Just for clarification, by mercenary I mean any faction is able to choose him as a hero and not a tavern hero.
Anyways, Zokam
[Mercenary] - Zokam
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Re: [Mercenary] - Zokam
I like how noobs will be terrible with this hero. Seems appropriate
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- Dekar
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Re: [Mercenary] - Zokam
An active skill that is supposed to be kept on cooldown is just as bad as a pure passive.
The ultimate robot hopefully has a (very) slow movement.
Poltergust description makes no sense. After all the energy is released as damage and not stored.
Camouflage is interesting.
All in all his skills look a bit unexciting to me, his innate does nothing, he turns into an average townhall, throwing explosives may look quite good ( and is hopefully not based off of cluster rockets), we already have kaboom goblins in the map, dispel may get a nice effect, his ultimate is a summon that does nothing but raping corpses.
The gold instead of mana system will be hard to balance to not ruin noobs and flood pros with gold.
The ultimate robot hopefully has a (very) slow movement.
Poltergust description makes no sense. After all the energy is released as damage and not stored.
Camouflage is interesting.
All in all his skills look a bit unexciting to me, his innate does nothing, he turns into an average townhall, throwing explosives may look quite good ( and is hopefully not based off of cluster rockets), we already have kaboom goblins in the map, dispel may get a nice effect, his ultimate is a summon that does nothing but raping corpses.
The gold instead of mana system will be hard to balance to not ruin noobs and flood pros with gold.
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Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
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Re: [Mercenary] - Zokam
Yar, I should probably clarify things, but I got lazy earlier so just posted it.
Poltergust is suppose to dispel to dispel the area that you target, then next time you use it it will be a single target nuke dealing damage dependant upon how much you dispelled.
I also suppose how 'exciting' a hero is is dependant on the person playing it. I personally find the RK extremely boring, but other people enjoy him apparently.
I would be a bit worried about balancing him out though, but in comparison it's not like we've been doing a fine job with that already.
Poltergust is suppose to dispel to dispel the area that you target, then next time you use it it will be a single target nuke dealing damage dependant upon how much you dispelled.
I also suppose how 'exciting' a hero is is dependant on the person playing it. I personally find the RK extremely boring, but other people enjoy him apparently.
I would be a bit worried about balancing him out though, but in comparison it's not like we've been doing a fine job with that already.
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Re: [Mercenary] - Zokam
Just to steal what others said: the gold thing could be very tricky to work right. This guy would have to farm like a mad mother to keep up. Interesting idea though, fresh. I like it.
So whats with the merc deal? can you play him or not?
So whats with the merc deal? can you play him or not?
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Re: [Mercenary] - Zokam
He is suppose to be a playable hero but not have any faction restrictions. This means that both United Creeps and High Elves would be able to pick him in a non-AP game. Still, if one side would select him he would no longer be available for the other team.
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Re: [Mercenary] - Zokam
I see.
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