Astral Mage concept

Submit hero or skill concepts for critiquing and potential implementation.
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milkis
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Astral Mage concept

#1 Post by milkis »

The main idea for this hero is to have his/her skills change based on whether its the daytime or nighttime.

I intended this to be a caster player killer since most casters are pushers who have offensive capabilties as a bonus.

A few examples for skills would be: (all skills will share cooldowns with its counterpart.)

Innate: Solar Tide/Lunar Tide
+X hp regen / +X mana regen
Active part: Changes day to night and vice versa

Skill 1 : The Sun's Fury / The Moon's Anger
Turns target etheral and purges it with light deal X dmg + additional dmg over time per lightbeam /Turns target ethereal and rains multiple stars down on it deal X dmg per star and burn X mana

Skill 2: Speed of Light / Lunar Gravitation
Blink to target location leaving behind a path of fire that deals x dmg over time / Warp to target location creating two zones of higher gravitational force (at the beginning location and at the target location) the zones will slow down units and deal weak aoe dmg

Skill 3: Imbue Weapon Sun/Moon

The Astrals Mage's weapon absorbs sun/moon energy
passive: + X dmg
Active: Release energy dealing on every attack stacking damage over time/Absorb even more energy causing each strike to burn mana.

Skill 4: Solar / Lunar Gamble
Target gains X% atk speed at the cost of hp over time (maybe about half a nuke's dmg) / Target becomes ethearal (normal movespeed + allowed to attack + targetable by normal atks) and reduce damage by x amount to burn mana by an = amount (dmg in the end would be somewhat the same the only difference is mana burning) THIS SKILL CAN BE CAST ON ALLIES OR ENEMIES.

Skill 5: Allignment of the Moon and Sun
When activated spells will be casted with the benefits of both versions of the spell. The dominant version (daytime or nighttime) will gain a buff while the minor version will be much weaker.

Thanks for reading i hope you like this idea.

milkis
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Re: Astral Mage concept

#2 Post by milkis »

I forgot to say i dont know what to put for the sixth skill. Also, skill five would be his ultimate.

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mianmian
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Re: Astral Mage concept

#3 Post by mianmian »

THere is no night time in Eota. It is always 12 noon.
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milkis
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Re: Astral Mage concept

#4 Post by milkis »

im sure thats an easy enough feature to change

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aegir ravenking
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Re: Astral Mage concept

#5 Post by aegir ravenking »

There was a really neat day/night mage suggestion along time ago, may have even been on the old forums. Wonder if anyone still has a copy of it.

All I remember is that his innate was to switch spell modes and his ultimate was to change to day/night.
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CryptLord1234
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Re: Astral Mage concept

#6 Post by CryptLord1234 »

Is this hero the one you're talking about?
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aegir ravenking
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Re: Astral Mage concept

#7 Post by aegir ravenking »

Ya, that him, thanks.
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