Search found 412 matches

by Kalrithus
September 11th, 2011, 1:56 pm
Forum: General Discussion
Topic: Game Day Sunday 21st 4pm eastern
Replies: 139
Views: 77106

Re: Game Day Sunday 21st 4pm eastern

Official start in 4 mins, gogogogo
by Kalrithus
September 11th, 2011, 10:40 am
Forum: General Discussion
Topic: Game Day Sunday 21st 4pm eastern
Replies: 139
Views: 77106

Re: Game Day Sunday 21st 4pm eastern

Once again this is today, for those of you that have joined yourself to the EotA steam group you should hopefully receive a notification about the gameday. See you all there.
by Kalrithus
September 10th, 2011, 9:39 pm
Forum: Suggestions
Topic: Zooming
Replies: 8
Views: 8089

Re: Zooming

collision affects balance significantly especially in an AoS, its not something to enter into lightly
by Kalrithus
September 10th, 2011, 8:10 am
Forum: General Discussion
Topic: Game Day Sunday 21st 4pm eastern
Replies: 139
Views: 77106

Re: Game Day Sunday 21st 4pm eastern

Today is Saturday, not Sunday, and we always meet in channel Clan EotA for games.
by Kalrithus
September 9th, 2011, 9:33 pm
Forum: Bug Reports
Topic: Fatal Errors
Replies: 16
Views: 17770

Re: Fatal Errors

Crit Error on Candleburg ( I hate that place) This application has encountered a critical error: FATAL ERROR! Program: c:\program files (x86)\warcraft iii\war3.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:6F4790C1 The instruction at '0x6F4790C1' referenced memory at '0x0000000C'. The memory ...
by Kalrithus
September 9th, 2011, 5:59 pm
Forum: Bug Reports
Topic: Fatal Errors
Replies: 16
Views: 17770

Fatal Errors

here's the replay from reborn fatal erroring
by Kalrithus
September 9th, 2011, 1:53 pm
Forum: General Discussion
Topic: First EotA Games
Replies: 22
Views: 14902

Re: First EotA Games

the command -o pings the location of all obelisks and even color coordinates them based on control, while not being readily apparent to new players it is again located in the hints that appear periodically in the game.
by Kalrithus
September 9th, 2011, 1:48 pm
Forum: General Discussion
Topic: First EotA Games
Replies: 22
Views: 14902

Re: First EotA Games

Monoliths?
by Kalrithus
September 9th, 2011, 1:08 pm
Forum: General Discussion
Topic: First EotA Games
Replies: 22
Views: 14902

Re: First EotA Games

It is in the hints that observant people read during the course of the game, and there's the whole oh my mana is going up when I pass by this building after respawning!
by Kalrithus
September 9th, 2011, 8:43 am
Forum: Video & Computer Games
Topic: Saga of Ryzom
Replies: 1
Views: 4181

Saga of Ryzom

Was wondering who else has played this in the past or still does. Quite a fun game even though its even older than WoW with a crafting system infinitely better imo. The experience in general is a pretty good combination of scenery/story/ and free gameplay.
by Kalrithus
September 8th, 2011, 12:29 pm
Forum: Suggestions
Topic: Hero Idea - The Wrath Lord
Replies: 13
Views: 8488

Re: Hero Idea - The Wrath Lord

updated Weapons of wrath, no longer a random buff but now a active choice of which weapon to use.
by Kalrithus
September 8th, 2011, 7:39 am
Forum: Suggestions
Topic: Hero Suggestion: Revenant
Replies: 4
Views: 6008

Re: Hero Suggestion: Revenant

His bio for the hero explained why he's on the Fel Orc side. Anyways here's my review Spirit Lance - a Long range nuke with magic armor reduction: there is no magic armor per-say in warcraft 3 although there are things that can give you magic damage reduction so I'm sure that the opposite can be app...
by Kalrithus
September 7th, 2011, 9:35 pm
Forum: Suggestions
Topic: Hero Idea - The Wrath Lord
Replies: 13
Views: 8488

Re: Hero Idea - The Wrath Lord

Reworked Wrathful Wounds (thanks reborn). Hopefully its not quite as crappy now.
by Kalrithus
September 7th, 2011, 2:00 pm
Forum: Suggestions
Topic: Hero Idea - The Wrath Lord
Replies: 13
Views: 8488

Re: Hero Idea - The Wrath Lord

595 kb with textures
by Kalrithus
September 7th, 2011, 11:50 am
Forum: Video & Computer Games
Topic: Different EotA 2 possibility, maybe...?
Replies: 6
Views: 6671

Re: Different EotA 2 possibility, maybe...?

Guarantee making skills though would be as hard or harder than for sc2, unless they actually pull out something reasonable this time.
by Kalrithus
September 7th, 2011, 9:19 am
Forum: Suggestions
Topic: Hero Idea - The Wrath Lord
Replies: 13
Views: 8488

Re: Hero Idea - The Wrath Lord

A couple screenshots as pictures

Binni with his sword Rage
WrathwithRage.jpg
Binni with his hammer Spite
WrathwithSpite.jpg
PS: Armor comes in 4 colors: Red, Black, Green, and Blue!
by Kalrithus
September 7th, 2011, 8:30 am
Forum: Suggestions
Topic: Hero Idea - The Wrath Lord
Replies: 13
Views: 8488

Re: Hero Idea - The Wrath Lord

Bump finished with skills... just need talents. Feedback is highly desired.
by Kalrithus
September 6th, 2011, 10:10 pm
Forum: Suggestions
Topic: Hero Idea - The Wrath Lord
Replies: 13
Views: 8488

Hero Idea - The Wrath Lord

Binidkh Legion The Wrath Lord Bio: Bini was always mad about something. He was mad about not being the biggest demon. He was mad about not being the strongest demon. He was even mad about not being the most intelligent demon. But mostly he was just mad, and thats what Deinnov saw as useful. Chances...
by Kalrithus
September 6th, 2011, 8:42 pm
Forum: General Discussion
Topic: The Behemoth
Replies: 27
Views: 18123

Re: The Behemoth

Actually I double checked and its just that, an AoE effect, they are stationary and deal immolation type damage around them
by Kalrithus
September 6th, 2011, 8:14 pm
Forum: General Discussion
Topic: The Behemoth
Replies: 27
Views: 18123

Re: The Behemoth

The radius is necessary because it normal effect is AoE and a very small one where aiming is important.
by Kalrithus
September 6th, 2011, 7:56 pm
Forum: General Discussion
Topic: The Behemoth
Replies: 27
Views: 18123

Re: The Behemoth

In c2 he received a rework on Maw of Death, nerfs to high level miasma flies, and a reduction on the break range on anchor making it easier to escape. Anchor itself isn't hard to deal with because it dies to 1 charge of a dispel wand and can be meleed to death quite quickly at higher levels, also if...
by Kalrithus
September 6th, 2011, 11:26 am
Forum: General Discussion
Topic: If map size were no restriction....
Replies: 4
Views: 4131

Re: If map size were no restriction....

well in this case I got fooled by the eye candy, the model looks good but its missing the all important spell animations because its using the old vanilla pit lord (Mannoroth) as its base.
by Kalrithus
September 6th, 2011, 7:38 am
Forum: General Discussion
Topic: If map size were no restriction....
Replies: 4
Views: 4131

Re: If map size were no restriction....

Well we never know how high the map will go with awesome content alone, and I think most will agree awesome content > some special models.
by Kalrithus
September 5th, 2011, 10:38 pm
Forum: General Discussion
Topic: If map size were no restriction....
Replies: 4
Views: 4131

If map size were no restriction....

This is how Glacial Tyrant could look http://xgm.ru/p/wc3/3942
by Kalrithus
September 5th, 2011, 8:54 pm
Forum: Suggestions
Topic: Arachnus King of Spiders
Replies: 101
Views: 68548

Re: Arachnus King of Spiders

thinking about making a test map for this hero as a proof of concept, bump for even more ideas!