The Behemoth

A place to talk about general WC3 and EotA related stuff.
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DarnYak
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Re: The Behemoth

#26 Post by DarnYak »

Sure i'll increse it. Shouldn't have collision.

DarnYak

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DarnYak
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Re: The Behemoth

#27 Post by DarnYak »

Btw, I feel obligated to point out the importance of "-Zombies will no longer explode untill they have completed their unburrow animation (takes 2.33 seconds)" because not everyone may realize how the zombies work.

If you drop 20 zombies right on top of the hero, the first to unburrow will explode while the rest are still unburrowing, killing them all without damage done. This is because the zombies are designed to create a chain reaction when they explode so they deal damage to other zombies. If this doesnt work out so well i'll make it so only unburrowed zombies are killed by the chain explosion.

DarnYak

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DarnYak
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Joined: August 12th, 2006, 2:54 pm

Re: The Behemoth

#28 Post by DarnYak »

FYI, the bugfix combined with nerfs overnerfed lower levels of anchor, so Anchor is getting rebuffed. The biggest problem is before it was basicly hitting 90% slow all the time (bug), when that was only suppoes to get even close around level 6. Still need to look into the new ult's performance.

DarnYak

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