Tehw00tz wrote:If you played against a real team there is no way you'd get your intel maxed and have stacked int items.
Tehw00tz wrote:If you played against a real team there is no way you'd get your intel maxed and have stacked int items.
jamn455 wrote:I'll see how that 1k heal per second would help when the infiltrator comes at your back or harpy nets and swoops you for all of your life. There are too many things in the game that are able to stop channeling spells to call any of them imbalanced. With a maxed intel oracle, I would be more afraid of the geyser that would come at me than ki strike.
Ikaika wrote:Tehw00tz wrote:If you played against a real team there is no way you'd get your intel maxed and have stacked int items.
when are there ever any games with people that know how to play? h�onestly, EotA is rather dead and I don't know why. iꕘt's an amazing map, but no one plays it because they play Defense of the Suckass, for some stupid reason, it's an extremely uncreative, boring, repetitive map.
Tehw00tz wrote:If you played against a real team there is no way you'd get your intel maxed and have stacked int items.
Ikaika wrote:orly? kk, lets see, simple math. w咠hen I have my int maxed, stack int items, and Ki blitz maxed, I get around ~1100 healing per second to five different targets, that's 5 X 1100 = 5500 healing per second
Ki Strike is a 30% chance (maxed) to cause an orb that does half damage as it would do healing to an enemy in range of the spell.
this means 5500 X .3 = 1650 / 2 = 825 damage per second to every target in range.
sorry, but yeah, the example is true. thanks.
Reaper wrote:Ikaika wrote:orly? kk, lets see, simple math. w咠hen I have my int maxed, stack int items, and Ki blitz maxed, I get around ~1100 healing per second to five different targets, that's 5 X 1100 = 5500 healing per second
Ki Strike is a 30% chance (maxed) to cause an orb that does half damage as it would do healing to an enemy in range of the spell.
this means 5500 X .3 = 1650 / 2 = 825 damage per second to every target in range.
sorry, but yeah, the example is true. thanks.
I'll let you make a couple of assumptions, primarily that you could actually get 1100 healing per second in a real game, or that it matters at that point.
In this case the Ki Strike talent has a 30% chance to do 550 damage to an enemy each second if I recall correctly, so about 165 damage per second average.
The amount of damage dealt to enemies is minuscule, and might grab you a kill here and there, permitting an enemy hero doesn't stop your channeling (any good player will). The healing only really helps against troops, not heroes. For any enemy AoE hero, with as much int as the oracle has in your scenario (let's say Divine Wizard), they will deal enough damage to kill your troops at full health. DW can take out an entire spawn of troops with 300 int and holy strike, thus making your healing efforts pointless.
Ki Blitz is still my favorite skill in EotA, and Ki Strike makes it awesome. However, if anything, this skill needs to be improved.
jamn455 wrote:Nobody plays EotA anymore, and I pity anybody who still does play EotA, because it is dead.
It is dead, just like Chris Farley, it was fun for a little bit, but now its gone and nobody cares.
Reaper wrote:EotA was dead once before, if I recall
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