Search found 361 matches

by CryptLord1234
October 10th, 2009, 8:18 pm
Forum: Balance
Topic: Clockwerk Goblins
Replies: 3
Views: 4629

Clockwerk Goblins

Might've been a thread about these previously, and if so, my apologies. If there is, it's ridiculously old. Anyway: These things are ridiculous. I've been in a game with them recently, in which we all ended up running 'cause nothing else could be done. Let's take a look at this: -Heavy Armor: Their ...
by CryptLord1234
October 9th, 2009, 9:16 am
Forum: Suggestions
Topic: Balancing Additional Spawn Towers
Replies: 6
Views: 5219

Re: Balancing Additional Spawn Towers

Just willy nilly placing spawn towers can be disastrous. For example, if you get dragonhawks, they could put trickster in it, if you get priest, they could get shredder, and so on... Riiight, but placing one first gives an advantage, too: Your creeps'll push forward because of that particular unit ...
by CryptLord1234
October 6th, 2009, 6:24 pm
Forum: Balance
Topic: Ballistae, Catapults, and Meat Wagons
Replies: 5
Views: 5522

Re: Ballistae, Catapults, and Meat Wagons

I'm kinda curious to see how a Siege / elite archer build comes up outta this. They both do siege damage to towers, and elite archers do counter air units. . .Hrm. Well, first test these things out, then on we go from there.
by CryptLord1234
October 6th, 2009, 5:52 pm
Forum: Balance
Topic: Mystic Swashbuckler
Replies: 22
Views: 15697

Re: Mystic Swashbuckler

Virtually every escape method you've described have far longer cool downs than the Swashbuckler's Dash which would mean they'll work until they either stop holding or until his Dash refreshes. I know there isn't a complete imbalance for the fleeing but the Swashbuckler will win in almost every inst...
by CryptLord1234
October 6th, 2009, 5:43 pm
Forum: Suggestions
Topic: Balancing Additional Spawn Towers
Replies: 6
Views: 5219

Re: Balancing Additional Spawn Towers

To have the ability to build spawn towers, you need to be doing something right elsewhere. That something right would be controlling more obelisks/gloomite/moontears than your opponent. To punish people for gaining and maintaining map control by reducing gold and/or XP income would, in my mind, be a...
by CryptLord1234
September 28th, 2009, 3:25 pm
Forum: Balance
Topic: Things that go boom.
Replies: 25
Views: 17814

Re: Things that go boom.

Okay. So if you only have one siege-damage unit, I could see it happening. +50 damage per cast is +50 damage per cast, regardless of whether the unit already has a +50 damage or a +100 damage on it. I hadn't heard that the attack speed modifier only applies once. If that's the case, then it's not d...
by CryptLord1234
September 28th, 2009, 8:54 am
Forum: Balance
Topic: Things that go boom.
Replies: 25
Views: 17814

Re: Things that go boom.

The only reason to stack Abberation that I can see is to fully heal one of your abberations if it's low on health. . . .Have you seen what +150 siege damage on the Elite Archer mobs DOES to buildings? EDIT: Also, again, perhaps limiting the maximum stack to two instead of three, should removing sta...
by CryptLord1234
September 26th, 2009, 10:08 pm
Forum: Balance
Topic: Things that go boom.
Replies: 25
Views: 17814

Re: Things that go boom.

Personally, I'm okay with just removing its ability to stack. One stack doesn't really hurt, 3 does. Maybe see how a 2 stack max works out?
by CryptLord1234
September 23rd, 2009, 8:51 am
Forum: Next Version
Topic: Bitch thread
Replies: 47
Views: 14775

Re: Bitch thread

Sick. I try not to bother you too much about it, but every once in awhile it's nice to get that, "I *am* here, guys, and I know the map exists." kinda thing.
by CryptLord1234
September 22nd, 2009, 6:11 pm
Forum: Next Version
Topic: Bitch thread
Replies: 47
Views: 14775

Re: Bitch thread

So. . .howsabout a D, there, Yak?
by CryptLord1234
September 20th, 2009, 9:51 pm
Forum: Video & Computer Games
Topic: The Official Team Fortress 2 Thread
Replies: 161
Views: 77715

Re: The Official Team Fortress 2 Thread

Heard it already. Still awesome. >_<
by CryptLord1234
September 19th, 2009, 7:47 pm
Forum: General Discussion
Topic: can i ask for help?
Replies: 4
Views: 2653

Re: can i ask for help?

DarnYak made 1.2b. From there on out, someone else picked up the Exodus series. He's got Yak's permission to do that.
by CryptLord1234
September 18th, 2009, 11:14 pm
Forum: Balance
Topic: Things that go boom.
Replies: 25
Views: 17814

Re: Things that go boom.

And especially given that Incarnation and Plight are on the same team (We don't all play AP games), wtf do I do then?
by CryptLord1234
September 15th, 2009, 7:02 pm
Forum: The Bots
Topic: Game Names
Replies: 13
Views: 8316

Re: Game Names

'Acknowledged' doesn't mean 'accepted', though. Just that you officially recognize the request. >_<
by CryptLord1234
September 14th, 2009, 3:17 pm
Forum: The Bots
Topic: US East Bot Suggestion
Replies: 22
Views: 13824

Re: US East Bot Suggestion

DarnYak wrote:I'm waiting for the day that the game name is in japanese.

DarnYak
Y'know. . .I have a professor who, when asked if a question would be on a quiz, said, "That's a pretty good idea, I'll throw it on the next one."

Please don't go giving him ideas. >_<
by CryptLord1234
September 11th, 2009, 9:11 am
Forum: Suggestions
Topic: Hero Suggestion: Blaze the Phoenix
Replies: 9
Views: 6817

Re: Hero Suggestion: Blaze the Phoenix

Crash Down: The problem may be, that it deals more damage than Grand Rune and cannot be stopped. There is no risk in being in egg form when everything is dead. There is if your opponent saw this coming, and hit an Anti-magic potion. In fact, you're kinda really screwed then. As for your point about...
by CryptLord1234
September 10th, 2009, 11:03 pm
Forum: Suggestions
Topic: Hero Suggestion: Blaze the Phoenix
Replies: 9
Views: 6817

Re: Hero Suggestion: Blaze the Phoenix

Yeah, numbers aren't necessary, but having an idea of how stuff scales, and what stats are used is helpful, so we at least know that it does scale and isn't just a flat number.
by CryptLord1234
September 10th, 2009, 10:09 pm
Forum: Suggestions
Topic: Hero Suggestion: Blaze the Phoenix
Replies: 9
Views: 6817

Re: Hero Suggestion: Blaze the Phoenix

What kind of dmg / healing / what-have-you are we looking at? What stat modifies what spell? At the very least, tell us that.

And I think Feather Rush should be a target location, rather than straight forward.

Other than that, pretty good idea. I'd play it.
by CryptLord1234
September 10th, 2009, 7:08 pm
Forum: Off Topic
Topic: So yeah
Replies: 35
Views: 13099

Re: So yeah

DarnYak wrote: I'll go over it in more detail tomorrow (maybe). Busy tonight.

DarnYak
...Working on D, I hope? :P
by CryptLord1234
September 10th, 2009, 8:30 am
Forum: Off Topic
Topic: So yeah
Replies: 35
Views: 13099

Re: So yeah

In order to get good starting jobs and avoid a lot of BS though you want to do well in college and go to one that's going to maximize early returns so you can get ahead in whatever specialty you enter. I'm majoring in Psyc and Poli Sci and neither is going to get me a (decent, relevant) job with a ...
by CryptLord1234
September 9th, 2009, 9:36 pm
Forum: Off Topic
Topic: So yeah
Replies: 35
Views: 13099

Re: So yeah

Tehw00tz wrote:This goes for all colleges in Louisiana, including one of the top 50 colleges in the United Stats, Tulane University.
I actually got quite a deal from them. But my home state's university was cheaper, for not much difference in curriculum. Not paying another ~$7,000 for a name, tyvm.
by CryptLord1234
September 9th, 2009, 6:45 pm
Forum: Off Topic
Topic: So yeah
Replies: 35
Views: 13099

Re: So yeah

From what I've heard from quite a few people in the business world, your college performance really only matters in A) networking (already been covered) and B) for the first couple jobs. Beyond that, it's your recommendations and performance at previous jobs that get you hired. I don't really unders...
by CryptLord1234
September 8th, 2009, 10:21 pm
Forum: The Bots
Topic: HostEm: Updates, Problem Rerpots & Status
Replies: 95
Views: 46079

Re: HostEm: Updates, Problem Rerpots & Status

^This.
by CryptLord1234
September 8th, 2009, 5:57 pm
Forum: Balance
Topic: Naga.... Discuss!
Replies: 25
Views: 18731

Re: Naga.... Discuss!

You mean their magical origin allows them to redirect magic directed at the Oracle to themself, protecting her in return? *gasp* I like this. That doesn't solve the issue of PK heroes, as they by-and-large do physical damage, though. Perhaps a talent that redirects 25/37/50% of the physical damage ...
by CryptLord1234
September 5th, 2009, 8:28 am
Forum: Suggestions
Topic: Astral Mage concept
Replies: 6
Views: 5287

Re: Astral Mage concept

Is this hero the one you're talking about?