New Equipment: Shields

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DarnYak
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New Equipment: Shields

#1 Post by DarnYak »

1.13e will have a new batch of shield items available. However their scaling will work a bit differently than other items.

First, there will be fewer upgrade ranks of shields, something along the lines of +0, +3, and +5 only.

Second, all shields will have a self targetted active ability. This will not scale with item level.

Third, costs will scale differently because of the unscaling ability. The result is shields will have a fairly high initial cost, but their final cost will be a bit lower than normal equipment. Technically these items will be more cost efficient for stats with more upgrades, but that's only because a portion of the cost goes to the non-upgrading active ability.

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Re: New Equipment: Shields

#2 Post by DarnYak »

Currently Shields upgrade as +0, +3, +5. I'm wondering, are people ok with that naming convention, or is it confusing ("wtf why did it skip 3 levels this is a bug")

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Re: New Equipment: Shields

#3 Post by Zdig25 »

Might be better if they're just +1 +2 +3

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Re: New Equipment: Shields

#4 Post by SuIIy »

Currently Shields upgrade as +0, +3, +5. I'm wondering, are people ok with that naming convention, or is it confusing ("wtf why did it skip 3 levels this is a bug")
Might be better if they're just +1 +2 +3
This could be confusing to some players. Probably scale it like Zdig suggested.

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Re: New Equipment: Shields

#5 Post by watermelon »

It was confusing at first, but it does let the player know that the shield can't be upgraded beyond +5 like with the other items.
If you did change it, I would still start with +0 though.

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Re: New Equipment: Shields

#6 Post by Zdig25 »

you could also just make the initial item as +3 then the upgrades +4 and +5

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Re: New Equipment: Shields

#7 Post by DarnYak »

The current 0/3/5 levels is because that's their equivalent power levels. I was hoping to avoid people thinking a +2 shield caps out much lower than a +5 anything else.

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Re: New Equipment: Shields

#8 Post by Dekar »

They can see from the stats how good it is.
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Re: New Equipment: Shields

#9 Post by Tehw00tz »

DarnYak wrote:The current 0/3/5 levels is because that's their equivalent power levels. I was hoping to avoid people thinking a +2 shield caps out much lower than a +5 anything else.

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Re: New Equipment: Shields

#10 Post by Zdig25 »

DarnYak wrote:The current 0/3/5 levels is because that's their equivalent power levels. I was hoping to avoid people thinking a +2 shield caps out much lower than a +5 anything else.

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^ thats why I was suggesting that the items could just be bought at +3, then you can upgrade twice, +4, +5 so no confusion on power levels

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Re: New Equipment: Shields

#11 Post by DarnYak »

How isn't that confusing when the +3 would be equivalent to other +0's?

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Re: New Equipment: Shields

#12 Post by jamn455 »

Maybe put something in the tooltip in a different color saying that it can only be upgraded a certain number of times.
Line 'em up.
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Re: New Equipment: Shields

#13 Post by Zdig25 »

DarnYak wrote:How isn't that confusing when the +3 would be equivalent to other +0's?

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but they're not equivalent, even at the base level the passives are very strong, and im sure once all the actives work they'll be even better.

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Re: New Equipment: Shields

#14 Post by SuIIy »

Keep in mind they are proportionally more expensive per upgrade, as well as the initial cost being higher. That, and you can only buy one of each.

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Re: New Equipment: Shields

#15 Post by Dekar »

How about adding 5 upgrade levels to them if everything else is so confusing.
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Re: New Equipment: Shields

#16 Post by DarnYak »

Dekar wrote:How about adding 5 upgrade levels to them if everything else is so confusing.
Well in an ideal world i would spend a week stripping out the existing intermediate upgrades so everything only has 3 levels.

On a related note, are there any major complaints with only having 3 levels?

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Re: New Equipment: Shields

#17 Post by SuIIy »

Honestly, people will figure it out quick enough when they go to temper it. It shouldn't be a huge issue. I'd say leave the 3 tier upgrade scale.

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Re: New Equipment: Shields

#18 Post by Zdig25 »

Will shields be fully functional in the next version?

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Re: New Equipment: Shields

#19 Post by DarnYak »

Well, yea. Orbs have been upgraded similarly as well. Helms are next in line but thier getting a different setup completely.

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Re: New Equipment: Shields

#20 Post by SuIIy »

Are all the items getting active/passive skills?

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Re: New Equipment: Shields

#21 Post by DarnYak »

No. Helms are going to vary widely (some active, most not), gloves might follow the same. Armor definitely not.

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Re: New Equipment: Shields

#22 Post by jamn455 »

Are artifacts going to get a buff now that a ton of other items are getting active abilities as well?
Line 'em up.
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Re: New Equipment: Shields

#23 Post by DarnYak »

The ones that need it, yea. Probably 2-3 new artifacts too.

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Re: New Equipment: Shields

#24 Post by SuIIy »

The ones that need it, yea. Probably 2-3 new artifacts too.
You scrapped the fury orb :(

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