Going to do a pass of trying to clean up things that are annoying, particularly if they aren't difficult to get rid of.
Top of my list:
- Polymorph effects
- Bugged unit upgrades
DarnYak
Annoyances
- Dekar
- Jelly Doughnut
- Posts: 1433
- Joined: May 27th, 2006, 8:13 am
- Realm: Northrend (Europe)
- Battle.net name: Dekar
- Location: Germany
Re: Annoyances
-Imbalanced teams
Just super annoying
Just super annoying
<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar:
![Very Happy :D](./images/smilies/icon_biggrin.gif)
DarnYak: i was afraid that was the answer
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- Resident
- Posts: 152
- Joined: September 3rd, 2011, 3:58 pm
- Realm: Azeroth (U.S. East)
- Battle.net name: Sully24
Re: Annoyances
Isn't that what the ingame "re-balance" tool is for?-Imbalanced teams
Re: Annoyances
So no annoyances at all in EotA, awesome.
DarnYak
DarnYak
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- Yak's Secretary
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- Battle.net name: watermelon_1234
Re: Annoyances
Oh, I overlooked this thread.
Candleburg shouldn't be included with the random map selection.
You could try increasing mobility in Gloom more as it's sometimes a pain to walk around 1/3 the map trying to defend the lone towers/digmasters.
Harpy.
Just to mention it somewhere: At VF, it always seems like one team will inevitably dominate Font battles which takes away the fun of playing there. It seems much harder to make a comeback there than the other maps due to its emphasis on heroes.
Candleburg shouldn't be included with the random map selection.
You could try increasing mobility in Gloom more as it's sometimes a pain to walk around 1/3 the map trying to defend the lone towers/digmasters.
Harpy.
Just to mention it somewhere: At VF, it always seems like one team will inevitably dominate Font battles which takes away the fun of playing there. It seems much harder to make a comeback there than the other maps due to its emphasis on heroes.
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- Resident
- Posts: 152
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- Battle.net name: Sully24
Re: Annoyances
How about removing the effect that negates the HP/mana potions once attacked? Or at the very least just from a non-hero attack? (ie a spawn attack). I can understand having this effect placed on heroes, but applying across the board seems excessive....Going to do a pass of trying to clean up things that are annoying, particularly if they aren't difficult to get rid of.
The CD for summons could be reduced, and maybe even a price reduction implemented as well. I feel they don't get enough use because of this. Alternatively, some of them could use a buff. The elemental summons, in particular, are weak and largely ineffective, while the skeles, ooze, and serpent's attack, armor, HP seem fairly reasonable, they strike me as somewhat weak for the lengthy CD time between using each potion.
Just a few. I'm do some singles see if they are any other things.
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- Corpse
- Posts: 1024
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- Location: Trollville, FlAmerica
Re: Annoyances
Healing Salves and Clarity Potions are non-combat consumables because they cost less and give more than normal health/mana potions.SuIIy wrote:How about removing the effect that negates the HP/mana potions once attacked? Or at the very least just from a non-hero attack? (ie a spawn attack). I can understand having this effect placed on heroes, but applying across the board seems excessive....Going to do a pass of trying to clean up things that are annoying, particularly if they aren't difficult to get rid of.
The CD for summons could be reduced, and maybe even a price reduction implemented as well. I feel they don't get enough use because of this. Alternatively, some of them could use a buff. The elemental summons, in particular, are weak and largely ineffective, while the skeles, ooze, and serpent's attack, armor, HP seem fairly reasonable, they strike me as somewhat weak for the lengthy CD time between using each potion.
Just a few. I'm do some singles see if they are any other things.
Skeleton summons are among one of the most powerful things in the game in the early stages so they need no buff.
The only thing that annoys me about the game is how much you have changed it from what it used to be when it was good.
Line 'em up.
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
"Black people don't play Mega Man, they play with guns or some shit." - Ion
"If it takes two whole days for a giraffe, you know that giraffe is a tall one." - Wade Phillips
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- Resident
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- Battle.net name: Sully24
Re: Annoyances
Don't play?The only thing that annoys me about the game is how much you have changed it from what it used to be when it was good.
![Wink :wink:](./images/smilies/icon_wink.gif)
The whole idea of non-combat consumable seems really stupid to be honest.Healing Salves and Clarity Potions are non-combat consumables because they cost less and give more than normal health/mana potions.
Wrong. Where did I say skele summons were underpowered? I only made the case that some are either too weak or that the CD time between each particular summons should be reduced or removed. Please learn to differentiate.Skeleton summons are among one of the most powerful things in the game in the early stages so they need no buff.