Not if the norm is working. I agree that they are crusaded after often, but meh. If something is good, it's good!
On a side note, gens could prolly use some buffs or tweaks of some kind.
How about one that awards energy?
Search found 430 matches
- August 28th, 2009, 5:40 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 28252
- August 28th, 2009, 5:35 pm
- Forum: Balance
- Topic: Make artefacts drop on death
- Replies: 57
- Views: 36883
Re: Make artefacts drop on death
I like the idea of chance to drop on death, would discourage people from artifact whoring which is a good thing. I have yet to see anyone artifact whore. If you mean grab one within the first fifteen minutes into the game, why is that bad? It is a first-come-first-serve concept. The only example I ...
- August 28th, 2009, 5:31 pm
- Forum: Off Topic
- Topic: A bit of your time if you will...
- Replies: 4
- Views: 2425
Re: A bit of your time if you will...
I'm gonna have to say no, for 4 reasons: 1). Your relentless posting is kinda annoying Perhaps. :roll: 2.) Your posts tend to be about anything important, or nothing, or both. 3). Not in the mood for poetry. 4). The sexually-graphic scenes aren't really necessary or mature on this forum (imo). Thank...
- August 28th, 2009, 5:25 pm
- Forum: Balance
- Topic: Make artefacts drop on death
- Replies: 57
- Views: 36883
Re: Make artefacts drop on death
NO NO NO NO and... NO This is the worst idea I have ever seen submitted, and no personal offensive to you Dekar. But really?! They already cost a crapton of gold, then you have to upgrade them, AND there are only one per person. Horrendous idea. Sorry. But there really is no other word for it. And a...
- August 28th, 2009, 2:33 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 28252
Re: A Report on the Status and Effectiveness of Generators
What does crystal gen being popular have to do with...well, anything?
They are popular because they work well?
Confused.
They are popular because they work well?
Confused.
- August 28th, 2009, 1:05 pm
- Forum: Recruitment
- Topic: Request to Join Clan
- Replies: 5
- Views: 4928
Re: Request to Join Clan
I'm not a shammy or anything, but from what I've heard/seen, try dropping by the channel and introduce yourself, chat a bit, and if the right person is there, you can usually get in. Jamn455 or Mills (both recruiters iirc) hang out there often. Yak even drops in from time to time. In any event, good...
- August 28th, 2009, 1:02 pm
- Forum: Strategies and Guides
- Topic: A Report on the Status and Effectiveness of Generators
- Replies: 42
- Views: 28252
Re: A Report on the Status and Effectiveness of Generators
Crystal gens are hellish good. Nuff said.
- August 27th, 2009, 11:46 pm
- Forum: Bug Reports
- Topic: acid sheath
- Replies: 5
- Views: 5714
Re: acid sheath
It's meant to only dmg units within melee range and that have a melee attack, I believe. Though I have, from time to time, noticed some of the same goofiness as well. So... :? Not a huge problem though, at least for me. I grab Encourage and Breath, and even several points into Charge before consider...
- August 27th, 2009, 11:36 pm
- Forum: Bug Reports
- Topic: [FIXED] Infested stumps
- Replies: 9
- Views: 7607
Re: Infested stumps
Eidolon was hugely OP in c5 iirc.also don't know if its a bug but the locusts only give 1 mana per attack, the stumps seemed to of got mana faster in 1.12c5
- August 27th, 2009, 10:41 pm
- Forum: Bug Reports
- Topic: [FIXED] Black Globe(permanent item disappearance)
- Replies: 1
- Views: 4110
Re: Black Globe(permanent item disappearance)
LOL.
That's got to suck.
That's got to suck.
- August 27th, 2009, 9:13 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8528
Re: [Fel Orcs] Blood Captain
Yea, I know.
I'll do some major tweaking here. One of these days.
I'll do some major tweaking here. One of these days.
- August 27th, 2009, 9:11 pm
- Forum: Next Version
- Topic: 1.12c7 Test Version
- Replies: 9
- Views: 3928
Re: 1.12c7 Test Version
OH
YOU'RE RIGHT JAMN!!!
Yes.
YOU'RE RIGHT JAMN!!!
....Jamn455 - I think what you meant was "yes"
Yes.
- August 27th, 2009, 8:03 pm
- Forum: Suggestions
- Topic: Hero Idea - Abyssal Construct
- Replies: 10
- Views: 8171
Re: Hero Idea - Abyssal Construct
Love the pic. Reminds of a demon/hybrid golem of sorts! Cool!
- August 27th, 2009, 7:29 pm
- Forum: Suggestions
- Topic: Hero Idea - Abyssal Construct
- Replies: 10
- Views: 8171
Re: Hero Idea - Abyssal Construct
Love the ideas. The themes, spells, and concpets are all solid. A little confused about Manifest Destiny though? Oh, and when I tried to view your model it spammed me with a bunch of IE browsers, forcing me to shut down the comp. happened twice now, don't know if its corrupted or something? Any chan...
- August 27th, 2009, 7:02 pm
- Forum: Forums
- Topic: Garbage Posts!
- Replies: 1
- Views: 3294
Garbage Posts!
As a mod, you may want to actually live up to the standards you set upon others through endless warnings and bans. Most of which, I might add, were never condoned by other moderators. If this is an attempt to flame, provoke, or otherwise attack me, I will kindly ask you to refrain from posting here....
- August 27th, 2009, 6:00 pm
- Forum: General Discussion
- Topic: More hero models
- Replies: 11
- Views: 4996
More hero models
So...I don't know about the rest of you, but I have often wondered just how many heros get picked by newbs (or any person for that matter) simply because of their appearance, i.e: they 'look' cool. With that much said, I would really really really like to see some of these models implemented into he...
- August 27th, 2009, 5:48 pm
- Forum: Suggestions
- Topic: Neutral Heroes
- Replies: 1
- Views: 4172
Re: Neutral Heroes
Although I rarely hire merc heroes, the idea isn't bad. I like it. Too, how about a version where we get to actually play the neutral heros? Now wouldn't that be cool. And just for the record, I really really really really would like to see a dwarf hero in EotA, a playable one. :wink: I'm damn serio...
- August 27th, 2009, 5:44 pm
- Forum: Next Version
- Topic: 1.12c7 Test Version
- Replies: 9
- Views: 3928
Re: 1.12c7 Test Version
Jamn455 - I think what you meant was "yes"I think the general consensus here is 'yes'.
- August 27th, 2009, 11:37 am
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8528
Re: [Fel Orcs] Blood Captain
The "spell" part is AoE, the attack is not.
Look up the Sven hero on dota, he has a cleaving attack, this is what I am aiming for, only his is passive. Mine is intended to be more flexible and complex.
Look up the Sven hero on dota, he has a cleaving attack, this is what I am aiming for, only his is passive. Mine is intended to be more flexible and complex.
- August 27th, 2009, 10:40 am
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8528
Re: [Fel Orcs] Blood Captain
You're talking about the armor buff right? Well, each buff lasts that long, the increased MS and armor, as well as the debuffs from his other stats. Sorry for any strangely-worded text.
- August 27th, 2009, 10:36 am
- Forum: Suggestions
- Topic: Naxztek the Dimensional Stalker
- Replies: 8
- Views: 7689
Re: Naxztek the Dimensional Stalker
Yes, like Alien said, Distortion sounds cool.
Judging from the lack of buffs/dmg spells, I can assume this is a bread n' butter attack dmg hero? There are some things in here that remind of Swashy a little bit, not a bad thing.
Judging from the lack of buffs/dmg spells, I can assume this is a bread n' butter attack dmg hero? There are some things in here that remind of Swashy a little bit, not a bad thing.
- August 27th, 2009, 10:15 am
- Forum: Suggestions
- Topic: Feature request: Promote works on Skirmishers
- Replies: 3
- Views: 5234
Re: Feature request: Promote works on Skirmishers
Love the idea. Do it.
- August 27th, 2009, 10:13 am
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8528
Re: [Fel Orcs] Blood Captain
Great. You lose 12-16 of each stat. FOR. HOW. LONG? I asked this multiple times. And I can say the 'did you really read the whole concept, all the way through?' to my post too. >_> Lasts 12-16 seconds. It was there the whole time, which means you either didn't read it the whole way through or....? ...
- August 26th, 2009, 11:40 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8528
Re: [Fel Orcs] Blood Captain
Crippling Blow: Seems easily offset by an item. Also, is this reduction permanent? Is it a buff that Orc Lust would cripple him with, early on? What's the duration of the agi reduction? Also, the fact that it is rather static (That is, no stat-based damage) would scale poorly with other heroes as t...
- August 26th, 2009, 11:01 pm
- Forum: Suggestions
- Topic: [Fel Orcs] Blood Captain
- Replies: 12
- Views: 8528
[Fel Orcs] Blood Captain
Mor’goroth Blood Captain Faction: Fel Orcs Str 24 (2.45) Int 16 (1.6) Agi 12 (1.1) Attack 66-74 Armor 15 Innate Orc Lust Senses the surrounding presence of magic, doubling any effects from buffs/debuffs for 12 seconds in an 700 AoE. Medium CD. Crippling blow [Phyical] Mor'goroth remembers the demoni...