Undead Change List

Learn about and comment on the next version of EotA in development.
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DarnYak
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Joined: August 12th, 2006, 2:54 pm

Undead Change List

#1 Post by DarnYak »

This is only changes to the undead, all others are changes to existing things thus belong in the standard change list.

List has been cleared for post-Test8 changes only
  • Sorrow Liege
    • Base movement speed lowered to 310 from 320
    • Aura of Celerity movement bonus reduced
    • Aura of Fatality ranged reduced to 600 from 900
    • Aura of Fatality damage reduced
    • Mortal Strike damage reduced slightly
    • Aura of Warding magic resistance increased
    • Aura of Focus evocation bonus increased
  • High Oracle
    • Befuddle movement reduction reduced
    • Befuddle cooldown increased to 20 seconds from 6
    • Nemesis stats reduced
    • Nemesis now limited to a maximum of 3 at any time (lowest health one will be replaced if you cast more)
    • Nemesis cooldown increased to 25 seconds from 14
  • Ascendant
    • Hell's Fury now does 50% damage to structures
    • Terra Smash now does 80% damage to structures
    • Energy Shield damage absorption increased
    • Stonegaze now blocks all healing effects to affected units (note: Regeneration effects, such as Stonegaze itself, are not affected)
    • [Bugfix] Stonegaze regeneration was stuck at level 1 rate
    • Stonegaze no longer stuns allied heroes
    • Base armor increased to 11 from 3
    • Terra Smash cast range increased to 300 from 20 (it will now move you to the center over the course of the animation)
    • Terra Smash animation now takes half the time as before (roughly a half a second to complete)
    • Ravenous Dive completely redone. While diving, the hero has 100% evasion, and no longer drains health. At the end of the dive, it will pick up one unit (prefering higher health over lower, and prefering heroes over non), draining health from that unit for a short time, and carrying it with it. That unit is also used as a shield, causing a percentage of damage the Ascendant takes to be diverted to the carried unit. Finally, it drops the unit to the ground at the end for a final bit of damage.
    • Ravenous Dive is now a Deathblow for heroes that get picked up
    • Stonegaze now fades if a unit reaches full health
    • Terra Smash damage increased
  • Incarnation
    • Rend Soul now properly ignoring default 75% magic resistance
    • Mark of the Reaper health/mana restored increased to 6%, from 4%
    • Mark of the Reaper cooldown decreased to 25 seconds, from 40
    • Gravebind now has a proper effect when used with Mark of the Reaper
    • Avatar now has an additional effect, Grim Reach, which gives a % chance that spells cast will act as if the target has Mark of the Reaper
  • Defiler
    • Frailty is now a Deathblow
  • Nephilim
    • Scorch now does 50% damage to structures
    • Blastwave now does 30% damage to structures
    • [Bugfix] Blastwave's damage was higher then intended
    • Retaliate no longer works on structures
    • Swipe no longer workson structures
    • Ignis Salvo now does 70% damage to structures
    • Many mana cost adjustments (upward generally)
    • Ignus Salvo damage reduced
    • Ignus Salvo level 4 reduced to 3 waves, number of fireballs increased to 24 from 18
    • Execute stun reduced
    • Execute is now a Deathblow
  • Emberwraith
    • Attack damage increased to 56 + 1d10 from 47 + 1d9
    • Pyroclasm mana cost reduced
    • Cauterizeis now a flat 75 mana across all levels
  • Forlorn Martyr
    • Static Charge no longer discharges when its less then 10% of full
    • Ion Surge slow reduced to 50%
    • Thunderstrike cast range reduced to 500 from infinite (oops)
    • Thunderstrike cooldown increased to 28 seconds from 22
    • Ion Surge damage reduced
    • Stormspire cooldown increased to 45 seconds from 30
    • Stormspire mana cost increased
    • Stormspire health reduced
    • Stormspire's Streak bonus range reduced to 2.5 x Mana from 3 x Mana
    • Ion Surge is now a Deathblow

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