Pardon the delayed response! And welcome fellow ani-fag! LuL
I must ask though... Why didn't you use a Viking for this? And f- you for getting this shit down at such a rate.
(this post is not hostile)
Search found 327 matches
- April 28th, 2010, 1:31 am
- Forum: Starcraft 2
- Topic: Macross Missile Massacre Map!
- Replies: 6
- Views: 6851
- April 27th, 2010, 5:01 pm
- Forum: Web Site
- Topic: SCII General Discussion
- Replies: 7
- Views: 6196
SCII General Discussion
Make it part of the WC3 General discussion, or make a new forum for it
- April 27th, 2010, 5:00 pm
- Forum: Starcraft 2
- Topic: Ramps wtf? (SCII)
- Replies: 0
- Views: 12062
Ramps wtf? (SCII)
They broke them! But I guess they have Cat and Mouse potential
- April 27th, 2010, 4:42 pm
- Forum: Web Site
- Topic: .SC2map extension
- Replies: 1
- Views: 3312
.SC2map extension
As Dekar said in another post, add the attachment support for it.
Also do so for .m3 and .SC2Lib
(not sure what else should be supported)
Also do so for .m3 and .SC2Lib
(not sure what else should be supported)
- April 25th, 2010, 8:23 pm
- Forum: Starcraft 2
- Topic: Map made!
- Replies: 2
- Views: 4402
Re: Map made!
Stalemate detection added!
- April 25th, 2010, 2:45 am
- Forum: Starcraft 2
- Topic: Map made!
- Replies: 2
- Views: 4402
Map made!
Here you go!
- April 23rd, 2010, 8:56 pm
- Forum: Starcraft 2
- Topic: Galaxy Editor (For SCII)
- Replies: 3
- Views: 4883
Re: Galaxy Editor (For SCII)
Arrays for function/definition returns does not work.
Playing with the Use Reference option for parameter options and looking at the view code, it appears to do nothing.
The max shields flag for set unit property is currently broken. It will give the units 340 minus the given value as max health.
Playing with the Use Reference option for parameter options and looking at the view code, it appears to do nothing.
The max shields flag for set unit property is currently broken. It will give the units 340 minus the given value as max health.
- April 23rd, 2010, 8:03 pm
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
Frankly i dont understand why the importer exists at all. It's probably hit or miss, for some maps that aren't too overly complicated in design it'll work. If it doesn't work, meh. It's a good chance to start new. If it works, then DAISEIKOU! You gonna deck out with a hella lot of skills? The comma...
- April 23rd, 2010, 12:51 am
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
Unless if there's some Ancient Chinese secret "max players" option hidden somewhere. I would say the limit is 16 players based of the "Map -> Player Properties". Though to get 16 players you'll have to sacrifice the neutral and hostile, changing them to "user" to get fr...
- April 22nd, 2010, 8:18 pm
- Forum: Starcraft 2
- Topic: Galaxy Editor (For SCII)
- Replies: 3
- Views: 4883
Galaxy Editor (For SCII)
There, a place for it! GUI Triggering is still annoying to get around, but they definitely added some nice things... You can now make functions, choosing the return type, and adding parameters to it and such. It finally natively has structs, which in GUI are called "Records" SomeTrigger Ev...
- April 22nd, 2010, 7:33 pm
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
Running the torrents in uTorrent has gotten me farther in progress, but it still gimps out. Fortunately it got me the editor. Unfortunately, it's not as sexy as I was hoping. I really hope it's because it's far from completion. As far as EotA goes, what are you going to name it? The universe is obvi...
- April 22nd, 2010, 5:18 pm
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
I'm going to attempt using the patch torrent files in the SCII install dir via µTorrent.
And because I'm such a nice guy, here's something to have until Blizzard fixes their shiz.
Something to get you by!
And because I'm such a nice guy, here's something to have until Blizzard fixes their shiz.
Something to get you by!
- April 22nd, 2010, 5:08 pm
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
Cant even download the patch? There is no launcher or updater starting. Unless I have to start it manually ... *goes looking* It just says bnet is down. For Blizzard to actually meet a deadline is almost world ending. Truly, it's not surprising a there's a string attached. It's a problem that almos...
- April 17th, 2010, 1:56 pm
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
Dekar wrote:Yak, give us the Witching Hour map unprotected so we can port it to SC2!
Or just to make it compatible with the 1.24+ to take a last look at it.
Or just to give me a way to get the map without asking around.
- April 13th, 2010, 7:42 pm
- Forum: Video & Computer Games
- Topic: Dwarf Fortress 2010
- Replies: 24
- Views: 15963
Re: Dwarf Fortress 2010
Can you build a bridge?
- March 17th, 2010, 4:25 am
- Forum: Off Topic
- Topic: honto kawaii~!!!!!
- Replies: 4
- Views: 6572
honto kawaii~!!!!!
atashi pururin purupururin
pururin purupururin
rinrin purupurupururin pururu
pururin purupururin
rinrin purupurupururin pururu
- March 10th, 2010, 11:03 pm
- Forum: Starcraft 2
- Topic: SC2 Beta
- Replies: 119
- Views: 74833
Re: SC2 Beta
That name reminds me of Porno Graffitti some how.
- March 7th, 2010, 3:06 pm
- Forum: General Discussion
- Topic: Looking Foward
- Replies: 43
- Views: 16508
Re: Looking Foward
People on TheHelper are trying out the code for galaxy. Using a Galaxy Parser Based on what they played with, it looks nice... It may not have OOP, but it looks like you can practically do anything you can do in CP. Structs, TypeDef, Pointers, includes, and sexy sexy assignment opperators (i.e., ++,...
- March 6th, 2010, 2:46 pm
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
Acknowledging you irrational lust towards me is not advancing anything. The elements are just against you man! I don't swing that way, but even if I did we live in opposite corners, and I wouldn't get in between what you and Jamn have. >_>
- March 6th, 2010, 3:41 am
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
Rerail!
- March 5th, 2010, 4:00 am
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
Are you tired of butt stains on the carpet when a thread derails? Also tired of being hit by a smooth criminal? Well look no further! Something will take care of all your problems! Words words words, get Something now!
- March 5th, 2010, 3:50 am
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
And continues the wishful thinking. I'm sorry Tehw00tz, even if I did swing that way, we live on opposite corners of this country.Tehw00tz wrote:THIS JUST IN: PERHAPS IS STILL A FAGGOT
In other news... Korean chicks are hotter than Japanese chicks.
- March 4th, 2010, 12:28 am
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
So straight sex is faggy?! Haha! Dangly parts.Ford Prefect wrote:Perhaps is good at it, proving that the game is faggy.
- March 3rd, 2010, 11:22 pm
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
Really? Competing over rainbows n shit? Surprising. But where I'm surprised the most is that no one is enterprising on my excelling score with "proving perhaps is a faggot," or something like that.
- March 3rd, 2010, 5:20 am
- Forum: Video & Computer Games
- Topic: Game of the Year
- Replies: 32
- Views: 26092
Re: Game of the Year
Something like that