Eve of the Apocalypse: Twilight

An Aeon of Strife map for Warcraft 3
It is currently December 13th, 2017, 2:58 am

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PostPosted: October 1st, 2017, 1:36 pm 
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Version NY.8


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PostPosted: October 21st, 2017, 5:23 pm 
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Fix the obelisk building and building repairing. Increase the gold!!! I think that's why the AI gets ahead lately they scale better than us if the gold rewards are lower.


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PostPosted: October 29th, 2017, 1:58 pm 
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Maybe fixes above problems


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PostPosted: December 10th, 2017, 2:44 pm 
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This is why we keep playing EotA for so long: https://www.youtube.com/watch?v=oSM4-TiE850&t=6m36s


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PostPosted: December 11th, 2017, 12:33 pm 
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An issue that is pretty present is that some melee heroes have a small range like 1xx on the regular attack, i.e. Acid reaver, and others are just "melee", this small range "mitigates" some of the pathing and LOS problems.
On top of this problem there is the building attack issue that all the melee heroes suffer, or any hero when using wallcrackers, the hero needs to be on really specific angle of the building, this happens mostly on the bigger buildings, to be able to do anything and pretty often the hero ends circling around in a really odd way. So please give all "true melee" heroes (those that have attack range "melee") some range like Acid Reaver and also do the same with the wallcrackers.


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PostPosted: Yesterday, 12:39 pm 
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Yak's Secretary
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I have no problems with increasing the range on wallcrackers to get around WC3's dumb pathing.

I'm not so sure about the melee hero attack range as it does seem like it would be a bigger change in balance. How about all melee heroes having true melee range? :P If I do increase the range, I'll make a different version to see if I want to stick with it.

Also does anyone have thoughts on the bounty in 8a?


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