Eve of the Apocalypse: Twilight

An Aeon of Strife map for Warcraft 3
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PostPosted: November 4th, 2012, 3:18 pm 
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Some AI improvements, bugfixes, some minor balance stuff.

DarnYak


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PostPosted: November 7th, 2012, 4:16 pm 
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No problems yet? Is it time to release the final bug free version?

DarnYak


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PostPosted: November 9th, 2012, 2:04 am 
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Chili still refuses to work sometimes.
Chef can't target air units.
-spawncap and -spawnrate do not work properly in multiplayer games (intended?)
GH should probably be toned down.


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PostPosted: November 9th, 2012, 10:19 am 
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Timbercurse balancing. Long duration, cheap mana cost, short cooldown, and affecting towers all contribute to it being OP.
If you haven't, you could reduce Doll's range so it won't screw up melee heroes so badly.


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PostPosted: November 9th, 2012, 11:04 am 
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mypaxep wrote:
Chili still refuses to work sometimes.

I'll add the spammy debug code back in then. Or maybe someone can get it to break in the earlier version that has the debug stuff. I couldn't get it to break when I wanted to test it.

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-spawncap and -spawnrate do not work properly in multiplayer games (intended?)

There should be no difference between single and multiplayer games. I did notice that for spawnrate I forgot to list it as being a % instead of the formerly used duration between spawns (so use -spawnrate 200 to double spawns)

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If you haven't, you could reduce Doll's range so it won't screw up melee heroes so badly.

It intentionaly had long range so you can catch people trying to run, but I'll reduce it and just let players put themselves in a proper position to take advantage of it.

DarnYak


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PostPosted: November 10th, 2012, 12:10 am 
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It's too easy to spam with murlocs.

EDIT:
You should remove the energy perk in Candle even though no one cares about it.
I underestimated the stat perk; it gives a pretty strong edge to all heroes in the beginning by making them less squishy and able to spam more spells.


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PostPosted: November 10th, 2012, 9:19 am 
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watermelon wrote:
I underestimated the stat perk; it gives a pretty strong edge to all heroes in the beginning by making them less squishy and able to spam more spells.

Why you always gotta underestimate me.

DarnYak


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PostPosted: November 10th, 2012, 1:20 pm 
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This post adds a reminder to Yak about boosting Gloves of Evoc and the other gloves no one uses.

EDIT:
Minor Tweak Guide for Neph:
Shred - Unfortunately doesn't hit air which doesn't make sense since Vampiric Bite can. (So Neph can use his mouth to attack flying units but his arms are too stubby?)
Plunder - Get rid of the unhelpful dispel or fix it to actually get rid of friendly buffs. Would be nice if it could do something against spawns.
Blastwave - Mana scaling is a bit high. Either reduce mana cost or scale the damage.
Scintillate - Immolation effect is unnoticeable and doesn't seem to scale with level.
Fire Trees - Buggy in that it doesn't always create trees (Possibly due to not having vision). Wouldn't mind to see just one big tree emerge that's more buffed than the individual three trees.
Silence - For scaling, would be nice if casting range increased a bit in exchange for a smaller boost in the AoE.
Vampiric Bite - Mana cost should definitely be lower and/or damage output could be increased.
Fireballs - Damage output from this skill doesn't seem that strong, especially since it gets divided.
Immortal's Breath - High mana cost with the already high cooldown seems discouraging.

EDIT 2:
Retaliate - Could you make sure locust is added to the images? When they have collision, they creepblock Neph.
Are you fine with Chili affecting Owls?
Faster Soul Strike is nice, but it's still very easy to escape without the talented stun. I think the range could be increased.


Last edited by watermelon on November 10th, 2012, 10:29 pm, edited 3 times in total.

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PostPosted: November 10th, 2012, 1:36 pm 
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There are still gloves in EotA? :shock:

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<EotA@Azeroth> YAKS GO MOOOOOOOOOOOOOOOOOOOOOOOO

Dekar: the ultimate ocean themed hero should buff and depend on spawn waves!
DarnYak: why is that
Dekar: WAVES
Dekar: :D
DarnYak: i was afraid that was the answer


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PostPosted: November 11th, 2012, 10:18 am 
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Attachment:
need more workers.jpg
need more workers.jpg [ 225.93 KiB | Viewed 2800 times ]

The workers were on my team. Might have been due to hiring Blackguard.
Also, level 4 ult for Fire Panda dealing about 2500 damage was awesome.


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