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base concept for a hero

Posted: September 4th, 2009, 3:16 am
by milkis
A hero whose skills are affected by the type of terrain he stands on ex. If you stand on grass while casting a spell you gain x mana if you stand on blight x extra dmg is applied
I think a hero like this would encourage the player to be more mobile instead of standing in 1 place spamming abilities.

Re: base concept for a hero

Posted: September 4th, 2009, 5:25 am
by Discombobulator
I, on the other hand, think that's a terrible idea.

Re: base concept for a hero

Posted: September 4th, 2009, 8:34 am
by CryptLord1234
Eh. I could see him potentially being overpowered or underpowered, depending on the situation. For instance, if the Undead are around, there's some blight, but all of it is around their bases. Otherwise, there is no blight whatsoever.

Also, given the number of tiles in EotA, it would be somewhat difficult to make 'em all do something separate.

Re: base concept for a hero

Posted: September 4th, 2009, 12:32 pm
by DarnYak
This is actually a planned spell concept for the treant. It will be replacing his dispel, eventually.

DarnYak

Re: base concept for a hero

Posted: September 4th, 2009, 5:45 pm
by Dark_Nemesis
Hands down for me.

I don't like it.

Re: base concept for a hero

Posted: September 5th, 2009, 1:03 am
by Dekar
Geomancer ftw!

Re: base concept for a hero

Posted: September 5th, 2009, 3:48 am
by Luftwaffles
Yeah it's been in the making for awhile now.