This game is overly complicated and puts new players off.

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Re: This game is overly complicated and puts new players off.

#26 Post by Gonzo »

I don't mean the real age means something when playing. That's not mine point. Industrial ways takes psycological bases to instaurate those labbels.

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Re: This game is overly complicated and puts new players off.

#27 Post by DarkNemesis »

Ion wrote:DotA still requires you to read instructions. In fact, if you've never played you have to do a whole shit load of reading cause there's a gazillion heroes and items to get. Saying DotA is pre-pubescent is also a bit ridiculous. I can assure you there is enough "low aged public" unwilling to learn playing EotA as there is DotA (I started playing EotA at 14, go figure).
Just grab your axe and kill some monsters. Also don't die. Its simple to get and has few features...Diablo, most of fighting games and Counter-Strike are games like that. I play or played all these games and think they are great games.
This makes me seriously question whether or not you've ever played DotA. In EotA you also do not want to die. Like life, the object in most games is not to die.
Dying in EotA is very small compared to DotA. Why? Because it doesn't cost you anything. Too, DotA is all about the heros, so if your out of commission for 35sec, that gives the opposing team plenty of time to launch a big push, while in EotA you can make repairs, hire, etc. Not a huge problem, overall.

Loosing a base in EotA, now that's something else...
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Re: This game is overly complicated and puts new players off.

#28 Post by Storamin »

Discombobulator wrote:
The complaints department is at http://eota.on.nimp.org
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Re: This game is overly complicated and puts new players off.

#29 Post by Discombobulator »

Gonzo wrote:There are different types of games industrialy labbeled according to the age of the player.

One of them is a game easily playable with low complexity like Dota. Just grab your axe and kill some monsters. Also don't die. Its simple to get and has few features. It's a game designed for a low aged public who can't wait to learn, read instructions and it is easily frustrable(is that a word?). Diablo, most of fighting games and Counter-Strike are games like that. I play or played all these games and think they are great games.

The other type of game is a complex not so easy to play like Eota. The difference is obvius. I like when someone said "Dota is a battle, Eota is a war". And I think it is true. I have been playing eota for some years since the first version with only stormwail map. It requires a player more mature capable of overcomming it's frustation. The inteligence of the player will make it learn faster or slower but what really means is the effort to understand the game. It isn't hard. There are no math or logical subjects that are absurd or even damn hard to understand but it has many of them. Also there is a high quantity of information happening all the time and someone that didn't get some parts of the game will simply not understand it because it's unknown but not impossible.

I like Eota more then Dota because of all it's strategies options and because the game is never the same twice. Today i've played with the same hero several times but i've played in many different ways exploring all his skills, buildings, armyes, items according to what my opponent was and was doing. That makes Eota a great game. It almost seems as real life!

Many things has come to me when I was reading this post but I wont write it all. I just wanted to say that if Eota changes to suit a player without effort it would ruin the game completly. It requires another type of attention and maybe dedication to play? Yes, it does and this is what it makes it the best.
You're one of those blind deluded dota haters. I used to be one of you. Then I actually played the map and realized it's actually very, very fun.
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Re: This game is overly complicated and puts new players off.

#30 Post by Gonzo »

No, ure wrong. I play dota sometimes and i like it. But it is obvious that there is a big difference between the two games. I never said anything bad agains any game in mine posts. If anyone got that it all in ur mind...

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Re: This game is overly complicated and puts new players off.

#31 Post by Mills »

Gonzo wrote:But it is obvious that there is a big difference between the two games.
This is the truth, DotA takes skill and EotA doesn't.
Last edited by Mills on May 11th, 2009, 6:34 am, edited 1 time in total.

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Re: This game is overly complicated and puts new players off.

#32 Post by DarkNemesis »

ToXiK wrote:
Gonzo wrote:No, ure wrong. I play dota sometimes and i like it. But it is obvious that there is a big difference between the two games. I never said anything bad agains any game in mine posts. If anyone got that it all in ur mind...
This is the truth, DotA takes skill and EotA doesn't.
Lol...
I assume you were joking, right?
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Re: This game is overly complicated and puts new players off.

#33 Post by Ion »

Industrial ways takes psycological bases to instaurate those labbels.
Can someone translate this for me?
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Re: This game is overly complicated and puts new players off.

#34 Post by Gonzo »

What i said is that they use psycological knowlege like sigmund freud to sell more. That means they think the differences a game should have for each kind of player or buyer according to profiles they made.

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Re: This game is overly complicated and puts new players off.

#35 Post by Discombobulator »

Gonzo wrote:What i said is that they use psycological knowlege like sigmund freud to sell more. That means they think the differences a game should have for each kind of player or buyer according to profiles they made.
Sigmund Freud, the famous travelling salesman?
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Re: This game is overly complicated and puts new players off.

#36 Post by Gonzo »

Discombobulator wrote:
Gonzo wrote:What i said is that they use psycological knowlege like sigmund freud to sell more. That means they think the differences a game should have for each kind of player or buyer according to profiles they made.
Sigmund Freud, the famous travelling salesman?
Yea! That's right. And also his loyal friend Pavlov and last but not least Pavlov's dog.

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Re: This game is overly complicated and puts new players off.

#37 Post by Discombobulator »

Linux just isn't ready for the microwave oven yet. It may be ready for the toasters that you nerds use to distribute your toasted bread and bagels across the world wide web, but the average microwave user isn't going to spend months waiting for toast to toast and then hours compiling meals so that they can get a workable graphic interface to check their food with, especially not when they already have a Windows microwave oven which does its job perfectly well and is backed by a major corporation, as opposed to Linux which is only supported by a few unemployed chefs living in their mother's basement somewhere. The last thing I want is Gordon Ramsay (haha) providing me my OS.
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Re: This game is overly complicated and puts new players off.

#38 Post by Casval »

Random thought: it'd be nice if the map loading screen had some very basic instructions on it, especially regarding crystal.

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Re: This game is overly complicated and puts new players off.

#39 Post by Laser_Wolf »

Most of these thoughts are good, and some of them should be given some serious thought.

I just wanted to say that the first time I played EotA I sat for probably 5-10 minutes and read everything there was to read in the qests tab. Sure I was a lower level than everyone else, but I kinda knew what was going on. I also used it as a time to practice the things I had learned, or find out more about them. I was basically ready to go for the second game and have gone from there.
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Re: This game is overly complicated and puts new players off.

#40 Post by CryptLord1234 »

Laser_Wolf wrote:Most of these thoughts are good, and some of them should be given some serious thought.

I just wanted to say that the first time I played EotA I sat for probably 5-10 minutes and read everything there was to read in the qests tab. Sure I was a lower level than everyone else, but I kinda knew what was going on. I also used it as a time to practice the things I had learned, or find out more about them. I was basically ready to go for the second game and have gone from there.
Yeah, but do you expect most people to sit down and read it? I know I don't.
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.

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Re: This game is overly complicated and puts new players off.

#41 Post by Casval »

CryptLord1234 wrote:
Laser_Wolf wrote:Most of these thoughts are good, and some of them should be given some serious thought.

I just wanted to say that the first time I played EotA I sat for probably 5-10 minutes and read everything there was to read in the qests tab. Sure I was a lower level than everyone else, but I kinda knew what was going on. I also used it as a time to practice the things I had learned, or find out more about them. I was basically ready to go for the second game and have gone from there.
Yeah, but do you expect most people to sit down and read it? I know I don't.
Indeed, and that's the problem. There are very few people with a lot of patience. Unfortunately, the impatient and patient alike are all potential players, and the way the information is presented right now is both a bit obscure and hard to digest and integrate.

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Re: This game is overly complicated and puts new players off.

#42 Post by Something »

I'd just like to state that I've played very little of DotA. I started AoS on a map that is completely different from DotA in how you level, use items (rarely use them), upgrade army/structures, siege bases... REALLY different.

I have played less than a handful of DotA games, and I don't really intend on playing more. I find the huge hero selection, all of the shops and having to look through each one to find every item, including the secret shop of course, and then actually playing the game kind of discouraging altogether. Hell, when I first played DotA I didn't even know how to get lumber! I asked and asked, and nobody would fucking tell me. I eventually heard that you didn't need lumber, you just had to have the recipes. No documentation on it anywhere at the time either. Lets not forget the narcissistic/elitist community that can't agree on the game being balanced or not.

Oh, and if you want to talk about "confusing", try adopting a better vocabulary first: ARMY instead of creep. New players may actually think you're talking about neutral units! I know I thought for years when people said "creeps are overpowered". I mean, come on.. EotA has United Creeps, and people always short handing everything can lead me to believe they're talking about the United Creeps (even more so since there are no neutral units aside from critters on EotA), which could be their army, or heros, when they may have meant another races army instead. Who knows?
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Re: This game is overly complicated and puts new players off.

#43 Post by Casval »

Something wrote:I'd just like to state that I've played very little of DotA. I started AoS on a map that is completely different from DotA in how you level, use items (rarely use them), upgrade army/structures, siege bases... REALLY different.

I have played less than a handful of DotA games, and I don't really intend on playing more. I find the huge hero selection, all of the shops and having to look through each one to find every item, including the secret shop of course, and then actually playing the game kind of discouraging altogether. Hell, when I first played DotA I didn't even know how to get lumber! I asked and asked, and nobody would fucking tell me. I eventually heard that you didn't need lumber, you just had to have the recipes. No documentation on it anywhere at the time either. Lets not forget the narcissistic/elitist community that can't agree on the game being balanced or not.

Oh, and if you want to talk about "confusing", try adopting a better vocabulary first: ARMY instead of creep. New players may actually think you're talking about neutral units! I know I thought for years when people said "creeps are overpowered". I mean, come on.. EotA has United Creeps, and people always short handing everything can lead me to believe they're talking about the United Creeps (even more so since there are no neutral units aside from critters on EotA), which could be their army, or heros, when they may have meant another races army instead. Who knows?
It's all about where you play. In the community I moderate, TDA, which has a few thousand active individual accounts playing, most everyone is willing to help another person. It's nice that you've got a different perspective on AoS maps, but that's not how the majority of players are. There's a reason for the fact for most first-time EotA players, the big question they ask is "Is this like DotA"?

As far as the confusion with heroes and items goes, that's being taken care of. The lumber "requirement" was removed. Heroes and items are also being reshuffled and reorganized into more discernable categories. Also, I don't know where you get the idea that the community is elitist. If anything, I've found that the communities for other AoS's are elitist. Just about every pub game of EotA I join has some player saying "This is way better than DotA", when in reality, the two maps offer completely different experiences.

Either way, I think you prove a point. Just as you are not willing to try DotA again, many players are probably not willing to try EotA again for the same basic reasons.

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Re: This game is overly complicated and puts new players off.

#44 Post by Kalrithus »

Casval wrote:Also, I don't know where you get the idea that the community is elitist. If anything, I've found that the communities for other AoS's are elitist.
This made me chuckle, I don't know if you are playing with rose-tinted glasses when it comes to DotA or are just plain lucky, but about 90% of the DotA games I play (and I play quite a few) are full of big headed, trash-talking elitists, that if you are a noob pretty much grief you in chat until you leave (or resort to feeding) or find some way to attempt to demean you over the internet (lols). You are not allowed to ask a question or to make a mistake lest you be shouted down, and heaven forbid you not know what your team has in mind when they shift rows or are pursing the enemy. "why didn't you back me up" "Ugh *insert random curse here* you are so worthless"

I'm sure it might be different in a nice, kind community but out there in normal pubs games this IS the norm. from my experience.

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Re: This game is overly complicated and puts new players off.

#45 Post by CryptLord1234 »

Kalrithus wrote:. . . about 90% of the DotA games I play (and I play quite a few) are full of big headed, trash-talking elitists, that if you are a noob pretty much grief you in chat until you leave (or resort to feeding) or find some way to attempt to demean you over the internet (lols). You are not allowed to ask a question or to make a mistake lest you be shouted down, and heaven forbid you not know what your team has in mind when they shift rows or are pursing the enemy. "why didn't you back me up" "Ugh *insert random curse here* you are so worthless"

I'm sure it might be different in a nice, kind community but out there in normal pubs games this IS the norm. from my experience.
That's been my experience as well.
"L4D2 promises to set a new benchmark for co-op games. . ." Like L4D promised to hand us new maps, survivors, and zombies? We've seen how that works.

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Re: This game is overly complicated and puts new players off.

#46 Post by Casval »

Kalrithus wrote:
Casval wrote:Also, I don't know where you get the idea that the community is elitist. If anything, I've found that the communities for other AoS's are elitist.
This made me chuckle, I don't know if you are playing with rose-tinted glasses when it comes to DotA or are just plain lucky, but about 90% of the DotA games I play (and I play quite a few) are full of big headed, trash-talking elitists, that if you are a noob pretty much grief you in chat until you leave (or resort to feeding) or find some way to attempt to demean you over the internet (lols). You are not allowed to ask a question or to make a mistake lest you be shouted down, and heaven forbid you not know what your team has in mind when they shift rows or are pursing the enemy. "why didn't you back me up" "Ugh *insert random curse here* you are so worthless"

I'm sure it might be different in a nice, kind community but out there in normal pubs games this IS the norm. from my experience.
I was referring to a separate community. But in your case, I would say that's the typical internet mentality found in any map and any game. It doesn't necessarily make anyone elitist--it just means they're immature and easily irritable. I get the same reactions when I attempt to play Team Fortress 2, and it's also one of the reasons I haven't touched that game since I bought it.

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Re: This game is overly complicated and puts new players off.

#47 Post by Ion »

This made me chuckle, I don't know if you are playing with rose-tinted glasses when it comes to DotA or are just plain lucky, but about 90% of the DotA games I play (and I play quite a few) are full of big headed, trash-talking elitists, that if you are a noob pretty much grief you in chat until you leave (or resort to feeding) or find some way to attempt to demean you over the internet (lols). You are not allowed to ask a question or to make a mistake lest you be shouted down, and heaven forbid you not know what your team has in mind when they shift rows or are pursing the enemy. "why didn't you back me up" "Ugh *insert random curse here* you are so worthless"

I'm sure it might be different in a nice, kind community but out there in normal pubs games this IS the norm. from my experience.
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