EotA: Twilight 1.16c6 Download

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DarnYak
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EotA: Twilight 1.16c6 Download

#1 Post by DarnYak »

Updated Int Surge to not use a buff and fixed hero attack procs.

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Re: EotA: Twilight 1.16c6 Download

#2 Post by watermelon »

Blast Arrow while Bane is impaling can get him to be paused forever.

Also wanted to note that I think Orb of Falling Ash deprecates Ice Skull.

EDIT:
I don't think Rue's evoc aura is working. Magic resistance doesn't seem to be scaling with level. (Level 2 should be a 34% reduction but there's no change in Rend Soul's reduced damage between Level 1 and 2 magic resistance.)
Attached replays just for evidence.
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rue's evoc aura.w3g
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rue magic resistance.w3g
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Re: EotA: Twilight 1.16c6 Download

#3 Post by Jouven »

Well it wasn't tactician nets, it was the arrow!, at long last we have found the cause of the bug.

Btw after "many" games on 1.16, which I label as the "casters era", I think tanks and casters are more on par than before but you have to do something about the few agi heroes that exist Infil, Swash, High Oracle? and Scarlet Maiden. I mean Arcane archer and Dread Shaman are more "casterish" (maybe DS doesn't feel it that much but he has many gimmicks) and hag is imba per se.

Infil rocks if she manages to get ahead but if she gets behind she becomes completely useless.
Swash sucks.
High Oracle is a decent support hero but sub par compared to the others heroes.
Scarlet Maiden... needs an overhaul?

PD: many tool tips without spell details (my concern are durations mostly).

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Re: EotA: Twilight 1.16c6 Download

#4 Post by Scheba »

Two minor bugs:
  • Fluster doesn't work against mercenaries
  • Dragonbreath Chili always breathes from left to right, regardless of the direction the buffed unit is facing

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Re: EotA: Twilight 1.16c6 Download

#5 Post by Jouven »

I don't know if this is a bug... but uploading last weekend games I saw a weird moment in a game https://www.youtube.com/watch?v=_3QrEEZ ... page#t=292 (Eido gets killed, insta res and gets tped back by dw trap)

What is the AI Res time?

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Re: EotA: Twilight 1.16c6 Download

#6 Post by DarnYak »

At level 4 it caps at like 2 seconds or something, doesn't seem that unreasonable.

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Re: EotA: Twilight 1.16c6 Download

#7 Post by watermelon »

Tooltip Errors:
Harpy's hero selection tooltip has the wrong order for Blade Rain, which should come first.
Killing Fields still mentions the old mechanic of creating a talon on bleeding units.

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Re: EotA: Twilight 1.16c6 Download

#8 Post by DarnYak »

watermelon wrote:Tooltip Errors:
Harpy's hero selection tooltip has the wrong order for Blade Rain, which should come first.
Tooltips come in no particular order in the selection.

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Re: EotA: Twilight 1.16c6 Download

#9 Post by watermelon »

Soulmate gets too laggy when the circle gets bigger.
Incinerate's tooltip debuff duration still seems to be weird.
EDIT: Vengeance can't be used on full health targets.
Tyrant's crystals don't seem to be giving the correct numbers; it's higher than it actually is.
EDIT 2: Geomancy - Sandstorm doesn't seem to work though it shows the cloud effect.
EDIT 3: Flesh-Eating cloud will try to damage Stalkers and Owls.
EDIT 4: Update on Soulmate's attribute reduction against enemies. The duration only seems to last a second after breaking the link.
EDIT 5: Map Info upkeep can be reached around 90-100 energy.

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Sunday Soulbinder

#10 Post by aegir ravenking »

I know someone said they told you a couple of these, but why not post?

Mending(at least with talent, I don't think I checked before getting it) don't show on -s.

Pearl's murlocs leave bodies, which act very strangely with Entrap Soul(no function) and Rend(I think they exploded, then left a floating, rolling body, which then would explode again) and yes I know, it is called something like carnage now.

Soul Strike tooltip lists damage per orb instead of damage per second.

Some of Decoy's tooltips are for the old Decoy, some are for new. I only to to level 3, but dear god, I LIKE.
Formerly known as kevin.mentor.
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Re: EotA: Twilight 1.16c6 Download

#11 Post by Scheba »

A list of some minor things that have popped up in the last few weeks:
  • Blizzard attack speed reduction against buildings has a slightly larger AoE radius than the damage effect
  • Blizzard has no AoE targetting cursor (maybe because the radius isn't fixed?)
  • Demonic weapon tooltip doesn't state its duration
  • Shadowclap tooltip doesn't state the duration of the slow effect
  • Rue's auras still work while he is phased out (item auras are probably affected too)
  • Forks count for font control (maybe for zeppelin control too?)
  • invisible heroes count for font control (maybe for zeppelin control too?)
  • Fiend interacion with moontears: he can pick them up (without dying immediately), can't drop them intentionally, drops them on death, but can't charge them
    so the only way to empty his inventory of moontears is to have enemies kill him
  • when the Fiend is channeling an item skill (like the one on Menderstone), any order given to the Blackguard will cause him to stop channeling (technically not a bug, just inconvenient)
  • Shadowclap can create desecrated corpses if an enemy dies while in melee range of the Blackguard
  • when you play Icespinner and use the Crystal Staff to create illusions, those illusions automatically imitate the behaviour of the real Icespinner just like illusions created by Glaciate do (not sure if it happens because they are illusion copies of the Icespinner or because they are controlled by the same player who has chosen the Icespinner as his hero)
  • Impale sometimes passes right through a target (I have only observed this when using it at a target directly in front of Bane so far)

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Re: EotA: Twilight 1.16c6 Download

#12 Post by Jouven »

1. Defiler ultimate can't be cast on a bridge, WTF!?
2. Yesterday we had a "clear crash situation", but maybe it was a coincidence, we might need to try to repeat it. I went down first, the thing was incarnation ultimate was being cast (because BONESTORM!!), during the skeleton rising wm did cast AM's ultimate and just when the banshee model went down, when the stun happens, my war3 crashed, then after 1 min or so everyone, Scheba and wm, followed except the incarnation player.

When I upload this weekend videos you can see clearly when and how it happened.

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Re: Sunday Soulbinder

#13 Post by DarnYak »

Mending(at least with talent, I don't think I checked before getting it) don't show on -s.
Static values aren't in -s.
aegir ravenking wrote:Pearl's murlocs leave bodies, which act very strangely with Entrap Soul(no function) and Rend(I think they exploded, then left a floating, rolling body, which then would explode again) and yes I know, it is called something like carnage now.
That's what carnage is suppose to do. And entrap souls doesn't work on summons.
Soul Strike tooltip lists damage per orb instead of damage per second.
I'm only seeing per second everywhere..


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