base concept for a hero

Submit hero or skill concepts for critiquing and potential implementation.
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milkis
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base concept for a hero

#1 Post by milkis »

A hero whose skills are affected by the type of terrain he stands on ex. If you stand on grass while casting a spell you gain x mana if you stand on blight x extra dmg is applied
I think a hero like this would encourage the player to be more mobile instead of standing in 1 place spamming abilities.

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Discombobulator
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Re: base concept for a hero

#2 Post by Discombobulator »

I, on the other hand, think that's a terrible idea.
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CryptLord1234
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Re: base concept for a hero

#3 Post by CryptLord1234 »

Eh. I could see him potentially being overpowered or underpowered, depending on the situation. For instance, if the Undead are around, there's some blight, but all of it is around their bases. Otherwise, there is no blight whatsoever.

Also, given the number of tiles in EotA, it would be somewhat difficult to make 'em all do something separate.
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DarnYak
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Re: base concept for a hero

#4 Post by DarnYak »

This is actually a planned spell concept for the treant. It will be replacing his dispel, eventually.

DarnYak

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Dark_Nemesis
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Re: base concept for a hero

#5 Post by Dark_Nemesis »

Hands down for me.

I don't like it.
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Dekar
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Re: base concept for a hero

#6 Post by Dekar »

Geomancer ftw!
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Luftwaffles
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Re: base concept for a hero

#7 Post by Luftwaffles »

Yeah it's been in the making for awhile now.
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