Search found 430 matches

by Dark_Nemesis
August 28th, 2009, 5:40 pm
Forum: Strategies and Guides
Topic: A Report on the Status and Effectiveness of Generators
Replies: 42
Views: 28252

Re: A Report on the Status and Effectiveness of Generators

Not if the norm is working. I agree that they are crusaded after often, but meh. If something is good, it's good!

On a side note, gens could prolly use some buffs or tweaks of some kind.

How about one that awards energy?
by Dark_Nemesis
August 28th, 2009, 5:35 pm
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36883

Re: Make artefacts drop on death

I like the idea of chance to drop on death, would discourage people from artifact whoring which is a good thing. I have yet to see anyone artifact whore. If you mean grab one within the first fifteen minutes into the game, why is that bad? It is a first-come-first-serve concept. The only example I ...
by Dark_Nemesis
August 28th, 2009, 5:31 pm
Forum: Off Topic
Topic: A bit of your time if you will...
Replies: 4
Views: 2425

Re: A bit of your time if you will...

I'm gonna have to say no, for 4 reasons: 1). Your relentless posting is kinda annoying Perhaps. :roll: 2.) Your posts tend to be about anything important, or nothing, or both. 3). Not in the mood for poetry. 4). The sexually-graphic scenes aren't really necessary or mature on this forum (imo). Thank...
by Dark_Nemesis
August 28th, 2009, 5:25 pm
Forum: Balance
Topic: Make artefacts drop on death
Replies: 57
Views: 36883

Re: Make artefacts drop on death

NO NO NO NO and... NO This is the worst idea I have ever seen submitted, and no personal offensive to you Dekar. But really?! They already cost a crapton of gold, then you have to upgrade them, AND there are only one per person. Horrendous idea. Sorry. But there really is no other word for it. And a...
by Dark_Nemesis
August 28th, 2009, 2:33 pm
Forum: Strategies and Guides
Topic: A Report on the Status and Effectiveness of Generators
Replies: 42
Views: 28252

Re: A Report on the Status and Effectiveness of Generators

What does crystal gen being popular have to do with...well, anything?

They are popular because they work well?

Confused. :?
by Dark_Nemesis
August 28th, 2009, 1:05 pm
Forum: Recruitment
Topic: Request to Join Clan
Replies: 5
Views: 4928

Re: Request to Join Clan

I'm not a shammy or anything, but from what I've heard/seen, try dropping by the channel and introduce yourself, chat a bit, and if the right person is there, you can usually get in. Jamn455 or Mills (both recruiters iirc) hang out there often. Yak even drops in from time to time. In any event, good...
by Dark_Nemesis
August 28th, 2009, 1:02 pm
Forum: Strategies and Guides
Topic: A Report on the Status and Effectiveness of Generators
Replies: 42
Views: 28252

Re: A Report on the Status and Effectiveness of Generators

Crystal gens are hellish good. Nuff said.
by Dark_Nemesis
August 27th, 2009, 11:46 pm
Forum: Bug Reports
Topic: acid sheath
Replies: 5
Views: 5714

Re: acid sheath

It's meant to only dmg units within melee range and that have a melee attack, I believe. Though I have, from time to time, noticed some of the same goofiness as well. So... :? Not a huge problem though, at least for me. I grab Encourage and Breath, and even several points into Charge before consider...
by Dark_Nemesis
August 27th, 2009, 11:36 pm
Forum: Bug Reports
Topic: [FIXED] Infested stumps
Replies: 9
Views: 7607

Re: Infested stumps

also don't know if its a bug but the locusts only give 1 mana per attack, the stumps seemed to of got mana faster in 1.12c5
Eidolon was hugely OP in c5 iirc.
by Dark_Nemesis
August 27th, 2009, 10:41 pm
Forum: Bug Reports
Topic: [FIXED] Black Globe(permanent item disappearance)
Replies: 1
Views: 4110

Re: Black Globe(permanent item disappearance)

LOL.

That's got to suck.
by Dark_Nemesis
August 27th, 2009, 9:13 pm
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8528

Re: [Fel Orcs] Blood Captain

Yea, I know.

I'll do some major tweaking here. One of these days.
by Dark_Nemesis
August 27th, 2009, 9:11 pm
Forum: Next Version
Topic: 1.12c7 Test Version
Replies: 9
Views: 3928

Re: 1.12c7 Test Version

OH :shock:

YOU'RE RIGHT JAMN!!!
Jamn455 - I think what you meant was "yes"
....

Yes.
by Dark_Nemesis
August 27th, 2009, 8:03 pm
Forum: Suggestions
Topic: Hero Idea - Abyssal Construct
Replies: 10
Views: 8171

Re: Hero Idea - Abyssal Construct

Love the pic. Reminds of a demon/hybrid golem of sorts! Cool!
by Dark_Nemesis
August 27th, 2009, 7:29 pm
Forum: Suggestions
Topic: Hero Idea - Abyssal Construct
Replies: 10
Views: 8171

Re: Hero Idea - Abyssal Construct

Love the ideas. The themes, spells, and concpets are all solid. A little confused about Manifest Destiny though? Oh, and when I tried to view your model it spammed me with a bunch of IE browsers, forcing me to shut down the comp. happened twice now, don't know if its corrupted or something? Any chan...
by Dark_Nemesis
August 27th, 2009, 7:02 pm
Forum: Forums
Topic: Garbage Posts!
Replies: 1
Views: 3294

Garbage Posts!

As a mod, you may want to actually live up to the standards you set upon others through endless warnings and bans. Most of which, I might add, were never condoned by other moderators. If this is an attempt to flame, provoke, or otherwise attack me, I will kindly ask you to refrain from posting here....
by Dark_Nemesis
August 27th, 2009, 6:00 pm
Forum: General Discussion
Topic: More hero models
Replies: 11
Views: 4996

More hero models

So...I don't know about the rest of you, but I have often wondered just how many heros get picked by newbs (or any person for that matter) simply because of their appearance, i.e: they 'look' cool. With that much said, I would really really really like to see some of these models implemented into he...
by Dark_Nemesis
August 27th, 2009, 5:48 pm
Forum: Suggestions
Topic: Neutral Heroes
Replies: 1
Views: 4172

Re: Neutral Heroes

Although I rarely hire merc heroes, the idea isn't bad. I like it. Too, how about a version where we get to actually play the neutral heros? Now wouldn't that be cool. And just for the record, I really really really really would like to see a dwarf hero in EotA, a playable one. :wink: I'm damn serio...
by Dark_Nemesis
August 27th, 2009, 5:44 pm
Forum: Next Version
Topic: 1.12c7 Test Version
Replies: 9
Views: 3928

Re: 1.12c7 Test Version

I think the general consensus here is 'yes'.
Jamn455 - I think what you meant was "yes"
by Dark_Nemesis
August 27th, 2009, 11:37 am
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8528

Re: [Fel Orcs] Blood Captain

The "spell" part is AoE, the attack is not.

Look up the Sven hero on dota, he has a cleaving attack, this is what I am aiming for, only his is passive. Mine is intended to be more flexible and complex.
by Dark_Nemesis
August 27th, 2009, 10:40 am
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8528

Re: [Fel Orcs] Blood Captain

You're talking about the armor buff right? Well, each buff lasts that long, the increased MS and armor, as well as the debuffs from his other stats. Sorry for any strangely-worded text. :|
by Dark_Nemesis
August 27th, 2009, 10:36 am
Forum: Suggestions
Topic: Naxztek the Dimensional Stalker
Replies: 8
Views: 7689

Re: Naxztek the Dimensional Stalker

Yes, like Alien said, Distortion sounds cool. :wink:

Judging from the lack of buffs/dmg spells, I can assume this is a bread n' butter attack dmg hero? There are some things in here that remind of Swashy a little bit, not a bad thing.
by Dark_Nemesis
August 27th, 2009, 10:15 am
Forum: Suggestions
Topic: Feature request: Promote works on Skirmishers
Replies: 3
Views: 5234

Re: Feature request: Promote works on Skirmishers

Love the idea. Do it.
by Dark_Nemesis
August 27th, 2009, 10:13 am
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8528

Re: [Fel Orcs] Blood Captain

Great. You lose 12-16 of each stat. FOR. HOW. LONG? I asked this multiple times. And I can say the 'did you really read the whole concept, all the way through?' to my post too. >_> Lasts 12-16 seconds. It was there the whole time, which means you either didn't read it the whole way through or....? ...
by Dark_Nemesis
August 26th, 2009, 11:40 pm
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8528

Re: [Fel Orcs] Blood Captain

Crippling Blow: Seems easily offset by an item. Also, is this reduction permanent? Is it a buff that Orc Lust would cripple him with, early on? What's the duration of the agi reduction? Also, the fact that it is rather static (That is, no stat-based damage) would scale poorly with other heroes as t...
by Dark_Nemesis
August 26th, 2009, 11:01 pm
Forum: Suggestions
Topic: [Fel Orcs] Blood Captain
Replies: 12
Views: 8528

[Fel Orcs] Blood Captain

Mor’goroth Blood Captain Faction: Fel Orcs Str 24 (2.45) Int 16 (1.6) Agi 12 (1.1) Attack 66-74 Armor 15 Innate Orc Lust Senses the surrounding presence of magic, doubling any effects from buffs/debuffs for 12 seconds in an 700 AoE. Medium CD. Crippling blow [Phyical] Mor'goroth remembers the demoni...