays for each game, with preview image, screenshots, descriptions, and other info.
•(Game-specific) chat channels that your client can automatically join on login.
•Easily configurable settings for each game, such as which map to play on, team setup, alternate modes, etc.
•A public games list, including search, filter, and sorting.
•Regularly updated columns for popular, featured, and suggested games.
We've also been putting together putting together plenty of great tools for developers to enjoy:
•A level editor with familiar War3 features and accessible data-editing.
•Customizable UI for each game, defined in xml and reloadable in-game.
•Full LUA scripting support for both game logic and custom abilities.
•Complete and documented example games to build off.
In short, we seek to create the most friendly experience for modders and players as possible. Both of us really believe in the potential of the Warcraft III community model, where content creators and consumers are united, the tools are geared so that even beginners can create unique and interesting things, and the ecosystem accommodates bringing ideas from the small-scale, right up to full-fledged commercial games. In a market where such an ecosystem was inexplicably absent, we wanted to step in and meet the demand.
For this reason, as well as not wanting to draw skepticism due to the ambitious nature of the project, we decided to keep quiet about our work until we had sufficient progress to demonstrate that we were serious.
It turns out that we’re not alone in wanting to deliver this kind of experience. Earlier this week, Valve announced custom games for Dota 2
, which is close in both spirit and implementation to what we wanted to build.
We are glad to see that the world now has a successor to Warcraft III, because it's been long overdue. However, this is a difficult moment for us, as our prized feature of enabling other aspiring creators to make games like ours has far less relevance in a market shared by the Workshop Tools.
As it stands, we are planning to continue with our goal of bringing EotA 2 and RoW 2 to life on our own engine. We still believe we have great content to show the world, and we still feel that our platform and its potential is a better match for our long-term goals.
In hindsight, we feel that we should have done a better job regarding communication with you, the people who might still have some investment in what we're trying to achieve. So we are going to make an effort to bring you up to speed. Many of the features listed above are already implemented, and while we still have a lot of work ahead of us, we believe it's about time to show off some progress.
Hence, we'll be posting some videos and screenshots in the coming weeks to make up for lost time, and whet your appetite for what's to come.
Apologies for the extended silence,
Softmints & DarnYak