Search found 412 matches

by Kalrithus
August 10th, 2011, 11:29 am
Forum: Bug Reports
Topic: List of Bugs
Replies: 41
Views: 26687

Re: List of Bugs

There may be a memory leak issue on Candle somewhere, both me and Sparda and I believe 1 pubby as well all crashed as the game got up into the longer side. I received a not enough storage to process command error =/. Also Aeromancess's animation for tempest didn't show up at all, although it still d...
by Kalrithus
August 9th, 2011, 12:24 pm
Forum: General Discussion
Topic: Best Version Ever
Replies: 7
Views: 3669

Re: Best Version Ever

What is this... I don't even know
by Kalrithus
August 7th, 2011, 11:17 am
Forum: General Discussion
Topic: Highest level ever seen in a legitimate game?
Replies: 8
Views: 6545

Re: Highest level ever seen in a legitimate game?

I've only got to above 65, generally to 80 in 2v5 bots games, in pub games I normally don't see higher than 40.
by Kalrithus
July 25th, 2011, 12:02 pm
Forum: Balance
Topic: Nephilim: Seeking Input
Replies: 18
Views: 15348

Re: Nephilim: Seeking Input

Yes, have played him, enjoyed him quite a bit. Pre-fix to his cooldowns he was incredibly fun but incredibly OP, gonna play him some more now so I can give a more up-to-date review.
by Kalrithus
July 2nd, 2011, 7:14 am
Forum: Next Version
Topic: 1.12c8 Test1 Version
Replies: 13
Views: 5108

Re: 1.12c8 Test1 Version

Anyone for more test games today?
by Kalrithus
June 29th, 2011, 1:19 pm
Forum: Off Topic
Topic: Batman is sending me spam
Replies: 14
Views: 11149

Re: Batman is sending me spam

lol
by Kalrithus
June 28th, 2011, 8:56 am
Forum: Next Version
Topic: Gloomreap Improvements
Replies: 23
Views: 9052

Re: Gloomreap Improvements

The lanes are pretty straightforward now so its hard to believe people could get lost anymore. My only thought is that the top left and bottom right corners look lonely now without their bases. Also talents work on gloomreap and stormwail
by Kalrithus
June 27th, 2011, 8:45 pm
Forum: Next Version
Topic: Kedge Changes Feedback
Replies: 8
Views: 3318

Re: Kedge Changes Feedback

It does fix that in that it seems the left lane is a better lane for xp (perceived might not be the case) so once you grab the tear you might as well hop in that lane if you want to try and cap it quickly.
by Kalrithus
June 27th, 2011, 4:01 pm
Forum: Next Version
Topic: Kedge Changes Feedback
Replies: 8
Views: 3318

Re: Kedge Changes Feedback

Actually it does work because I did it, and while its nice to hope for the best its an undeniable fact that there are people out there that derive pleasure from griefing and ruining the fun of others.
by Kalrithus
June 27th, 2011, 11:23 am
Forum: Next Version
Topic: Kedge Changes Feedback
Replies: 8
Views: 3318

Kedge Changes Feedback

The change to moontears I'm feeling mixed about. It definitely encourages team play and for the carrier to play smart in accumulating experience, but I find it easy to abuse the mechanic or ignore it all together. For example, a person could buy a storage plane and have it grab the tear, then hide i...
by Kalrithus
June 27th, 2011, 11:19 am
Forum: Next Version
Topic: Verdant Falls Feedback
Replies: 16
Views: 5444

Re: Verdant Falls Feedback

---------------------------------------- Memory Dump ---------------------------------------- Code: 16 bytes starting at (EIP = 6F4790C1) 6F4790C1: 8B 51 0C 8B 49 08 56 57 E8 62 69 BC FF 8B 7C 24 .Q..I.VW.bi...|$ Stack: 1024 bytes starting at (ESP = 0018EE64) * = addr ** * 0018EE60: FC 7E 36 2A 00 ...
by Kalrithus
June 27th, 2011, 9:53 am
Forum: Next Version
Topic: Verdant Falls Feedback
Replies: 16
Views: 5444

Re: Verdant Falls Feedback

just some observations from the game I just played On capturing Fonts and Tower cores allotted 1st Font - Font of Tides (Right Lane) Had 50%-83% control when captured, awarded 1 tower core, Gained small spawn wave 2nd Font - Font of Tides again, Had 100% control the entire time, awarded 0 tower core...
by Kalrithus
June 27th, 2011, 8:27 am
Forum: Next Version
Topic: 1.12c8 Test1 Version
Replies: 13
Views: 5108

Re: 1.12c8 Test1 Version

War3 really is notorious for having poor death checks, I remember trying to code a number of abilities where it checked for dead units around a unit and half the time even if they were decaying corpses it wouldn't acknowledge them as dead yet.
by Kalrithus
June 26th, 2011, 1:09 pm
Forum: Next Version
Topic: EotA 1.12d Test1 - Today (MAYBE)
Replies: 9
Views: 3603

Re: EotA 1.12d Test1 - Today (MAYBE)

in
by Kalrithus
June 9th, 2011, 9:10 pm
Forum: General Discussion
Topic: S2 employee talks about how awesome EotA is
Replies: 10
Views: 5645

Re: S2 employee talks about how awesome EotA is

Yea I can understand not wanting to learn JASS or vJASS, it seems tedious as opposed to the GUI at first anyway. I'm actually in the process of recreating the game Z in Warcraft 3 so I'm trying to figure out the best way to code the squad based infantry units, I'll try it in GUI and if I can't make ...
by Kalrithus
June 9th, 2011, 7:35 pm
Forum: General Discussion
Topic: S2 employee talks about how awesome EotA is
Replies: 10
Views: 5645

Re: S2 employee talks about how awesome EotA is

Really looking forward to the public release if it ever happens. Been getting back into mapmaking since I quit WoW again and I'm eager to see how you implemented certain spells.
by Kalrithus
June 9th, 2011, 3:48 pm
Forum: General Discussion
Topic: S2 employee talks about how awesome EotA is
Replies: 10
Views: 5645

Re: S2 employee talks about how awesome EotA is

It's kind of funny, most of the people who responded either have no idea what EotA was or had good or impartial memories of it. Then you get to the response by Pablo! a little over halfway down and he's bashing Nome about how he's "obsessed" with EotA and that EotA has no balance at all. S...
by Kalrithus
April 18th, 2011, 11:42 am
Forum: EotA Lore
Topic: EotA Tales - Clash of Souls
Replies: 7
Views: 6232

Re: EotA Tales - Clash of Souls

Ardin = Forlorn Martyr iirc
by Kalrithus
April 12th, 2011, 11:04 am
Forum: The Bots
Topic: Old EotA Rank Codes
Replies: 32
Views: 23114

Re: Old EotA Rank Codes

I showed up at what I thought was the right time and hung out for a good 30 mins guess I must have just missed you or something.
by Kalrithus
April 9th, 2011, 8:11 am
Forum: The Bots
Topic: Old EotA Rank Codes
Replies: 32
Views: 23114

Re: Old EotA Rank Codes

Still on to get a few games going today?
by Kalrithus
March 23rd, 2011, 7:45 am
Forum: The Bots
Topic: Old EotA Rank Codes
Replies: 32
Views: 23114

Re: Old EotA Rank Codes

It's disabled in single player but when you host the game through local area network it still works, if you don't want to use battle.net anyway.
by Kalrithus
January 27th, 2011, 3:32 pm
Forum: Exodus II Development
Topic: Status
Replies: 15
Views: 11391

Re: Status

perish the thought!
by Kalrithus
December 6th, 2010, 11:08 am
Forum: Starcraft 2
Topic: Good custom maps?
Replies: 10
Views: 9066

Re: Good custom maps?

I'll second the Star Battle one, is pretty good now with more room for growth.
by Kalrithus
November 24th, 2010, 12:36 pm
Forum: Starcraft 2
Topic: North Korea Attacks South Korea
Replies: 5
Views: 5562

Re: North Korea Attacks South Korea

I think they've been playing too much C&C and have tesla power on the brain
by Kalrithus
November 23rd, 2010, 12:36 pm
Forum: Starcraft 2
Topic: North Korea Attacks South Korea
Replies: 5
Views: 5562

Re: North Korea Attacks South Korea

dems fightin werds