Spawn Tower Rename (Stormwail)

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Warskull
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Spawn Tower Rename (Stormwail)

#1 Post by Warskull »

There are now 4 different types of every spawn, it can be tricky to keep track of which spawned unit is which and what the counters are. I am seeing players not understanding that the spawns counter each other.

My proposed solution is renaming all the spawn units to a standard generic name. Thus knight would become "Heavy Melee" or "Heavy Melee (knight)." This way a player can just select the unit and know what it is. Then the spawn tower tooltips would be altered to describe the counters.

Knight = Heavy Melee
Elite Archer = Elite Ranged
Priest = Hexer
Dragonhawk Rider = Air Support (may need better name)
Ballista = Siege
Druid = Caster

Tooltips:
Heavy Melee Spawn Tower

Strong vs Elite Ranged, Siege
Weak vs Hexer, Air Support

Spawns heavy melee units waves, they are durable, high health, melee units.
Elite Ranged Spawn Tower

Strong vs Air Support, Hexers
Weak vs Siege, Heavy Melee

Spawns elite ranged units, they are high damage ranged units which do siege damage to buildings
Hexer Spawn Tower

Strong vs Heavy Melee, Air Support
Weak vs Elite Ranged, Siege

Spawns hexers, they have the ability to polymorph enemy units
Air Support Spawn Tower

Strong vs Heavy Melee, Siege
Weak vs Elite Ranged, Hexers

Spawns Air Support units, they are flying units which deal splash damage
Siege Spawn Tower

Strong vs Elite Ranged, Hexer
Weak vs Heavy Melee, Air Support

Spawns siege units, they are effective against buildings and do splash damage
Caster Spawn Tower

A unique racial unit with a number of spells at its disposal

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Perhaps
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Re: Spawn Tower Rename (Stormwail)

#2 Post by Perhaps »

I'd like to lead off that Fel Orc has a different array of units... As far as the fully existing three, Elven Battalion, United Creeps, and Grim Brigade, the slot where druid is does not fit as "caster," since United Creep has a high hitting (pierce damage) stealthy melee heap of crap unit in that slot instead, and Grim Brigade have a swarmy avalanching melee unit instead.
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CryptLord1234
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Re: Spawn Tower Rename (Stormwail)

#3 Post by CryptLord1234 »

We'll also ignore the fact that mass fliers > almost anything.

And what about the Murloc and/or Goblin towers?
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.

Ion
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Re: Spawn Tower Rename (Stormwail)

#4 Post by Ion »

You could just add those names to the names of the Knights themselves for the build order (i.e "Build x"). If people are opposed to Warskull's renaming it could be possible if you click on a unit after x seconds some momentary floaty text pops up with its basic class haha.
Ion.

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