Search found 33 matches

by Softmints
July 28th, 2014, 12:24 pm
Forum: Suggestions
Topic: [Ability Idea] Focused Haste
Replies: 5
Views: 6205

Re: [Ability Idea] Focused Haste

Yeah, I accept it has practical limitations. But it might branch into some other ideas; EotA's the only map I can see it working on. My original thought was that it would be nice to focus mass-haste on catapults to bring down towers faster, but then I was told they're magic immune. The bonus could b...
by Softmints
July 28th, 2014, 3:19 am
Forum: Suggestions
Topic: [Ability Idea] Focused Haste
Replies: 5
Views: 6205

[Ability Idea] Focused Haste

Many months ago, I was talking with Yak about hero abilities. We were discussing alternatives to Mass Haste since it's functionally an aura. The following was the idea I proposed, and remembered earlier today. Focused Haste: Target a non-hero unit to grant it a 40% attack-speed increase for 10 secon...
by Softmints
March 1st, 2014, 4:06 pm
Forum: Lord Yak's Announcements
Topic: "EotA 2" Development Underway
Replies: 8
Views: 10417

Re: "EotA 2" Development Underway

Hi EotA forum-goers! Quick update: this project is alive and I'm having a lot of fun working with Yak to convert Cryengine into the "AoS engine" that will eventually house EotA 2. We're not stopping at one genre though: we're aiming to produce an engine that will be just as easy to modify ...
by Softmints
December 16th, 2013, 4:17 pm
Forum: Balance
Topic: Need feedback on balancing Str heroes vs the rest
Replies: 10
Views: 8530

Re: Need feedback on balancing Str heroes vs the rest

The problem with str-based damage on abilities is that players are not offered a choice between "tanky" and "damage". Buying +strength gives both, so it's a no-brainer. To solve this problem, there needs to be a choice, and that means either strength contributes less to tanky, or...
by Softmints
November 26th, 2013, 6:13 pm
Forum: Suggestions
Topic: Generator Proposal
Replies: 6
Views: 6789

Re: Generator Proposal

Shared energy is a positive step; it'll be cool to try that out. Being able to place generators near more map objectives (mid lane, arthas, enemy main base) means they can be used in more strategies, which is one way to increase their priority without increasing their "power", should gener...
by Softmints
November 17th, 2013, 2:59 pm
Forum: Suggestions
Topic: Generator Proposal
Replies: 6
Views: 6789

Generator Proposal

The following is a tidied up version of a proposal I made to Yak last month while we were discussing some EotA stuff. Area damage is very strong in EotA right now because it's useful for almost everything: damaging heroes, getting last hits, pushing, defending, etc. One way to take the focus off are...
by Softmints
May 6th, 2007, 11:38 am
Forum: Suggestions
Topic: [Neutral Hero] Mushi Meadbrew, Ale Lord
Replies: 7
Views: 3512

A pinned topic in this forum said that Neutral heroes only need five spells. I am assuming the missing one is the innate?
by Softmints
May 5th, 2007, 7:45 am
Forum: Suggestions
Topic: [Neutral Hero] Mushi Meadbrew, Ale Lord
Replies: 7
Views: 3512

[Neutral Hero] Mushi Meadbrew, Ale Lord

http://www.battle.net/war3/images/neutral/units/portraits/pandarenbrewmaster.gif . . Mushi Meadbrew, Ale Lord Race: Neutral Primary Attribute: Strength Model: Pandarean Brewmaster . . Skills: http://www.battle.net/war3/images/neutral/spells/drunkenhaze.gif Breath of Intoxication Mushi a mug of frot...