AMHS v4.30

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PandaMine
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Joined: September 5th, 2007, 3:42 am

AMHS v4.30

#1 Post by PandaMine »

The whole thing has been bloody recoded, many issues with v4.10 have been fixed and hopefully this will seriously be the last release. Here is the changelog, you can get it here (as usual)
http://www.scumedit.net/forum/downloads ... file&id=40
v4.30
- When installing this version it is highly recommended that you fully delete the old system (including all triggers/global variables (start with AMHS) and the custom script section) however you don't need to delete the dummy unit or Splats\LightningData.slk or MiniMap-Blank.blp or modelcrash.mdx
- Readme's have been updated
- An issue with v4.10 not detecting replays anymore has been fixed (replay detect function has been recoded)
- An issue with MiniMap Protect not revealing the minimap icons of units after they were hidden has been fixed
- An issue with the corrupted model where it would only crash if it was rendered in screen view
- Due to this the Invis/FogDetect has been completely recoded and uses local code, for this reason in InvisDetect you no longer need to specify a point
- Forgot to mention how to initialize Minimap protect
- Added extra functionality for testing
- Improved and changed issues with the Disable functions, they have been remade and now you can disable the AMHS for a specific player, for each engine
- There is now a JassNewGen version, apart from being slightly more efficient it is much easier to install (you just copy the dimmy unit and the triggers, no need for custom script/required variable triggers)

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Perhaps
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Re: AMHS v4.30

#2 Post by Perhaps »

As I've seen problems for the Snipers map on Starcraft...
I must ask if there's any issues with trying to watch a replay of a map with the protection?
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