Hero Idea - The Wrath Lord

Submit hero or skill concepts for critiquing and potential implementation.
Post Reply
Message
Author
Kalrithus
Addict
Addict
Posts: 417
Joined: February 2nd, 2009, 6:04 pm
Realm: Azeroth (U.S. East)
Battle.net name: Roflfax

Hero Idea - The Wrath Lord

#1 Post by Kalrithus »

Binidkh Legion
The Wrath Lord

Bio: Bini was always mad about something. He was mad about not being the biggest demon. He was mad about not being the strongest demon. He was even mad about not being the most intelligent demon. But mostly he was just mad, and thats what Deinnov saw as useful. Chances are your first encounter with Bini will be with him steaming his way toward you, eager for revenge against whatever makes him mad.

Innate: Passive: RAGE!: Binidkh has no normal mana regeneration, instead each of his melee swings generate mana modified by strength.
Active: Vicarious Tantrum (Buff/Debuff): Bini's Rage is too much for any one being so he likes to share. Either: Places a buff on target friendly creep or hero increasing their damage by a flat amount (modified by int) and causes their normal attacks to trigger Bini's rage effect
- OR - Places a debuff on an enemy unit or hero causing them to take small, int modified damage, every time they normal attack; also triggers Bini's rage effect.

Hopping Mad:
Targeted AoE Damage + Secondary Effect + Movement

While Bini may not be the biggest or the strongest, he is incredibly agile... and angry. Bini leaps into the air landing at his destination with crushing force. He then proceeds to run away furiously until he returns to his starting point, leaving behind a trail of flames in his wake.

Casting Range: 600\625\650\675\700\725
Impact Base Damage: 80\95\110\125\140\155
Impact Agility Modifier: 0.5\0.7\0.9\1.1\1.3\1.5
Impact AoE: 250
Flamewake Damage: 5\10\15\20\25\30
Flamewake Int Modifier: 0.2
Flamewake AoE: 150
Flamewake Duration 4\4\5\5\6\6

Wrathful Wounds:
Passive Self Buff\Conditional AoE Damage:

For every enemy that lands a blow or spell upon Bini he keeps a list, upon which he utters a solemn oath to avenge himself. Unfortunately Bini isn't the most intelligent demon and quickly forgets who actually hurt him unless they constantly remind him.

For every 100 damage Binni takes he gains a stacking buff that increases his attack and movement speeds (Size would be cool too).
This buff is refreshed only upon receiving the requisite damage.

Wounding Haste Buff Duration: 3\4\5\6\7\8 seconds
Wounding Haste (per 100): 10%\9%\8%\7%\6%\5% (Yes its going down)
The reason for the haste buff going down is so that at higher levels, when you have lots of hp it doesn't become ridiculous because of the increasing number of stacks you'll be able to withstand. At lower levels you don't have as much spare health so the difference is to offset that. Now I realize that you could in theory just grab one rank of the skill at a higher level and try and cheese it that way but in that case you won't get access to the higher value AoE damage that could perhaps be made more attractive to encourage skilling up.

As Binni takes damage he stores up additional wrath for his enemies allowing him to unleash it all at once in a fiery conflagration.
Wrathful Exultation AoE: 300 radius around Binnidkh
Wrathful Exultation Damage: 70/70/65/65/60/60 * Number of stacks of Wounding Haste (values subject to change) Consumes the stacks on use.

Weapons of...Wrath:
Optional Self Buff (Spellbook choice)/Secondary Ability Activation

Binni loves hitting things. But what makes him even happier is to hit things with other things. Particularly with his sword Rage, and his Hammer, Spite.

Binni pulls out either Rage or Spite, granting him a passive bonus and an activated ability.

Rage Passive: Attack Speed Increase 10/13/16/19/22/25% Chance on Hit(10%) to reduce armor by 2/4/6/8/10/12
Rage Active: Slash the Target Hero causing them to bleed for Agility modified damage over time. During this they are revealed to Binni.

Spite Passive: Attack Speed Reduction 30/27/24/21/18/15% Damage Increase: 15/20/25/30/35/40
Smite Active: Pound the Target Hero's face in causing Strength modified damage and dazing them.

Hounds of Wrath:
Unit Summon/Conditional Mana Burn

While Binni is typically enraged over most things, there are things that he enjoys. Raising his pet Fel Hounds to be suicidal bombs is one of those things. Whenever Binni summons his hounds they will simply attack whatever stands in their way but if an enemy hero gets too close they will pounce on it and explode dealing damage and draining mana.

Hounds are uncontrollable

Wrath Hound Summoned: 2/2/3/3/4/4
Wrath Hound Melee Damage: 25
Wrath Hound Explosion damage: 50/60/70/80/90/100
Wrath Hound Mana Burn: 80/100/120/140/160/180
Wrath Hound Mana Burn Int Modifer: 0.3/0.5/0.7/0.9/1.1/1.3

Ultimate - I am Legion:
Clone

Binnidkh Legion, the Wrath Lord, had a problem. He wanted to fight more, in every battle possible, so despite not being the most intelligent demon he came up with a solution. He would split himself into copies that would in turn take part in battle and when at last they came back together, he would have the pleasure of receiving all their experiences (good and bad).

Bini splits into copies of himself that have access to all abilities learned (except for his ultimate). When activated Bini's current mana is split among his copies, and the copies in turn will only gain mana in the same way Bini would normally. All damage and mana gains are returned to Bini after the spell expires.

Wrathful Clones: 1/2/3/4
Duration Modified by intelligence
Last edited by Kalrithus on September 8th, 2011, 12:28 pm, edited 7 times in total.

User avatar
DarnYak
Site Admin
Site Admin
Posts: 2364
Joined: August 12th, 2006, 2:54 pm

Re: Hero Idea - The Wrath Lord

#2 Post by DarnYak »

I find this idea lacking.

DarnYak

User avatar
Reaper
Retired
Retired
Posts: 647
Joined: December 20th, 2007, 3:00 pm
Realm: Azeroth (U.S. East)
Battle.net name: Reaper777

Re: Hero Idea - The Wrath Lord

#3 Post by Reaper »

DarnYak wrote:I find this idea lacking.

DarnYak
[Reaper]

User avatar
Luftwaffles
Communist
Posts: 398
Joined: May 22nd, 2009, 11:48 pm
Realm: Azeroth (U.S. East)
Battle.net name: Ion_Killer
WereWabbit
Canucklehead
Luftwaffles
Location: Canada

Re: Hero Idea - The Wrath Lord

#4 Post by Luftwaffles »

I don't know it has potential. Kedge Elves?
- Luftwaffles

jamn455
Corpse
Corpse
Posts: 1024
Joined: August 13th, 2006, 11:17 am
Realm: Azeroth (U.S. East)
Location: Trollville, FlAmerica

Re: Hero Idea - The Wrath Lord

#5 Post by jamn455 »

Where the fuck are the pictures?
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips

Kalrithus
Addict
Addict
Posts: 417
Joined: February 2nd, 2009, 6:04 pm
Realm: Azeroth (U.S. East)
Battle.net name: Roflfax

Re: Hero Idea - The Wrath Lord

#6 Post by Kalrithus »

Bump finished with skills... just need talents. Feedback is highly desired.

Kalrithus
Addict
Addict
Posts: 417
Joined: February 2nd, 2009, 6:04 pm
Realm: Azeroth (U.S. East)
Battle.net name: Roflfax

Re: Hero Idea - The Wrath Lord

#7 Post by Kalrithus »

A couple screenshots as pictures

Binni with his sword Rage
WrathwithRage.jpg
Binni with his hammer Spite
WrathwithSpite.jpg
PS: Armor comes in 4 colors: Red, Black, Green, and Blue!

User avatar
Dekar
Jelly Doughnut
Posts: 1433
Joined: May 27th, 2006, 8:13 am
Realm: Northrend (Europe)
Battle.net name: Dekar
Location: Germany

Re: Hero Idea - The Wrath Lord

#8 Post by Dekar »

Model size?
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer

Kalrithus
Addict
Addict
Posts: 417
Joined: February 2nd, 2009, 6:04 pm
Realm: Azeroth (U.S. East)
Battle.net name: Roflfax

Re: Hero Idea - The Wrath Lord

#9 Post by Kalrithus »

595 kb with textures

User avatar
Tehw00tz
Corpse
Corpse
Posts: 1520
Joined: August 13th, 2006, 3:14 pm
Realm: Azeroth (U.S. East)
Battle.net name: ДɷϣRØLEɷӟP
Location: New Orleans, ДɷϣRØLEɷӟP, ДɷϣRØLEɷӟP

Re: Hero Idea - The Wrath Lord

#10 Post by Tehw00tz »

he mad
ДɷϣRØLEɷӟP

Kalrithus
Addict
Addict
Posts: 417
Joined: February 2nd, 2009, 6:04 pm
Realm: Azeroth (U.S. East)
Battle.net name: Roflfax

Re: Hero Idea - The Wrath Lord

#11 Post by Kalrithus »

Reworked Wrathful Wounds (thanks reborn). Hopefully its not quite as crappy now.

User avatar
Discombobulator
Retired
Retired
Posts: 710
Joined: September 19th, 2006, 4:16 pm
Battle.net name: Karunecm
Contact:

Re: Hero Idea - The Wrath Lord

#12 Post by Discombobulator »

I would actually love to see a rage-based hero.
I'm this forum's MVP.

User avatar
Sparda963
Site Admin
Site Admin
Posts: 339
Joined: April 9th, 2006, 5:44 pm
Battle.net name: Sparda963
Location: Green Bay Wisconsin
Contact:

Re: Hero Idea - The Wrath Lord

#13 Post by Sparda963 »

Discombobulator wrote:I would actually love to see a rage-based hero.
agreed
It's not rape if you yell surprise!

Kalrithus
Addict
Addict
Posts: 417
Joined: February 2nd, 2009, 6:04 pm
Realm: Azeroth (U.S. East)
Battle.net name: Roflfax

Re: Hero Idea - The Wrath Lord

#14 Post by Kalrithus »

updated Weapons of wrath, no longer a random buff but now a active choice of which weapon to use.

Post Reply