Eota via Unity

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Eota via Unity

Postby GeneralFunk » June 22nd, 2016, 7:53 am

Unity isn't exactly something new. But after long periods of pondering what I should develop a game on. Jumping around from xna, dx c++, jmonkey, ogre c++, sdl for a game protect, and more recently looked into babylonjs. I've even looked at unity in the past and didn't like where it was at the time. At this point I'm confident I can settle down with Unity. It's currently in a good place, has had a really good growth, during community, and seems like it'll continue to get better. I plan on working on other stuff, but I'd be willing to work on an eota of anyone is up for it.
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Re: Eota via Unity

Postby GeneralFunk » June 22nd, 2016, 9:31 pm

Woops, wrong forum, thought I clicked General. Was on my phone.
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