by Jouven » December 11th, 2017, 12:33 pm
An issue that is pretty present is that some melee heroes have a small range like 1xx on the regular attack, i.e. Acid reaver, and others are just "melee", this small range "mitigates" some of the pathing and LOS problems.
On top of this problem there is the building attack issue that all the melee heroes suffer, or any hero when using wallcrackers, the hero needs to be on really specific angle of the building, this happens mostly on the bigger buildings, to be able to do anything and pretty often the hero ends circling around in a really odd way. So please give all "true melee" heroes (those that have attack range "melee") some range like Acid Reaver and also do the same with the wallcrackers.