Search found 33 matches
- July 28th, 2014, 12:24 pm
- Forum: Suggestions
- Topic: [Ability Idea] Focused Haste
- Replies: 5
- Views: 6205
Re: [Ability Idea] Focused Haste
Yeah, I accept it has practical limitations. But it might branch into some other ideas; EotA's the only map I can see it working on. My original thought was that it would be nice to focus mass-haste on catapults to bring down towers faster, but then I was told they're magic immune. The bonus could b...
- July 28th, 2014, 3:19 am
- Forum: Suggestions
- Topic: [Ability Idea] Focused Haste
- Replies: 5
- Views: 6205
[Ability Idea] Focused Haste
Many months ago, I was talking with Yak about hero abilities. We were discussing alternatives to Mass Haste since it's functionally an aura. The following was the idea I proposed, and remembered earlier today. Focused Haste: Target a non-hero unit to grant it a 40% attack-speed increase for 10 secon...
- March 1st, 2014, 4:06 pm
- Forum: Lord Yak's Announcements
- Topic: "EotA 2" Development Underway
- Replies: 8
- Views: 10417
Re: "EotA 2" Development Underway
Hi EotA forum-goers! Quick update: this project is alive and I'm having a lot of fun working with Yak to convert Cryengine into the "AoS engine" that will eventually house EotA 2. We're not stopping at one genre though: we're aiming to produce an engine that will be just as easy to modify ...
- December 16th, 2013, 4:17 pm
- Forum: Balance
- Topic: Need feedback on balancing Str heroes vs the rest
- Replies: 10
- Views: 8530
Re: Need feedback on balancing Str heroes vs the rest
The problem with str-based damage on abilities is that players are not offered a choice between "tanky" and "damage". Buying +strength gives both, so it's a no-brainer. To solve this problem, there needs to be a choice, and that means either strength contributes less to tanky, or...
- November 26th, 2013, 6:13 pm
- Forum: Suggestions
- Topic: Generator Proposal
- Replies: 6
- Views: 6789
Re: Generator Proposal
Shared energy is a positive step; it'll be cool to try that out. Being able to place generators near more map objectives (mid lane, arthas, enemy main base) means they can be used in more strategies, which is one way to increase their priority without increasing their "power", should gener...
- November 17th, 2013, 2:59 pm
- Forum: Suggestions
- Topic: Generator Proposal
- Replies: 6
- Views: 6789
Generator Proposal
The following is a tidied up version of a proposal I made to Yak last month while we were discussing some EotA stuff. Area damage is very strong in EotA right now because it's useful for almost everything: damaging heroes, getting last hits, pushing, defending, etc. One way to take the focus off are...
- May 6th, 2007, 11:38 am
- Forum: Suggestions
- Topic: [Neutral Hero] Mushi Meadbrew, Ale Lord
- Replies: 7
- Views: 3512
- May 5th, 2007, 7:45 am
- Forum: Suggestions
- Topic: [Neutral Hero] Mushi Meadbrew, Ale Lord
- Replies: 7
- Views: 3512
[Neutral Hero] Mushi Meadbrew, Ale Lord
http://www.battle.net/war3/images/neutral/units/portraits/pandarenbrewmaster.gif . . Mushi Meadbrew, Ale Lord Race: Neutral Primary Attribute: Strength Model: Pandarean Brewmaster . . Skills: http://www.battle.net/war3/images/neutral/spells/drunkenhaze.gif Breath of Intoxication Mushi a mug of frot...