Elreth's version of Exodus

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Elreth's version of Exodus

Postby Ocean.dll » June 28th, 2011, 7:14 pm

Does anyone have the version of Exodus that Elreth worked on? I would like to give it a try.

Furthermore on the subject of Exodus, what heroes do you guys use for 2 or 3 man teams? My brother an I have been usually using a combo of Astral Mage and Forsaken Sentinel, but with ten minutes left on the clock in normal mode the map decides that its done letting you think you're doing a good job and then it destroys us.
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Re: Elreth's version of Exodus

Postby Discombobulator » July 4th, 2011, 4:03 am

The most up to date version of Exodus I know of is the one modified by Newuser, which I'm attaching to this post.
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Re: Elreth's version of Exodus

Postby Ocean.dll » July 5th, 2011, 4:02 pm

Thanks dude, I appreciate it =D
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Re: Elreth's version of Exodus

Postby DarnYak » July 5th, 2011, 5:22 pm

Just a note: That one's grossly different from anything i made or elreth modified.

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Re: Elreth's version of Exodus

Postby Discombobulator » July 6th, 2011, 4:38 am

While that's true, it does have tanks with a bouncing splashing siege attack and phoenix fire based rockets. Yesterday we made an army of tanks and wtfpwned Halo's base.
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Re: Elreth's version of Exodus

Postby Ocean.dll » July 7th, 2011, 10:33 am

DarnYak wrote:Just a note: That one's grossly different from anything i made or elreth modified.

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I... see what you mean. All of the heroes were perfectly balanced and thats why more need to be added, and the most creative is sadly called "Water Knight."

Its fun looking at your triggers, though :)
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Re: Elreth's version of Exodus

Postby DarnYak » July 7th, 2011, 10:44 am

Ocean.dll wrote:Its fun looking at your triggers, though :)

I'm not sure I was even aware JASS existed at that time.

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