Hero Suggestion: Blaze the Phoenix
Posted: September 10th, 2009, 9:45 pm
When ever I see the map preview picture I was wondering why is their a Phoenix? Of course the BP can summon them but is that really all? I think it should be time to add him as a new hero for the elven faction. I must say my knowledge of the EotA lore is quite low and I'm really awful when it comes to balance bare this in mind if you read the rest of this.
Name: Blaze
Model and name for the Hero Class: Phoenix
Faction: Elven Battalion
Role: Flying AoE damage and Support
Play style:
To play this hero successfully you need to use its fast speed and its ability to fly to get from one lane to another. Always be their were your devastating spells are needed. But you will always need to take care not to be shot down as its hit points are very low. Try to support from the back line and only go into the fray to unleash a fiery blast. If the situation becomes desperate crash into the ground to unleash a burning hell against your foes and pray none of them survives.
Lore:
Once a normal bird, well a big one. Blaze was living peacefully in his tranquilly woods. But one faithful day mystic and fiery energies from the God of Flames himself reached out. Slowly but steady the burning energy gathered in this poor little creature and it started to mutate. It began literally to burn but at the same time the fire didn't hurt him. The evolution of this bird was driven at an accelerated rate because of this energy. He developed a mind of his own, the ability to control some of the power and a free will. But their was also a great downside to it. Its mere presence caused all the placed he loved to burn down to nothing but ash. In order to save the land it knew and loved it was forced to leave and hide on unworldly places. It didn't take long till people got aware of this new beast. Trying to take its power for themselves they chased it. Blaze could avoid being capture for a time but it knew it would be impossible to shake his countless pursuers off without going to the much more dangerous places of the world. But in the end slave traders cough him. In its greatest time of need a miracle happened to him. It was saved by a mysterious man wielding fiery powers himself. The Blazing Priest and a small warband had attacked the slaves and killed them. Of course the Priest found greatest interest in this Phoenix. Feeling indebted to the Priest Blaze joined together with him the elven battalion.
Str: Very Low
Agi: Slightly above Average
Int: High
Intelligence is its main attribute and its auto-attack damage is high slightly above harpy
Initial skill
Name: Feather Rush
Role: Healing / Movement speed
Classification: Physical / Conjuration
Target: Area
Cast Range: 900
Cooldown: 45
The Phoenix will rush with highly increased movement speed to a target point. As it flies with this speed it gains immunity to any magic and releases several of its feathers that will heal allied units that come in contact with it by 2% of their maximum health. This spell will not break any effect currently effecting the Phoenix.
1st Skill:
Name: Sun Gaze
Role: AoE damage
Classification: Evocation
Target: Area
Cast Range: 600
Cooldown: 30
Scaling: Scales with int
The Phoenix will fly high into the sky becoming invulnerable because it is out of range and channels a fire beam that will strike anything below it at a small radius. This beam last for 5 second and is controllable. This blast can be moved around with roughly 60% of the heros movement speed. However the magical fires involved damage buildings only for 5% of the original damage.
2nd Skill
Name: Fiery Radiation
Role: AoE Damage
Classification: Conjuration
Target: Allied unit / Hero
Cast Range: 600
Cooldown: 15
Scaling: Only the explosion scales with int / Int and Evocation damage if a hero is targeted
This buff will have different effects based on the target of the spell. A non hero unit will deal around 6 damage per second to nearby enemies. If the buff is reapplied before the old buff wears of the buff is consumed and an explosion occurs dealing damage based on int of the hero.
A hero with this buff will have an improved damage based on its Int and Evocation damage.
3rd Skill
Name: Extinguish
Role: Single Dispel / Disable
Classification: Conjuration
Target: Any unit
Cast Range: 800
Cooldown: 20
Scaling: The damage done to summons scales with int
This will dispel a single target if it is an enemy he will not be able to use its auto-attack for a short duration. It will dispel only harmful debuffs on allies and buffs on enemies. However Magical Fire can be dispelled by this skill to trigger its secondary effect. Like other dispels it does damage to summoned unit and barriers.
4th Skill
Name: Magical Fire
Role: Passive mana buff / Debuff
Classification: Conjuration
Scaling: None
Target: Enemy heros
Cast Range: 800
Cooldown: 40
Passive: Each 5 seconds there is a 20% chance that the Phoenix will emit a warm wave increasing
mana on himself and nearby allies. Each time this effect activates their is a 25% chance to dispel 1 debuff currently affecting the Phoenix.
Active: Debuffs a single enemy hero. Reducing his mana over the course of 30 seconds. Each tick has a 5% chance to stun the enemy for 1 second. If this debuff is dispelled before it ends the hero gains all the lost mana back but takes the same amount damage.
Ultimate Skill
Name: Crash down
Role: AoE Nuke / Heal
Classification: Evocation
Target: Area
Cast Range: 500
Cooldown: 80
Scaling: This scales with Str and Evocation
The Phoenix will rush down towards the ground and crash into it causing a huge explosion. This will kill of the Phoenix and deal minor damage to any enemy in the blast zone. Each enemy surviving the initial explosion will find on himself a strong debuff that deals major damage over 3 seconds. Upon its death an egg is created and after 7 seconds the Phoenix will hatch again from it. The health of the Phoenix will now have as much health as the egg had in percent. Meaning if the egg had 100% life so does the Phoenix. If it had 50% the Phoenix does have 50%.
The egg has 50% of the Phoenix max health but takes only 50% damage from nukes its armor is 0.
Talents:
Healing Warmth
Levels: 3
Crystal cost: 30/36/42
Sun Gaze will now heal friendly units in a larger area then it does damage for 10/20/30 percent of the damage done.
After Burn
Levels: 3
Crystal cost: 20/25/30
Sun Gaze will now leave a fire behind dealing 10/20/30 percent of its original damage over 5 seconds
Phoenix Skin
Level: 1
Crystal cost: 8
The presence of the phoenix will now burn enemy units. This gives the phoenix fire ability we know from WC3. An affected unit will take 8 damage once it is hit and 2 damage per second over 8 seconds in this time it cannot be hit again.
Pulsing Radiation
Level: 1
Crystal Cost: 25
Fiery Radiation will now unleash a second wave for half its damage right after the first was fired.
The Explosion caused by this spell will now heal unit which was the source of the explosion by 50% of its Health Points
Rekindle Summons
Level: 1
Crystal Cost: 15
Extinguish will now heal allied summoned units for half the damage it would do to hostile summons.
Rebirth
Levels: 2
Crystal Cost: 20/28
Reduces the time the Phoenix has to spend in an egg after using Crash down by 1/2 second(s).
Name: Blaze
Model and name for the Hero Class: Phoenix
Faction: Elven Battalion
Role: Flying AoE damage and Support
Play style:
To play this hero successfully you need to use its fast speed and its ability to fly to get from one lane to another. Always be their were your devastating spells are needed. But you will always need to take care not to be shot down as its hit points are very low. Try to support from the back line and only go into the fray to unleash a fiery blast. If the situation becomes desperate crash into the ground to unleash a burning hell against your foes and pray none of them survives.
Lore:
Once a normal bird, well a big one. Blaze was living peacefully in his tranquilly woods. But one faithful day mystic and fiery energies from the God of Flames himself reached out. Slowly but steady the burning energy gathered in this poor little creature and it started to mutate. It began literally to burn but at the same time the fire didn't hurt him. The evolution of this bird was driven at an accelerated rate because of this energy. He developed a mind of his own, the ability to control some of the power and a free will. But their was also a great downside to it. Its mere presence caused all the placed he loved to burn down to nothing but ash. In order to save the land it knew and loved it was forced to leave and hide on unworldly places. It didn't take long till people got aware of this new beast. Trying to take its power for themselves they chased it. Blaze could avoid being capture for a time but it knew it would be impossible to shake his countless pursuers off without going to the much more dangerous places of the world. But in the end slave traders cough him. In its greatest time of need a miracle happened to him. It was saved by a mysterious man wielding fiery powers himself. The Blazing Priest and a small warband had attacked the slaves and killed them. Of course the Priest found greatest interest in this Phoenix. Feeling indebted to the Priest Blaze joined together with him the elven battalion.
Str: Very Low
Agi: Slightly above Average
Int: High
Intelligence is its main attribute and its auto-attack damage is high slightly above harpy
Initial skill
Name: Feather Rush
Role: Healing / Movement speed
Classification: Physical / Conjuration
Target: Area
Cast Range: 900
Cooldown: 45
The Phoenix will rush with highly increased movement speed to a target point. As it flies with this speed it gains immunity to any magic and releases several of its feathers that will heal allied units that come in contact with it by 2% of their maximum health. This spell will not break any effect currently effecting the Phoenix.
1st Skill:
Name: Sun Gaze
Role: AoE damage
Classification: Evocation
Target: Area
Cast Range: 600
Cooldown: 30
Scaling: Scales with int
The Phoenix will fly high into the sky becoming invulnerable because it is out of range and channels a fire beam that will strike anything below it at a small radius. This beam last for 5 second and is controllable. This blast can be moved around with roughly 60% of the heros movement speed. However the magical fires involved damage buildings only for 5% of the original damage.
2nd Skill
Name: Fiery Radiation
Role: AoE Damage
Classification: Conjuration
Target: Allied unit / Hero
Cast Range: 600
Cooldown: 15
Scaling: Only the explosion scales with int / Int and Evocation damage if a hero is targeted
This buff will have different effects based on the target of the spell. A non hero unit will deal around 6 damage per second to nearby enemies. If the buff is reapplied before the old buff wears of the buff is consumed and an explosion occurs dealing damage based on int of the hero.
A hero with this buff will have an improved damage based on its Int and Evocation damage.
3rd Skill
Name: Extinguish
Role: Single Dispel / Disable
Classification: Conjuration
Target: Any unit
Cast Range: 800
Cooldown: 20
Scaling: The damage done to summons scales with int
This will dispel a single target if it is an enemy he will not be able to use its auto-attack for a short duration. It will dispel only harmful debuffs on allies and buffs on enemies. However Magical Fire can be dispelled by this skill to trigger its secondary effect. Like other dispels it does damage to summoned unit and barriers.
4th Skill
Name: Magical Fire
Role: Passive mana buff / Debuff
Classification: Conjuration
Scaling: None
Target: Enemy heros
Cast Range: 800
Cooldown: 40
Passive: Each 5 seconds there is a 20% chance that the Phoenix will emit a warm wave increasing
mana on himself and nearby allies. Each time this effect activates their is a 25% chance to dispel 1 debuff currently affecting the Phoenix.
Active: Debuffs a single enemy hero. Reducing his mana over the course of 30 seconds. Each tick has a 5% chance to stun the enemy for 1 second. If this debuff is dispelled before it ends the hero gains all the lost mana back but takes the same amount damage.
Ultimate Skill
Name: Crash down
Role: AoE Nuke / Heal
Classification: Evocation
Target: Area
Cast Range: 500
Cooldown: 80
Scaling: This scales with Str and Evocation
The Phoenix will rush down towards the ground and crash into it causing a huge explosion. This will kill of the Phoenix and deal minor damage to any enemy in the blast zone. Each enemy surviving the initial explosion will find on himself a strong debuff that deals major damage over 3 seconds. Upon its death an egg is created and after 7 seconds the Phoenix will hatch again from it. The health of the Phoenix will now have as much health as the egg had in percent. Meaning if the egg had 100% life so does the Phoenix. If it had 50% the Phoenix does have 50%.
The egg has 50% of the Phoenix max health but takes only 50% damage from nukes its armor is 0.
Talents:
Healing Warmth
Levels: 3
Crystal cost: 30/36/42
Sun Gaze will now heal friendly units in a larger area then it does damage for 10/20/30 percent of the damage done.
After Burn
Levels: 3
Crystal cost: 20/25/30
Sun Gaze will now leave a fire behind dealing 10/20/30 percent of its original damage over 5 seconds
Phoenix Skin
Level: 1
Crystal cost: 8
The presence of the phoenix will now burn enemy units. This gives the phoenix fire ability we know from WC3. An affected unit will take 8 damage once it is hit and 2 damage per second over 8 seconds in this time it cannot be hit again.
Pulsing Radiation
Level: 1
Crystal Cost: 25
Fiery Radiation will now unleash a second wave for half its damage right after the first was fired.
The Explosion caused by this spell will now heal unit which was the source of the explosion by 50% of its Health Points
Rekindle Summons
Level: 1
Crystal Cost: 15
Extinguish will now heal allied summoned units for half the damage it would do to hostile summons.
Rebirth
Levels: 2
Crystal Cost: 20/28
Reduces the time the Phoenix has to spend in an egg after using Crash down by 1/2 second(s).