Talent Text Errors

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Furion
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Talent Text Errors

#1 Post by Furion »

promote says always 8 upgraded units regardeless of the talent level
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Re: Text Errors

#2 Post by Raxxor »

Furion wrote:promote says always 8 upgraded units regardeless of the talent level
Same with harpys evasion.

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Re: Text Errors

#3 Post by Reaper »

Same with every talent that affects a skill
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Re: Text Errors

#4 Post by Perhaps »

    Well there's not much Yak can do about talents and the tooltips for skills. There's only two things he can do: first, is the more difficult ugly one, but would actually display talent stats in the tooltip, which is make a skill level for every possible combination of skill level + talent point. i.e Skill level 1, talent point 1, the real skill level would be 7; skill level 2, talent point 1, it would be 8; skill level 1, talent point 2, real level 13, etc. Everytime the talent point would be put in, it would have something like, "get player blah" "set r_skill[x] = r_skill + 6" "set skill (triggering player, r_skill, skill blah)" or however it goes. The second method would be simple but less detailed, which would be to add, "Promote upgrades (8 + X * <talent>), and state the the values else where.

Oh yeah, I just thought of something after posting this. The fact players would be able to pump more than skill max, he'd have to put into the triggers to check for that, that would deduct that skill level and refund skill point.

The first method is actually what I'm doing with the map to deal with cooldowns and range as seperate "talent points."
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Re: Text Errors

#5 Post by Raxxor »

Reaper wrote:Same with every talent that affects a skill
Not true,Blazing priest's passive abillity is properly upgraded with every new level of the talent.

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Re: Text Errors

#6 Post by Reaper »

Yak I demand an explanation, this is heresy!
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Re: Talent Text Errors

#7 Post by DarnYak »

Inniates can sometimes have their text updated. Normal skills never can. Its a limitation of WC3, the same reason i need to list numbers in -s instead of updating the tooltips.

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Re: Talent Text Errors

#8 Post by Reaper »

Make it better!
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Re: Talent Text Errors

#9 Post by Gilles »

When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.

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Re: Talent Text Errors

#10 Post by Perhaps »

Oh I forgot a third option, which is using dummy buffs that represent the corresponding talent, with of course the same level as that talent, and the details in the tooltip of the buff for the talent.
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Re: Talent Text Errors

#11 Post by Gilles »

Perhaps wrote:Oh I forgot a third option, which is using dummy buffs that represent the corresponding talent, with of course the same level as that talent, and the details in the tooltip of the buff for the talent.
I don't like this a whole lot. I would prefer the information to stay in the alter.

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Re: Talent Text Errors

#12 Post by Reaper »

Gilles wrote:When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
I've only mentioned this in like 50 threads but good job
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Re: Talent Text Errors

#13 Post by Gilles »

Reaper wrote:
Gilles wrote:When you max out a talent you should leave behind a passive that tells you that it's max, and what it does.
I've only mentioned this in like 50 threads but good job
My apologies, I haven't noticed. I guess this one thread wasn't in your fifty.

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Re: Talent Text Errors

#14 Post by DarnYak »

Just fyi, i was looking into this a bit more, and there's a very easy way to let it so that talents will remain visible at the altar after being maxxed. Specificly, just add another rank to their upgrade but make it have a prerequesite you can't meet.

This probably won't make it into b though, as its quite a bit of easy but tedious work and i want to get b out asap.

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