Search found 149 matches

by SuIIy
November 12th, 2011, 12:05 pm
Forum: Next Version
Topic: Item Additions: Sockets
Replies: 13
Views: 5446

Re: Item Additions: Sockets

I don't even know what to say to this.
If you had your way there wouldn't even be items or other interesting things.
by SuIIy
November 6th, 2011, 10:17 am
Forum: Next Version
Topic: EotA: 1.13e2 Download
Replies: 17
Views: 10106

Re: EotA: 1.13e2 Download

Sorry you guys are stuck with this version another week. I got halfway through item changes and then "important things" took up my time. Oh, and I probably won't be around for today's games either. :( On the plus side: Next week will have quite a few new items and possibly other stuff! :D
by SuIIy
November 5th, 2011, 10:32 am
Forum: General Discussion
Topic: Saturday Games
Replies: 17
Views: 10474

Re: Saturday Games

A little early, just curious to see a show of hands for today?
by SuIIy
November 3rd, 2011, 5:17 pm
Forum: Balance
Topic: Nephilim: Seeking Input
Replies: 18
Views: 16191

Re: Nephilim: Seeking Input

This hero can't be tank or support, so he is only a damage dealer.
Absolutely not true.
by SuIIy
November 1st, 2011, 2:16 pm
Forum: Balance
Topic: The Great Hero Review: Creeps
Replies: 11
Views: 9720

Re: The Great Hero Review: Creeps

Bane -Dragonfear: A decent innate, though kinda chancy. Lower talent cost maybe or include some other bonus? -Charge: Don't care for it. Needs work. -Acid Sheath: Very powerful, even at rank one. Only complaint is the negative attack dmg AoE is for attacking melee units only :( -Caustic Breath: Ver...
by SuIIy
October 31st, 2011, 6:12 pm
Forum: Next Version
Topic: Messing With Mana Regen
Replies: 14
Views: 6938

Re: Messing With Mana Regen

Strength heroes benefited tremendously, particularly if you purchased any of the new shield items that gave mana, regen, or int.....
by SuIIy
October 31st, 2011, 12:53 pm
Forum: Next Version
Topic: Messing With Mana Regen
Replies: 14
Views: 6938

Re: Messing With Mana Regen

A poll where 6 people respond isn't very enlightening when something's fairly complex like this.
Except people are more likely to respond to "yes" or "no" instead of writing out lengthy arguments why they like/dislike something?
by SuIIy
October 31st, 2011, 8:12 am
Forum: Next Version
Topic: Messing With Mana Regen
Replies: 14
Views: 6938

Re: Messing With Mana Regen

I really liked the new change.

You ought to post a poll or something and see where people stand.
by SuIIy
October 30th, 2011, 5:56 pm
Forum: Balance
Topic: The Great Hero Review: Elves
Replies: 25
Views: 24452

Re: The Great Hero Review: Elves

I realize you're not completely finished with the elf revamps but I wanted to bitch a little more about the need to nerf swashy. The amount of crits, stuns, and blinks makes that hero extremely powerful....And yes, the added items help. Alot.
by SuIIy
October 30th, 2011, 2:00 pm
Forum: Next Version
Topic: New Equipment: Shields
Replies: 23
Views: 11881

Re: New Equipment: Shields

The ones that need it, yea. Probably 2-3 new artifacts too.
You scrapped the fury orb :(
by SuIIy
October 30th, 2011, 11:39 am
Forum: Next Version
Topic: New Equipment: Shields
Replies: 23
Views: 11881

Re: New Equipment: Shields

Are all the items getting active/passive skills?
by SuIIy
October 29th, 2011, 10:56 pm
Forum: Bug Reports
Topic: Incinerate graphic doesn't work
Replies: 0
Views: 16261

Incinerate graphic doesn't work

Incinerate graphic effect seems to be messed up. Periodically displys/doesn't disply burst effect. Appears to work fine beyond that, though.
by SuIIy
October 28th, 2011, 5:13 pm
Forum: Balance
Topic: Unused Items
Replies: 24
Views: 17763

Re: Unused Items

The evocation gloves should probably go in here. I've been punching in some quick numbers, and for the price, the gloves are pretty much a waste of money. For instance: A +5 Wisdom Ring gives SB an additional 27 dmg to Incinerate and 24 dmg to Carnage, at a cost of 3.5 k gold. the Evoc gloves, howev...
by SuIIy
October 28th, 2011, 5:04 pm
Forum: Balance
Topic: [1.13d] Soul Binder
Replies: 25
Views: 20988

Re: [1.13d] Soul Binder

Did a 40 minute single to get the feel of some of his revamps. He seems very well balanced overall. The only complaints (possibly) are that Soulstrike is useless and Mend is somewhat of a weak spell beyond 1 point--or without the invested talents. I've also noticed SB becomes alot more powerful with...
by SuIIy
October 28th, 2011, 2:52 pm
Forum: Balance
Topic: [1.13d] Soul Binder
Replies: 25
Views: 20988

Re: [1.13d] Soul Binder

On one game i was able to chain 3 soulstrikes together on a single target and still did crap dmg to it.
I have a really hard time believing this is the case unless they were all low ranks without some decent evoc/int.
by SuIIy
October 28th, 2011, 1:52 pm
Forum: Balance
Topic: [1.13d] Soul Binder
Replies: 25
Views: 20988

Re: [1.13d] Soul Binder

Soulstrike is complete garbage so there's absolutely no reason NOT to go Decoy/fiery explosion skill with 1-2 points in Mend+talent. His ult does ridiculous damage though, it's hilarious. Um....what? I'm not sure what your definition of a good spell is but...Soulstrike is a solid skill if upgraded ...
by SuIIy
October 28th, 2011, 9:46 am
Forum: Balance
Topic: Mana Regen Items
Replies: 7
Views: 6887

Re: Mana Regen Items

I will occasionally get the Mana Orb if I have a tank with low mana but spells that you need to use a lot.
Same here. Gravel, BP, Scarab, and even Bane and Fenris come to mind....This doesn't seem to be a problem anymore since the added shield items seem particularly generous to tanking heroes.
by SuIIy
October 27th, 2011, 12:13 am
Forum: General Discussion
Topic: proposal: gold for killing mercs
Replies: 11
Views: 7935

Re: proposal: gold for killing mercs

Where do you stop if you give bounties to mercenary units? Next it is mercenary heroes, then its water elementals, poison skeletons, serpent wards, and sludge monstrocities. I'll concede a little here and give you the benefit of the doubt. But mercs seem to be disproportionally more powerful than a...
by SuIIy
October 26th, 2011, 9:32 pm
Forum: General Discussion
Topic: proposal: gold for killing mercs
Replies: 11
Views: 7935

Re: proposal: gold for killing mercs

I may be going way out of bounds with this statement, but I am pretty sure that you can use your heroes attack to kill the magic immune mercenaries. Yes with 20 armor and 1200 hp, that's no biggie, right? And this was tested in a game, mercs DO NOT give you exp Well...Makes my argument that much mo...
by SuIIy
October 26th, 2011, 6:12 pm
Forum: General Discussion
Topic: proposal: gold for killing mercs
Replies: 11
Views: 7935

Re: proposal: gold for killing mercs

It is one of the reasons you hire mercs,
Since when? Mercs are primarily hired to aid in sieges.
if you don't want to use spells and stuff on them just hire your own mercs.
It's not a question of want to, and you're forgetting a third of the mercs are spell immune...
by SuIIy
October 26th, 2011, 5:53 pm
Forum: General Discussion
Topic: proposal: gold for killing mercs
Replies: 11
Views: 7935

proposal: gold for killing mercs

Killing hired mercs should give you some sort of (added) reward. I realize you gain xp, but overall, it's nearly worthless in the big scheme of things. I'll explain....Mercs typically aren't hired en mass until late(r) game, and by that time you've upgraded your spells fully, so the xp gained from k...
by SuIIy
October 25th, 2011, 3:27 pm
Forum: Next Version
Topic: New Equipment: Shields
Replies: 23
Views: 11881

Re: New Equipment: Shields

Honestly, people will figure it out quick enough when they go to temper it. It shouldn't be a huge issue. I'd say leave the 3 tier upgrade scale.
by SuIIy
October 25th, 2011, 1:48 am
Forum: Next Version
Topic: New Equipment: Shields
Replies: 23
Views: 11881

Re: New Equipment: Shields

Keep in mind they are proportionally more expensive per upgrade, as well as the initial cost being higher. That, and you can only buy one of each.
by SuIIy
October 24th, 2011, 2:16 am
Forum: Next Version
Topic: New Equipment: Shields
Replies: 23
Views: 11881

Re: New Equipment: Shields

Currently Shields upgrade as +0, +3, +5. I'm wondering, are people ok with that naming convention, or is it confusing ("wtf why did it skip 3 levels this is a bug")
Might be better if they're just +1 +2 +3
This could be confusing to some players. Probably scale it like Zdig suggested.
by SuIIy
October 23rd, 2011, 10:49 pm
Forum: Bug Reports
Topic: Shields
Replies: 3
Views: 5426

Re: Shields

Yeah and the Glacial item says it gives 5 stregnth at rank 0 when it actually gives 12. The rest of the time it scales properly though...which is 14 at rank 3 and 25 at rank 5 I believe.